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destruct007
06-19-2009, 01:07 AM
David Schoneveld is entered in the "Secret Agent" update: View Challenge Page (http://features.cgsociety.org/challenge/secret_agent/view_entries.php?challenger=18120)

Latest Update: Finished Video: Final Comp's and Edit
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1252770282_medium.jpg (http://forums.cgsociety.org/showthread.php?p=6101197#post6101197)

destruct007
06-19-2009, 04:08 PM
Replicant agents are made to do suicide missions. They get the information and cause the most destruction possible before the are destroyed.

Harry is once such agent. Harry is not like all the others who've come before him. He's lasted, somehow. Mission after mission Harry has managed to retrieve the information and cause massive destruction to the enemies of those who made him. As a replicant he is convinced he is on his deathbed from a sickness, and that today is probably his last day.
Enter Jessica she's also a replicant agent. She's fallen in love with Harry, as he has with her. She also is unique among replicant agents she's more aware than the others. She's realised the sickness is not there, she also doesn't want to do the mission she's been assigned. Her dream is to run away with Harry and leave all this death and destruction behind them.

That becomes their plan, but Harry is convinced he must finish this "last" mission. Jessica begs him not to do it, and to just leave with her. She's shown Harry what is means to live, and what it means to love, and most importantly that there is no sickness. Life is what he makes of it.

This is where things start to go bad for Harry and Jessica. The corporation that made Harry and Jessica doesn't like whats going on between them. While Harry is working on his mission they take away Jessica, to find a cure for her. Harry tries to stop them but they overpower him. The corporation demands Harry finish the mission he's been assigned and then they'll really work with him to find a cure for the sickness that threatens his life.

Harry is told Jessica was destroyed and then he's thrown out of a low flying Craft, near the location of his final mission. He's in bad shape. They've taken away everything that meant anything to him. His plan is made, and he is resolute. He will destroy, and kill anything from his birth corporation. He will kill the person responsible to destroying Jessica.

Harry fights his way through the main building, leaving a trail of blood, chaos and destruction. He finally gets to his "father" the mission leader at one of the top floors. As he asks questions he's always wanted to ask and demand answers. He learns his special purpose and how he's gone so far beyond expectations. And how there's a mysterious newer replicant agent who has been doing as well if not better somewhere out there. Then Jessica comes out. After a brief reunion, he quickly realizes this is no longer the Jessica he knows and loves, but in fact the other advanced replicant agent in disguise. In the fight between them that ensues Harry is blow out the top floor window and falls a great distance through a few floors of the neighboring building.

Not assuming it's over, the corporation sends a hoard of guards out to retrive Harry and make sure he's decommissioned. Harry broken but still quite functional despite the lack of some of his skin and fleshy parts, finally gets one lucky break. The room he's fallen into happens to be an armory. Harry takes the biggest guns he can find climbs back to the top of the building. He sees the other replicant leading the guards and fires a huge rocket destroying her and all the guards around her. He then fires rocket after rocket into the corporations main building at the base. The building looses structural integrity and collapses.

Standing among the flaming rubble, almost naked, much of his machine parts exposed, he takes in what's happened. He finds a trench coat, throws it over himself as he walk off into the distance.

destruct007
06-19-2009, 04:15 PM
I'm going to cut all that WAY down into short shots for the trailer of course. Next phase story board it out with some dialogue. The characters will be live action, with cg prosthetics and cg environment additions, like set extensions etc.

And yes Scud: The Disposable Assassin did come to mind when writting this.

destruct007
06-29-2009, 04:41 PM
ok update still haven't uploaded my story boards, on the second draft of them. First version is the scratchy almost unreadable version. I've been editing them down to something doable, yet trying to keep it all as exciting as possible. I'll post tonight what I have, and hopefully soon get an edited story board version up. Going to start on that tonight also.
I've been studying trailers that match my idea, and I'm suprised how little action shots are actually in there. hey build the story a lot with just people talking to each other. Anyway, I'll have some of that, but more explosions and missiles!

I have to get my teamates on cgtalk, if they're not, and get them on board.

