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View Full Version : Character/animation : is that one better


Michto
07-25-2003, 03:20 PM
Jojo the Lezard ! :buttrock: download div x : 286 ko (http://perso.wanadoo.fr/mishto/anim/jojo_walk.avi)

neverman
07-25-2003, 04:31 PM
good start - the spine is really stiff though - in general the little guy looks like he is struggling to walk. If you had more followthrough and a more wavey waddle this anim could be more appealing. good luck

Bira
07-25-2003, 05:09 PM
Very good work......:beer: It this with sufficient personality.....:cool:
What programs you uses? 3DS Max with the InkPaint material?

Volker
07-25-2003, 07:12 PM
Hey Bira, looks pretty good.

His movement does look a bit awkward though. It seems like he is doing all this extra movement just because he can, not because it's his natural movement. I guess that's the best way to describe it, it doesn't look natural. The paths for his feet and his head turns are just too extreme. Hope it helps,

~Zach

summeralive
07-26-2003, 03:48 PM
:rolleyes: thats good!
thake care of the leg and the angle!mybe try a wide angle
effect will do better!

hope to see more !






:drool: mybe some comment on my page!

shashhh
07-26-2003, 04:00 PM
well looks okey with the toon shader but the walk??? it seems like there's something sticky on the ground and its struggling to take its legs off the ground while walking.......same with the hands.....there is no over laping thing happening between leg movement and hand movement........i think the best way to animate a walk cycle is to animate legs first and animate the body movement accordingly to the legs......

hope this would help you.....

:beer:
cheers

Michto
07-28-2003, 11:33 AM
Thanks to all for your helpfull critics...

To Bira : I used Lightwave 7.5 with SuperCell shader...

keep answering, I'll come back soon with new works

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