Tocpe
07-25-2003, 02:55 PM
Hi Everyone!:wavey:
I've been lurking here for a couple of weeks now and learning a lot. Especially from Leigh. :) I've began texturing my first human model. It's a modified Daz3D mesh that I used ZBrush (http://www.zbrush.com/) to morph. She's based on reference photos. The modeling I'm not so concerned about in this thread, it's the texturing I need help on. I'm concentrating on texturing for now. Like the say it's 20% modelling, 80% texturing and lighting.
I've applied a basic color map to the model and applied a 3-light setup, two in the front and a backlight. The color map is derrived from actual pictures of the model and "3Dcopied" to the model using ZBrush. I'm using Cinema 4D XL for my render engine.
I've read through Leigh's great Texturing for Dummies series, and have learned so much! But now I'm ready to roll up my sleeves and get to work. I'm thinking starting with the bump map is a good place, right?
If it is, I have a few questions:
1. Can I see some of your bump maps so I can study the placement and shapes of brushes used to create the various bump topology. It's cool if you want to watermark the image to protect it, I'm just interested in studying it. :) (Leigh, can I pretty pretty pretty please see your bump map?...hmmm that didn't sound right... ;))
2. I've seen discussions on brushes, but what kind of sources do you use to create the brushes. Creating them is no problem, the trick is how do you figure out what would be a good source, and what kind of things tend to lead themselves to good texturing/bump map brushes?
Ummm...that's it for now...I'm sure I'll have more later.
Thanks!
My WIP: http://www.deepwaterstudios.com/cg/Liza/wip72503.jpg
I've been lurking here for a couple of weeks now and learning a lot. Especially from Leigh. :) I've began texturing my first human model. It's a modified Daz3D mesh that I used ZBrush (http://www.zbrush.com/) to morph. She's based on reference photos. The modeling I'm not so concerned about in this thread, it's the texturing I need help on. I'm concentrating on texturing for now. Like the say it's 20% modelling, 80% texturing and lighting.
I've applied a basic color map to the model and applied a 3-light setup, two in the front and a backlight. The color map is derrived from actual pictures of the model and "3Dcopied" to the model using ZBrush. I'm using Cinema 4D XL for my render engine.
I've read through Leigh's great Texturing for Dummies series, and have learned so much! But now I'm ready to roll up my sleeves and get to work. I'm thinking starting with the bump map is a good place, right?
If it is, I have a few questions:
1. Can I see some of your bump maps so I can study the placement and shapes of brushes used to create the various bump topology. It's cool if you want to watermark the image to protect it, I'm just interested in studying it. :) (Leigh, can I pretty pretty pretty please see your bump map?...hmmm that didn't sound right... ;))
2. I've seen discussions on brushes, but what kind of sources do you use to create the brushes. Creating them is no problem, the trick is how do you figure out what would be a good source, and what kind of things tend to lead themselves to good texturing/bump map brushes?
Ummm...that's it for now...I'm sure I'll have more later.
Thanks!
My WIP: http://www.deepwaterstudios.com/cg/Liza/wip72503.jpg