Oh and I'm buying a new computer just for fluid sims! Oh hells yeah! I'll post a link to the specs if anyone cares once I dial in the final few items.

destruct007
06-30-2009, 05:38 AM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1246336705_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1246336705_medium.jpg)

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destruct007
06-30-2009, 05:39 AM
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destruct007
06-30-2009, 05:39 AM
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destruct007
06-30-2009, 05:40 AM
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destruct007
06-30-2009, 05:42 AM
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There's some re-editing to do, and some quick cuts that I'd like to add. Plan to shoot it in segments so I'll do a few pieces at a time. Some camera angels are not exactly what I want, so I'll try to improve those. But I'd like to hear what people think, crits welcome.

Next I'll edit these into a animatic with some sound/music

nfrancisj
06-30-2009, 06:16 AM
I can already feel the awesomeness dude :applause:... how about some gadget action.. Can't have a secret agent with out gadgets.. :p

N!K

destruct007
06-30-2009, 02:55 PM
Good point there will be a few gadgets build into the guns and such but I agree. I'll think of something cool to add gadget wise.

So just bought a new computer (http://agentfx.blogspot.com/2009/06/new-computer.html). Soon I will be one FX/Fluid siming mother #$%&*! ...well at home too! lol.

Now to the re-edit and adding/subtracting of what I got.

destruct007
07-01-2009, 06:57 AM
Place holder
*link removed* posted w/ challenge uploader

This is the boards cut down a bit and edited to something like I want for sound. Check it out.

redCigarette
07-01-2009, 07:09 AM
That looks promising! Hope to have some good explosions and stuff with you involved.
When you planning to start the shooting? That PC you bought was crazy by the way :surprised
good luck!

nfrancisj
07-01-2009, 07:28 AM
is it raining? I think rain would be awesome...sets the dark mood maybe fog...heavy clouds?

destruct007
07-01-2009, 02:08 PM
redCigarette: Thanks. Yeah my friend "complained" it's all FX, LOL. I'm like but that's what I do! I want to blow things up, ...digitally of course. Plan to start shooting next week. This weekend pre-production. Location scout, make shot list & shooting schedule, build the props I need, etc.
I'm excited about that computer, it's been a long time since I had a smoking fast computer at home.

nfrancisj: Yeah it's raining. I'm going to wet down the scene and the actor, add some light rain on set interacting with the actor, and make it heavier with FX. Love the idea of fog, not for the raining shots but definitly going to add fog!


My thoughts on the animatic boards is that I'm happier than I thought I would be. I can see that it's missing a shot here and there, and some shots need camera angle re-adjustments... like I'm not sure about the nuke at the end, since a building falls cut to the nuke... might need a quick shot in between there.

destruct007
07-01-2009, 02:24 PM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1246454647_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1246454647_medium.jpg)

Software: Photoshop

This is the boards cut down a bit and edited to something like I want for sound. Check it out.

This replaces the place holder I had.

Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=102652)

destruct007
07-01-2009, 11:07 PM
Got some great feed back from guys at work, like "Naw, that's not good" "Didn't grab my attention" And other comments to the extent that it basically s*&#. lol (cry) thanks guys, but then they looked at it hard and gave me some great notes.

Make the into montage not so big and harsh, but more secret agent covert and when his girl is taken away it THEN goes hard. Like he is a man of restrained power than goes over the edge when they take away the girl who means so much to him. Ramp in the action so that it's more powerful when it happens. It will also be more manageable. And they helped focus a logline.

Logline: Secret Agent with a terminal illness, find hope and happyness in his love interest. When she gets taken away, you see what he can do out of anger and revenge with nothing to live for.

So re-edit coming.

The comments they made were that they expect a lot more from me. 3d animatics are a must. I guess the song I used was also used in Terminator Salvation trailer, so I'll change that. It will only make it better if I can take them tearing it apart, only to put it back together better... so I will, and glad they did.

Some dialog improvements "I'm dieing" "You're not gonna die until we tell you to die" etc.

