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giordi
06-25-2009, 08:27 AM
hi everybody!
i have a little problem i'm watching a riggin dvd for maya i create a spine with bone cluster and ikspline , i did that a lot of time, but usually i constrain the cluster at controller with a poin constrain, in this dvd the teacher change the weight node name of cluster into a name of my controller. if i do that my traslation will be wrong...for example if i translate on X axis my traslation y move etc.. but if i use point constrain or parent all work great. how can i fix that?
http://img208.imageshack.us/img208/2861/immagine1csx.png (http://img208.imageshack.us/i/immagine1csx.png/)

This is the file

http://www.mediafire.com/download.php?zm1umz2z1am

mlefevre
06-25-2009, 09:23 AM
Hi,

Try opening the cluster attributes and unchecking 'relative'.

giordi
06-25-2009, 10:00 AM
tx boy!!i need to study very well this parameter! tx again

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