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MJV
06-25-2009, 11:51 AM
Greetings. My R11 GI Tutorial from the August edition of 3D Attack is now online. I updated some language for the online release but it's mostly the same. I hope you find it useful.

Cinema 4D R11 GI Tutorial (http://mvpny.com/R11GITutorial/R11GITutorial_Part1.html)

soccerrprp
06-25-2009, 12:07 PM
thank you!

the first scene file link is broken for part 1.


Richard

EDIT: no, THANK YOU, Michael!

MJV
06-25-2009, 12:14 PM
Thanks. Fixed.

brasco
06-25-2009, 12:15 PM
Very interesting and informative tutorial MJV, thanks very much.


brasc

Rich-Art
06-25-2009, 12:30 PM
Thanks for sharing this.
Do you mind if I announce this on our C4DLounge forum as well?

Peace,
Rich_Art. :thumbsup:

MJV
06-25-2009, 01:20 PM
Thanks for sharing this.
Do you mind if I announce this on our C4DLounge forum as well?

Peace,
Rich_Art. :thumbsup:

Not at all. Please do.

Rich-Art
06-25-2009, 01:22 PM
Thanks. I'll announce it.

Peace,
Rich_Art. :thumbsup:

c 4
06-25-2009, 01:49 PM
Thanks a lot, very usefull !:applause:

-/\-Scott-M-C4D-/\-
06-25-2009, 02:41 PM
Thanks, having just got r11 XL last Saturday, the new render options look a bit mental in complexity so this should help alot in addition to the manual :)

danb
06-25-2009, 03:48 PM
Very nice tutorial. Thanks for sharing!

robotbob
06-25-2009, 08:03 PM
that looks incredible - thanks alot for sharing.

flingster
06-25-2009, 08:57 PM
tuts always take lots of time to make and this one probably took quite a while...thanks for doing it in the first place and sharing the result with us..i know it will help me personally...so kudos :beer:

danielHinton
06-25-2009, 11:39 PM
this is an excellent series of tutes. thanks very much for taking the time to produce them!

Dan

ChrisCousins
06-26-2009, 12:16 AM
Pure gold :beer:

robodesign
06-26-2009, 10:43 AM
Excelent tutorial. Congratulations. It's really well done.

If you leave the cache lock setting unchecked, even different camera angles can be rendered and only records for areas not seen in previous cache renders will be added to the existing cache, saving a great deal of time, much the same way Camera and Full Animation modes work. Moreover, if you run out of time and the prepass has not finished rendering, you can simply stop the render wherever you're at, set the cache to auto load, lock it, and use the records that were pre-rendered up to the point where you stopped. This is one possible way to make full use of allotted rendering time. If you latter unlock the cache, you can rerender and it will pick up where it left off.

This sounds reealllly great. I didn't know about these possibilities. Kudos to Maxon ;).

Rich-Art
06-26-2009, 02:15 PM
Hi All,

I've an question about this tutorial.
There is an option in the material settings under the illumination tab "sampling mode"
Is this meant to set it for every material in your scene (to gain render speed) or only for the material that is used as a ligthportal?
I now set all the materials to "Per-Pixel QMC Sampling" but I was wonder if this helps to speed up the rendering...

Peace,
Rich_Art. :thumbsup:

cubeman
06-26-2009, 02:59 PM
bookmarked!

thanks alot.

cube

brasco
06-26-2009, 03:04 PM
As far as i know it goes both ways -

you can up the samples and sampling mode to get a more accurate GI for that specific material... Dropping the samples is not what it's specifically for you can only do it in QMC modes.

I actually think per pixel QMC is slower? I maybe wrong there though.

brasc

ecore
06-26-2009, 03:15 PM
Great stuff! Thanks for your work. May I share it in my forum? Cheers.

-/\-Scott-M-C4D-/\-
06-26-2009, 03:24 PM
I did a test of the first scene file using the standard layout on a 1900x1280 screen res with a Dualcore 1.73 Ghz Laptop with 2 gig of ram. Rendertime was 32 minutes 16 seconds.