I guess I hoped my first pass would just be awesome, and move on... but no back to the drawing board... literally.

nfrancisj
07-02-2009, 04:17 AM
yoo dave...love the specs on your machine... I have one request..well...the geek in me would love to see your machine in action..Do you think you could make a quick vid of your machine sim-ing something? with the frame rate up...plzzz:bounce:

oh..and the artist in me..would love to see like the making of..kinda thing..of ur idea..maybe you could prob make some vid tuts on your process...kinda like the castle cannon thing u did for gnomon. :D

nfrancisj
07-02-2009, 04:48 AM
oh hey..what if his girl is killed..by the agency (a move to stop the 2 agents from going rouge)
That would give him more motivation for revenge and less care. like..he doesn't care if he dies kinda thing, cus he has nothing to live for then.

kinda like bourne or wolverine.;)

destruct007
07-05-2009, 06:22 PM
well got my computer up and running Windows 7 yesterday. Got maya running today. Not OC yet so still at 2.66, but did a fluid sim/cache test. 100x100x100 24frames den/vel/temp/fuel dynamic. (turned off visibility of the fluid = trick to faster sim/cache)

My old computer
115.14 seconds

New Computer
27.66 seconds

Edit:
OC to 3.3
24.67 seconds

I'm happy with that, roughly 4 times faster. On the project end I have an updated edit but it now doesn't match the sound, so working on that today post something tonight.

destruct007
07-06-2009, 04:16 AM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1246850165_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1246850165_medium.jpg)

Software: Photoshop

well no sound, switching computers, don't have my music online right now. Better edit but obviously not as fun w/o the sound...

Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=103069)

pierzak
07-06-2009, 08:24 AM
That looks very interesting.
loads of explosions.
I like it :D

kabooom

destruct007
07-10-2009, 02:58 PM
thanks Dariusz, yeah I'm cutting it tighter less shots, but more explosion. I was getting too focused on the story, and not Michael Baying it like this project deserves!

The plan is to shoot this project starting next week. Sunday I'll break down the shots and shooting days and send that out. I imagine one-two nights next week and next weekend. Each shooting "day" will be like 3 hours vs longer shooting day. Quick set ups, one to three shots each set up. Monday & Tuesday I'll take my camera to the locations I've scouted and get some shot by shot ideas of exactly where each shot will be. Slap that into the shooting schedule shots, and that's the shooting game plan.

saeDubai
07-10-2009, 05:21 PM
I was getting too focused on the story, and not Michael Baying it like this project deserves!
Haha, you and our project lead, Amir, seem to share a common spirit! :p

Look forward to updates on the shoots and seeing everything come together! Huge fan of Blade Runner and cyberpunk themes so it's nice to see an entry that's somewhat connected to that context.

Best regards, Varun

destruct007
07-13-2009, 04:28 AM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1247455708_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1247455708_medium.jpg)

Software: Photoshop

some ideas of the gunship I'm modeling. Some images off line obviously. I've highlighted the places on each that I think it cool and and getting ideas of shapes and things for my model.

EDIT: THIS IS NOT MY WORK, just ideas of things i've found online. I thought it might have been obvious but I want to be clear. It's the hunter Killer from Terminator Savlation, Sparrowhawk from Halo wars, a helicoper from Gears of war, a gun from quake, and I don't know where the robot is from, and the top left image is called 3shipsCoolJets something like that I found here on cgtalk. I'll edit this post when I find the link for that. Awesome work to all the concept artists who did these!

destruct007
07-13-2009, 07:09 AM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1247465363_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1247465363_medium.jpg)

well I've been cutting hard. Hard b/c I've cut a lot of the story elements out and just made it more fun secret agenty. More manageable, and maybe I'll add to it later. Start with something like this as a plan.

Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=103715)

pierzak
07-13-2009, 09:04 AM
Looking good man :)
That is a lot of work. Better grab a case of red bull and a bag of coffee :)

destruct007
07-13-2009, 03:39 PM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1247495998_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1247495998_medium.jpg)

Software: Maya

playing with general sizes of the gun ship.

destruct007
07-13-2009, 11:11 PM
Well yet again, I show my animatic boards to my co-workers and they have tons of insight. Crap. Even though I want it to be done and on to the next step I will work hard tonight to pull it all together! Argh!
Basic notes were:
things have to get worse for him
put back in the girl, says something to the effect of "they're lieing to you"
she gets taken away
He fights back,
they send agent, he fights him, He loses his gun (of course, hah) but still wins,
they send tons of guys, ships etc end on that.
basically it has to be hard for him, and get worse as the trailer goes on, not him super hero. I'm thinking the gun ships make more appearances and maybe shoot missles at him?

