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Trent J Liberty
07-25-2003, 02:42 AM
I tried to post this but had some troubles, will try again here.

Anyway, once more, this is my first post in this section and am hoping for some help on these two images. Both were created with Brazil, playing around with the depth of field function.

This first picture is just of some really worn down loonies (canadian one dollar coins) in a some barren desert.

http://trentliberty.free-host.com/loonie.jpg

Min Samples: -1
Max Samples: 0
Depth Of Field f-Stop: 11.0
Direct Illumination: Enabled
Sky Light: Enabled

http://trentliberty.free-host.com/twists.jpg

Min Samples: 1
Max Samples: 2
f-Stop: 2.0

This second one was suppose to have more of a field of view blurred not depth. I wanted the edges to be blurry, not the actually depth. But I failed at that.

Any help you can offer to improve these images would be appreaciated, what settings you normally use for depth of field, maybe the camera angle or the composition of the image. Anything that can improve future images really.

Thank you.

wedge
07-25-2003, 02:45 AM
the looney image is not very good. the ground doesn't look real, the looney texture doesn't look real, and it looks flat. also, your dof is quite nasty, its all broken up and not realistic. i am a maya user, and have never used brazil, but if i were you i'd up the samples, because that's the most likely candidate. that, and make better models and scenes. or at least play with the materials, textures, camera angles, etc. this is expensive software, you should get as much as you can out of it.

Trent J Liberty
07-25-2003, 02:58 AM
Thank wgeddes. You're right on every point. The textures were thrown together in like 5 mins. The depth of feild is so blocky and scattered because I was going for that heat wave look coming off of the ground, didn't succeed too much.

Anyway thanks, lets see what I can do here, I'll post an update in after a render :)

And as for better scenes, that will come later, when I can use the program and know what I'm doing. For now, only tests to get used to it :)

Trent J Liberty
07-25-2003, 03:41 AM
Here is a quick update. the ground is looking much better and same as the depth of field, but the loonie texture is being quite difficult. It's always too dark and too grainy, I'll see what I can do, any other suggestions other than the loonie texture?

http://trentliberty.free-host.com/loonie2.jpg

Edit = I didn't want to sit through the entire render so I cut it short to save time, you can still see all the major point anyway.

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