PDA

View Full Version : Character WIP: Slash (Concept Art)


NeptuneImaging
06-26-2009, 02:12 AM
Hey All...after finishing up on Midknight in my Project Resurrection thread, i felt compelled to place this one in it's own thread to garner more interest. Anyway, I am now working on the next model that is inspired from my favourite game and I am really going to enjoy this one, because prehistoric figures are my favourite.

In the sketches, I decided to do away with the over the shoulder style clothing and go a little more primal in this one, with the loincloth and the "scarf". He will be pretty much intact except for the clothing and a fiercer appearance. I hope you like the concept art and more will be on the way...

http://farm3.static.flickr.com/2430/3660909873_fc8c515233_o.jpg
http://farm4.static.flickr.com/3353/3661674108_0250eac6a1.jpg

http://farm4.static.flickr.com/3356/3658354546_498ca86fd6_o.jpg
http://farm4.static.flickr.com/3378/3648832694_61df60f4eb.jpg

NeptuneImaging
07-06-2009, 11:03 PM
Hey everyone...here is some more sketches of my next character trying to get the model sheet right before i start going into 3d... as for the head, i am still trying to get a very fierce look with it... and soon with GoZ, I can do all of my tweaks and mould the head into what I want...

His hairy mane, will make up for most of the head...

Stay tuned.
http://farm3.static.flickr.com/2440/3696030674_08e65dddfc_o.jpg
http://farm4.static.flickr.com/3440/3695220671_120ef4fa71_o.jpg

DoctorMonkeyFist
07-06-2009, 11:13 PM
Thats a good Start! It might be more interesting if you gave him anatomy closer to the concept.

NeptuneImaging
07-06-2009, 11:24 PM
Hey MonkeyFist... you are totally right about the anatomy. I am just focusing on general shape atm so i can get a feel for it. I usually do all of my proportion tweaks in ZB, especially with GoZ coming to ZB4 in August. I was using my body outline as a ref to start with... the hardest thing will be his teeth, because I am not sure if I should model them completely without going over my tri count. All of these models will be about 10-15k.

You can look at my other thread for more models from this game.

OFF TOPIC: I didn't know there was a Rockstar in New England... that is cool...

CodeVeroby
07-07-2009, 10:52 AM
Hey man ! glad to see you're back in action ! I wish you all the luck on this one ...

NeptuneImaging
07-07-2009, 06:00 PM
Thanks dude...i have been away for a bit to work on my drawings... and I think this one will be interesting too...stay tuned.

NeptuneImaging
07-31-2009, 02:25 PM
Hey Everyone...

I have been keeping this model under wraps for a while so that i can work on it and stuff. Today I have some screen caps from last week when I worked on him. I still need to figure out how I am going to do the hair for his head but that will come later. Anyway, I hope you will enjoy the progress.

So far, I have been in ZB just tweaking the hell out of this guy :)... Stay tuned.


http://farm3.static.flickr.com/2477/3775231392_22eb4f8400_o.jpg

http://farm3.static.flickr.com/2645/3774427943_c3d6f752a2_o.jpg

gsokol
07-31-2009, 02:32 PM
Nice start. The smoothing on his cheek looks a little weird. Can we see some wireframes?

NeptuneImaging
07-31-2009, 02:37 PM
@ gsokol: sure man... here they are... you are probably seeing the hair planes that i am using for the mane clip into the skin

http://farm3.static.flickr.com/2478/3774427865_dc40305138_o.jpg

http://farm3.static.flickr.com/2538/3775231772_cf1edfc1b1_o.jpg

NeptuneImaging
08-03-2009, 03:05 AM
hey all, here is some polypaint love on Slash...the textures are very WIP. Still to add some pores and work on the bump and spec maps.

stay tuned

http://farm4.static.flickr.com/3573/3783792564_70d0e50828_b.jpg

NeptuneImaging
08-11-2009, 12:56 AM
Hey everyone...after a great weekend, i am looking to share some more progress on Slash. I am still trying to get the skin nice and dirty with mostly ash and more dirt. May end up going back to ZB to tweak a few things. I am kind of stuck at the moment with trying to get a proper hair solution for the loincloth and scarf without going above my poly count.

as for the face, thinking of a grizzly adams look for him. Some feedback would be awesome.

