View Full Version : no idea how to use BVH in XSI 3.5
poserpro 07-24-2003, 06:55 PM I loaded a BVH and saw a skeleton with joints corresponding to the structure , but then have no clue how to use it.
any tip?
THX
-pop
|
|
alphatron
07-24-2003, 07:24 PM
I think you'd have to costrain each null/joint to the corresponding joint on your existing rig, if you have one.
vmpre
07-25-2003, 12:25 AM
You could also make an action clip out of it an then apply the clip to your skeleton. You would also have to map which joint of the BVH file matches the joint of your Skeleton.
XSI should prompt you when you attempt to apply the clip to your skeleton and help you match things up.
HTH
Vmpre
womanonfire
03-20-2004, 06:22 PM
Originally posted by vmpre
You could also make an action clip out of it an then apply the clip to your skeleton. You would also have to map which joint of the BVH file matches the joint of your Skeleton.
XSI should prompt you when you attempt to apply the clip to your skeleton and help you match things up.
HTH
Vmpre
has anybody done this?
does this system of remapping the bvh to fit an existing skeleton work well?
i would like to know but this functionality does not exist in the EXP version so i cannot try it myself.
if anyone has tried to use .bvh files with XSI 3.5 I would appreciate hearing your experiences with it.
CGTalk Moderation
01-15-2006, 05:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.