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jamination
07-25-2003, 03:03 AM
how do i get the camera viewport (i have field guide on) to reflect the actual output of the camera. it appears 4:3 when my output is much different.

thanks
phil harbath

Atyss
07-25-2003, 03:24 AM
Not sure exactly what you mean but you need to set a square pixel ration (that, 1) in the Render Options.


Cheers
Bernard

jamination
07-25-2003, 03:35 AM
i going to use max as an example. if i change the render output size from 720x486 to 720x100, the camera view safe frame will reflect the change and the safe frame becomes very wide, and i can see exactly what be in and out of frame. in xsi if i do the same thing the safe doesn't change it still looks 4x3.

thanks
phil harbath
jamination

Atyss
07-25-2003, 03:50 AM
In max the objects does not get stretched in the viewport when you use a non-square pixel ratio. Honestly I don't see what's different from 3ds max in XSI for that matter. Sorry if I still don't understand.


Cheers
Bernard

marci2001
07-25-2003, 08:10 AM
set the aspect in RENDER OPTIONS and in CAMERA PROPERTIES too

this should help

M

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