Stay tuned.

http://farm4.static.flickr.com/3439/3809243903_6c02b3e630_o.jpg

NeptuneImaging
08-15-2009, 12:52 AM
hey all, just posting an update on this model...tried to do some of his hair... and not liking the direction it is going..but trying to avoid adding planes to increase my poly count... still need to work on the scarf... stay tuned.

http://farm4.static.flickr.com/3445/3822575168_1a38d25dc9_o.jpg

NeptuneImaging
08-20-2009, 02:46 PM
Good morning, what is up? Today, I decided to play around in Marmoset, which a friend told me about and I am impressed with the results so far... it has never been so easy to work in this renderer. it is so cool, it even allows me to apply materials to multiple objects on one OBJ.

I will post some shots or him posed as soon as I figure out how to get a skinned model into Marmoset. Enjoy

http://farm3.static.flickr.com/2548/3840087956_860fcb4814_o.jpghttp://farm4.static.flickr.com/3448/3839298843_2d1b74a6c6_o.jpg

NeptuneImaging
08-20-2009, 07:00 PM
Hey everyone, just posting a cool pose that I am looking to use on the pedestal... I will post more later after the storm subsides here. I think i have the skin as natural as I can physical get it using hand painted methods...

I decided to add some body hair at the urging of a friend who saw this...

Stay tuned, more to come.

http://farm3.static.flickr.com/2606/3839914589_51b6254d9e_o.jpghttp://farm3.static.flickr.com/2643/3840702978_da8fe2c2a1_o.jpg

NeptuneImaging
08-21-2009, 05:15 AM
Hey everyone, just posting another shot of this man...he is going to **** you up if you don't like it. (just kidding, but look at his face lol)

http://farm3.static.flickr.com/2546/3842028312_ee5538de0a_o.jpg

ozaffer
08-22-2009, 07:40 PM
Very cool tho the loin cloth might need some work he looks great now all he needs are those spikes on his club.

How do you get such fine detail for your skin? I have been making characters for alittle bit now and their textures always looks like I just sloped some paint on them. Maybe my problems with rendering but do you have any tips on bringing out realism besides oily highlights in specular mapping?

another question kinda goes out to all game designers, do you triangulate or finalize your work after you UVW map? I haven't tested it yet but I thought if you edit your mesh after mapping then it would mess with your UV's.

sorry for all the questions XD.

NeptuneImaging
08-22-2009, 08:10 PM
Very cool tho the loin cloth might need some work he looks great now all he needs are those spikes on his club.

How do you get such fine detail for your skin? I have been making characters for alittle bit now and their textures always looks like I just sloped some paint on them. Maybe my problems with rendering but do you have any tips on bringing out realism besides oily highlights in specular mapping?

another question kinda goes out to all game designers, do you triangulate or finalize your work after you UVW map? I haven't tested it yet but I thought if you edit your mesh after mapping then it would mess with your UV's.

sorry for all the questions XD.

Hey man, thanks for the feedback... I already know about the loin cloth... in the above renders, I did not put cloth sim on it yet since he will not be in a game or anything. And the spikes on the club, i decided to omit them since they would clip through the models when he hit them with the club.

For my skin textures, they are 100% handpainted with no photographic reference. Some tips i can offer u is to use your own face as references or have pictures of people. If you have zbrush, i use a spray brush with a spotted alpha and paint on the the zbrush model... Painting skin takes some time, and the important thing is variation in the skin details. I also use cavity and AO maps to enhance the details. I hope that helps.

joesolo
08-22-2009, 09:02 PM
This character needs work. As with most of the characters from your project. I think it's cool you are trying to stick to such a lengthy ordeal. I would never try to re-create all the characters from my favorite game. Moving forward.

Concept art:

Your concept art is not very solid, nor is it a better design than the original sprite art. The proportions anatomically are off. And I have seen you acknowledge it and justify it in other posts, And leaving things to "zbrush" is understandable. However I don't think there is any excuse because it means you are not forcing yourself to learn or grow. You are taking the easy way out. That will affect you getting a professional career, because your eye will not be trained properly. If you know your own ortho is anatomically and proportionally off. Then you should take either "A", a turn around of a real person with similar proportions (from 3DSK or somewhere), or "B" and Ortho of proportions drawn by someone like andrew loomis which are idealized a bit, but solid. I am not saying you need a masterpiece drawing. Howver, Good design, good proportions, and a solid anatomical knowledge are a must, unfortunatly I am not seeing enough, if any of that in the concept.

