PDA

View Full Version : a recent work


Neox
06-20-2009, 12:49 PM
Haven't posted here in a looong while, been quite busy the last months. But finally i have some stuff to show that i've been working on recently




please do me a favor and watch the images in the order i post them and then read the text beneath, it works better that way trust me
:)



so i had to do an agent that has a normal day to day job as his disguise

- the undercover day to day job:

http://www.polyphobia.de/nonpublic/jobs/2009/meh/final_01.jpg

don't take the dogs too serious, they are from an older project, i just needed some rigged animals for a joke, you'll see in the concept which one

- the agent:

http://www.polyphobia.de/nonpublic/jobs/2009/meh/final_02.jpg

if you ask yourself what the hell these too guys have in common, take a closer look on both images and if you don't get it, take this image

- the transition:

http://www.polyphobia.de/nonpublic/jobs/2009/meh/final_03.jpg
hope you like it :)

- the concept:

http://www.polyphobia.de/nonpublic/jobs/2009/meh/concept.jpg

so hope you enjoy it

ah yeah rendered in marmorset, gotta love it makes presentations easy like hell and makes things look good, would have been quite some work in unreal to egt it to look that fantastic

Mateism
06-20-2009, 01:09 PM
Fantastic Style.

vincentdhs
06-20-2009, 02:25 PM
<3<3<3<3<3 The Style <3<3<3<3<3

You are the guy from the mediengestalter.info -community, aren't you?

Neox
06-20-2009, 04:04 PM
yes i am :)

far
06-20-2009, 04:36 PM
very nice work :thumbsup:

at first I thought you are doing some Ghostbusters style game work as I was watching gameplay video of it alongside but this is totally unique and good.

vincentdhs
06-20-2009, 10:29 PM
Ahhh der Style und der Name haben einfach zu gut gepasst ;).

Bin wegen dir schon am überlegen mein altes 3DSMax mal wieder rauszukramen. :D

xtrm3d
06-20-2009, 11:59 PM
1234567890

Goffskullz
06-21-2009, 01:11 AM
this is totally awesome, and I mean that in a literal sense. everything from the concept page, to the general idea, to how much you ripped off Dyson vacuums. the look of the actual agent guy is awesome, the whole thing has a team fortress 2 feel about it, but it doesn't seem like the style was copied.

just awesome man, one of the best pieces I've seen in a while.

ocarian
06-21-2009, 10:22 AM
Excelent style Neox
Solid modeling an sculting work

Keep up :thumbsup:

katana2665
06-21-2009, 12:20 PM
Neox: Once again you hit one out of the ballpark! Great concept and as always excellent execution. You had me guessing about how a guy so fat could be so thin as an agent...and then you explained it plausibly. Nice job....

And if you all haven't seen Neox's project "Airborn"...you're missing out.

katana2665
06-21-2009, 12:21 PM
.....................

Neox
06-21-2009, 02:42 PM
its not "my" project, Airborn is a project from a lot of guys, i'm only one part of the team :)

but anyways thank you very much guys for all the nice comments :)

mindrot
06-21-2009, 03:27 PM
Fantastic work Steffan.

I think I saw this over at Polycount (I lurk alot). I love the concept. Great use of colour and detail. very clean.

~M~

Neox
06-22-2009, 12:00 PM
thank you mindrot :)

ok put some work into the techstuff in my lunchbreak, here are the textures, wireframes and sculpts:

http://www.polyphobia.de/nonpublic/jobs/2009/meh/wireframe.jpg

http://www.polyphobia.de/nonpublic/jobs/2009/meh/sculpts.jpg

http://www.polyphobia.de/nonpublic/jobs/2009/meh/agent_head_tex.jpghttp://www.polyphobia.de/nonpublic/jobs/2009/meh/gun_tex.jpghttp://www.polyphobia.de/nonpublic/jobs/2009/meh/fat_head_tex.jpg
http://www.polyphobia.de/nonpublic/jobs/2009/meh/fat_body_tex.jpghttp://www.polyphobia.de/nonpublic/jobs/2009/meh/agent_body_tex.jpg


agent and fatty head = 512x512
agent body = 512x1024
fatty body = 1024x1024 (damn forgot to hide that stretched boob part of the fatty, had to decide which area gets the stretching and which not and decided to go closer to the neck thingie)
gun = 512x512

zumpi
06-22-2009, 01:53 PM
wow awsome!

just one little thing:
the fat guy, as he would turn his head down to look downwards, he would strangle himself with his "doppelkinn" (don't know the english word for that sry). in that suit the fat wouldnt go down but backwards or?

(and do you remember me Neox? years ago we worked on a halflife1 D&D mod and i visited you for betatesting "wiggles" :))