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silvery_yue
07-24-2003, 05:59 PM
I have a simple cube-like model with one seamless nurbs surface.

What I wanna do is to animate its belly swung and squashed/stretched along its walking/jumping.

Which approach is good for it?

1) Blendshape of a whole mesh(it's simple model, you know)

2) Adding joints within tummy (like ribcage) and setting cluster of nurbs CVs

Or 3) any other idea?

I'm newbie and I urgently need your help. :scream:

Thank you in advance.

goosh
07-24-2003, 06:28 PM
You can use softbodies

or the jiggle deformer

those two work great..

Goosh

silvery_yue
07-24-2003, 10:15 PM
Goosh, you know what? I'm a big fan of your characters and website! It's a pleasure to see the artist who I like. :applause:

Anyway, Goosh, I've tried soft body and jiggle deformer already, but they're not exactly what I want. I don't want the whole body to be too sloppy. I want to control the exact part of body for squash/stretch and for secondary action.

Or am I missing something about them?

goosh
07-24-2003, 11:07 PM
:thumbsup:

I'm sure you can select the vertices that you want and apply a jiggle deformer to just those... (If not that, something very similar, like creating a cluster and applying the jiggle to the cluster)

But I'm pretty sure you can localise it and you don't have to do the whole body

I hope that helps

If you have problems let me know and I'll give it a try here

Goosh

altruizine
07-25-2003, 04:22 PM
First, you can go into vertex selection, select just the verticies you want to jiggle, then apply the Jiggle Deformer.

After you do that, you can then choose the Paint Jiggle Weights Tool (box). This will allow you to further refine the deformation over the surface and provide smooth transitions to and from the jiggle and non jiggle areas as well as providing some variation to the jiggle area...

heh, now the word jiggle looks weird.

jiggle jiggle.


-JF

mental
07-25-2003, 07:57 PM
just to add what goosh and altruizine have already said:

you can first create a cluster with a locator as its handle and cluster weights painted to smooth out the effect. you can then add a jiggle to those cluster points along with modifying the jiggle weights of the individual vertices to give you even more control over the effect.

animating the cluster's handle/locator will give you the control you want and the jiggle will add the extra detail that you need.

lot of folks from NY here.

-mental :surprised

silvery_yue
07-27-2003, 04:23 PM
Goosh, Altruizine, Mental,

I really appreciate your help! It works!

I made a cluster for belly's CVs and add them jiggle deformer. Now I can make delayed secondary action with cluster and also follow-thru wobbling with jiggle, when animating the whole body.


:wavey:

Gremlin
07-29-2003, 08:01 AM
YES!!!!
Gawd, I was just about to post a question about jiggle deformer, and then I thought to search the board, and YES!!, THIS IS GREAT!
Thanx to everyone who shed some light on the jiggle deformer (im just recently getting into character rig/animation and dynamics)
Cheers,
:beer:

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