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View Full Version : So you are rigging Mickey Mouse


redwhitejacket
06-24-2009, 08:52 AM
Do you expect the arms to be just cylinders with increased geometry near the elbows, or something more? Do you expect his chest, shoulders and neck to be modeled along human muscle structure, or just modeled simply to look like Mickey?

I guess my question is, with characters like Mickey, should edge loops and edge flow still be modeled after human anatomy, given that Mickey moves like a human? Or, because he's just a cartoon character, would it even matter when it comes to you rigging him properly?

Thanks.

PentamiterBeast
06-24-2009, 10:12 AM
Of course not... human characters would require human anatomy inserts for edge loops, etc.... cartoon characters will want cartoon anatomy. Just so long as your dege loops support the deformation directions properly to help maintain volume in all the right places, you should be good. Plus cartoon characters are a lot more forgiving on the eye if they dont deform just perfect.

redwhitejacket
06-24-2009, 01:53 PM
Of course not... human characters would require human anatomy inserts for edge loops, etc.... cartoon characters will want cartoon anatomy. Just so long as your dege loops support the deformation directions properly to help maintain volume in all the right places, you should be good. Plus cartoon characters are a lot more forgiving on the eye if they dont deform just perfect.

Well, maybe Mickey is a little too "cartoony" of a character, thus a bad example. But I get your point, thanks for responding. I guess the same could even be applied to Peter Griffen.

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