Zbrush Model:

Your anatomy needs a ton of work. These sculpts are not hitting the mark. I will say you have everything sort of in the right areas. But you have not demonstrated a knowledge of form or anatomical connection points. To me a I think you aren't using refferance, and if you are, well I think you need to start looking closer. Don't settle for "just getting it done" The Model is really boxy feeling and looks like very early student work. You need to be doing life drawing and practicing anatomy/proportion day in and day out, or your characters are never gonna hit the mark. This characters sculpt needs a lot of attention.

Low Poly:

My crits from the Zbrush model apply here. It's the same thing really as far as the anatomy is concerned. I will say your texturing needs work. It isn't strong enough to be painted by hand. It looks like blobby photoshop work. I think you should start using photos or start practicing how to really paint.

Props:

Ommision of spikes because of clipping......I don't buy it. I don't know why you really ommited them but. I work in games. those spikes were the core silhoutte of your weapon. I don't know any art director who if i had a poly limit of 15k, working in an engine like cry 2, would tell me to get rid of some spikes. Model them in. its a 3 sided tringle.

Overall, I really do think it is cool you are paying tribute to your favorite game. However I don't think any of this is portfolio ready. You have a lot of room to grow, as does myself and many others. I think you and anatomy need to start courting each other more. I think you need to dedicate the majority of your time to anatomy study and you will see your work get much improved.

DoctorMonkeyFist
08-22-2009, 10:09 PM
I concur with joesolo.

ozaffer
08-23-2009, 04:25 AM
Hey man, thanks for the feedback... I already know about the loin cloth... in the above renders, I did not put cloth sim on it yet since he will not be in a game or anything. And the spikes on the club, i decided to omit them since they would clip through the models when he hit them with the club.

For my skin textures, they are 100% handpainted with no photographic reference. Some tips i can offer u is to use your own face as references or have pictures of people. If you have zbrush, i use a spray brush with a spotted alpha and paint on the the zbrush model... Painting skin takes some time, and the important thing is variation in the skin details. I also use cavity and AO maps to enhance the details. I hope that helps.

Hmm im not sure exactly what it is about my textures thats messed up I normally only use photoshop/zbrush to make diffuse,normal, and specular maps and even with alot of detail it turns out blobby looking painted on. Ill look into cavity and AO mapping and see if that helps me out at all.

Sorry bout the anatomy comments im sure they're just trying to help and you probably weren't offended, but I don't quite see it in your final model. Your drawing skills in general need some work as do mine, but I thought your final guy was pretty well done. Being a beast how can it be slightly anatomically incorrect anyway? Who knows the imaginary characters actual structure, he seems like he could move easily to me and thats what matters right? but whats a newbs opinion anyhow.. well maybe a little work on the bicep to forearm transition is needed.

NeptuneImaging
08-23-2009, 04:38 PM
Hey, everyone, I want to thank you for your feedback, it was really appreciate, esp JoeSalo...i appreciate your feedback too and I am still drawing like crazy, making doodles just to get a feel for drawing. As for the club thing, I wasn't so sure how prehistorically-accurate a spiked would be, but luckily i kept a copy of the club with the spikes on it...and what the hell, I love this version better.
http://farm3.static.flickr.com/2438/3849163864_3666a0a48b_o.jpg
For my texturing, i often paint it in ZBrush using Polypaint and projection master with the spray stroke, something i saw being done on wax figures... Scott Spencer has a book on this technique being applied to ZB. It's kind of cool...and i will admit, it was a pain to try to get all of that polypainted detail in there on a 2048x2048. I also use AO and cavity maps in my diffuse textures. As for photo references, the only photos i used were for the loincloth and scarf for the leathery detail.


As for my references, I kind of used Loomis as a starting point for my orthos and then i used myself to get the body mass and other details. And from there I used my Anatomy atlas for close references for the muscles. (3d.sk is a little expensive for my taste since i don't use it often)

And again, I thank you for your feedback and I hope to hear from you on my next project.

NeptuneImaging
09-15-2009, 09:36 PM
Hey everyone...decided to post the "finished" product on this model...i hope you all like it. I had a shot of him from under but still need to do a matte painting of a sky... but if anything enjoy. and stay tuned



http://farm3.static.flickr.com/2547/3920696251_0372bec419_o.jpg

http://farm4.static.flickr.com/3296/3920696517_9050896c5b_o.jpg

CGTalk Moderation
09-15-2009, 09:36 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.