Just to give you an idea of how fast it would render on your system.

I wonder if I could reduce this time while still retaining the quality of the render to an acceptable level. AR3 really does look special in it's quality.

okfir
06-26-2009, 03:34 PM
Thanks, I was looking for something like this
hope it will come in handy

MJV
06-26-2009, 05:59 PM
Only materials with an active luminance channel can be oversampled. The settings will have no affect on other materials.

Hi All,

I've an question about this tutorial.
There is an option in the material settings under the illumination tab "sampling mode"
Is this meant to set it for every material in your scene (to gain render speed) or only for the material that is used as a ligthportal?
I now set all the materials to "Per-Pixel QMC Sampling" but I was wonder if this helps to speed up the rendering...

Peace,
Rich_Art. :thumbsup:

Navstar
06-26-2009, 06:27 PM
Thanks a million! :applause:

Rich-Art
06-26-2009, 06:30 PM
Thanks for the clarification. :buttrock:


Peace,
Rich_Art. :thumbsup:

soccerrprp
06-27-2009, 09:10 AM
when i open one of the scenes i get a message that I am missing a plugin called Parent Connectors. Anyone know where I can get this plugin? I'm using R11 demo.

Thanks.


Richard

JoelOtron
06-27-2009, 04:54 PM
This is great--thanks MV

MJV
06-27-2009, 06:50 PM
when i open one of the scenes i get a message that I am missing a plugin called Parent Connectors. Anyone know where I can get this plugin? I'm using R11 demo.

Oops. I used a plugin called FusionThing to make some of the geometry, but you can safely ignore the warning and if you like delete the question mark tags since the geometry has been frozen.

cyartist
06-29-2009, 12:45 AM
Thanks,


Michael great tutorial.

MJV
06-29-2009, 02:21 AM
Great stuff! Thanks for your work. May I share it in my forum? Cheers.

Of course. Please do.

acmepixel
06-29-2009, 06:49 PM
Thank you Michael.

As ever, you are an invaluable resource to the Maxon Community. :bowdown:

shtl
07-02-2009, 07:36 AM
This is a bible!
Everything goes way clearer with your article. Thank you so much for taking time to explain, and for the share =D

May I too share it with french community forum?
And maybe ask there for a translation version for the non-US speaking ones?

MJV
07-03-2009, 01:21 AM
This is a bible!
Everything goes way clearer with your article. Thank you so much for taking time to explain, and for the share =D

May I too share it with french community forum?
And maybe ask there for a translation version for the non-US speaking ones?

You're welcome. Can you please send me a link if you do find a translator?

shtl
07-03-2009, 07:50 AM
You're welcome. Can you please send me a link if you do find a translator?

Great! Sure thing.

jddog
07-05-2009, 09:11 PM
Pure gold :beer:

ohh yesss... many many thanks for sharing this :applause: + :bowdown:


jd

nutriman
11-30-2009, 04:18 PM
Thanks alot Michael, much appreciated!

a really thorough Tutorial, I've read it a couple of times
and now I finally had the chance to experiment a little bit with your provided scenes.

I was really curious about a QMC Animation for comparison
because of the unbeatable quality of details/ shadow within the GI Solution.
And also because a lot of users don't even consider using QMC for animation.

I could get rid of most of the noise and rendered out 300 frames in about 32hrs
(400x400px) on my not-so-state-of-the-art Athlon x2 6000+.
I don't know how that compares to your machine (I've found very varying cinebench results) where you had everything rendered out in 40hrs. using IC GI.

I did the "SMB for lower samplecount and no AA" trick, also used real lightsources
instead of luminous objects to be able to reduce the GI bounced by one
(manual says: objects that are directly lit by lightsources are being treated as luminous)
In this case that was faster than further lowering samplecounts by making use of oversampling.

Here's the clip (http://www.realiez.de/Anis/QMC_walk.mov)
Please consider this as an addition to your excellent tut not a challenge :beer:

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