The explosions will be there but I have to make them caused by not always him, maybe he's getting away or things blow up in his face type thing. Maybe he confronts the boss?

pierzak
07-13-2009, 11:27 PM
I know what yo mean.. my animatic got changed few times and went back to original one a bit... it is tough.. again I have it all in my head. I wish I could stream it online form my brain.

saeDubai
07-14-2009, 07:00 AM
Building a visual narrative really is tricky when working in the context of a trailer that isn't being cut from an actual film, especially given the time and resource constraints at hand, and the desire to weave in shots you'd really want to work on. My kudos to any entry that will manage to strike the right balance.

I think your current animatic is a bit too Rambo, if I may say so. :p

If you can achieve a cross between the two versions, I think you'd be on to something, story wise. In any case, there are some pretty sweet visual concepts in there that I can't wait to see executed. Look forward to updates! http://forums.cgsociety.org/images/icons/icon10.gif

Best regards, Varun

destruct007
07-14-2009, 04:03 PM
thanks Varun, and pierzak.

Yeah totally agree Varun. Too rambo, excatly. Its like trying to cut it all together in one night and making last minute cuts that the next morning seems mislead... it's hard. I'm learning a lot as I go which is the fun part. I'm trying to get some guys together to shoot the first chunk of shots on wednesday. Basically the first 22 seconds of the trailer you see now. I'm hard at work editing the rest to be a lot cooler. I think I have it but now I need to get it down on paper then film :D

Thanks for the comments.

Fess
07-14-2009, 04:53 PM
Dave,
c ya got some "free" time to spare with this challange..:arteest:

wish I could say the same, anyway nice progress!

subscribed..

-J

ovspianist
07-15-2009, 05:11 PM
wow that's real heavy fx work to do, but anyway the storyboard looks great! I just don't know how can you do it by yourself...

can't wait to see it out, and another tutorial by you is also excellent!

haha, good luck!

destruct007
07-15-2009, 05:15 PM
hah yeah Jason, I'm finding the time, like roll over minutes commercial. These are perfectly good unused minutes!

Lesson of the day, or yesterday night.
I go to the location where I expecte to do the first chunk of shots at. Well crapples! It's one thing to draw it out on paper, it's a totally other thing to find that place to shoot. Sure I knew location scouting is a job and not easy per-say I just expected to be able to do this or that since it wasn't too specific... well when you get down to it, it is. SOOOooo I've got to kind of re-engineer a few shots to make it all make sense before we shoot tonight! Doable, yes, same shots as before? no. Only the montogue tho, the "agent does his mission" intro part. I'll post the footage when I get it captured.

destruct007
07-15-2009, 05:30 PM
Chuang: I'm not going to do it all myself. Only the FX, and that's only because I know I can do them fast with relatively no RnD, and it will look good :D

The team is, right now, 2 compositors (and a 3rd for any extra finalling needed), a match mover, an HDRI guy for on set. I'm looking for a modeler, texture guy, and lighter. I also hope to snag a matte painter, but can do w/o if I don't find one. I can do the modeling myself (the gun ship, and alt version of it for transport, the BFG some odds and ends), and I can do the lighting but not texturing.

I've not added the guys who are in to my group since no one has done anything yet, but they will be added soon.

My plan is to do a few key shots with rough gunShip model and try to gain some interest, of people who want to join. I have friend who might help out, but looking anywhere for team members.

destruct007
07-18-2009, 05:14 PM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1247933658_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1247933658_medium.jpg)

first 1/3 shot. I'm still editing the second 2/3s but this was ready enough to get on film. This is the raw footage with the story boards small. Missing 2 shots, one elevator and an office door. I'll pick those up next week/this week. The bigger FX are yet to come. This is just getting warmed up. Planning to continue editing the rest and start work on these shots at the same time.

Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=104100)

Staszek
07-18-2009, 07:42 PM
Nice shoting, light ,actors play
now i see clear the storyboard story:)

i cant wait to see it with fx !
wow... it going to be greate stuff for sure!

destruct007
07-19-2009, 06:54 PM
Lessons learned. I think the scope is too big. I have to cut it down to 10-12 key shots with some filler. I have an idea of how to make it look cool but be funny at the same time. I'll work on that and see how it goes.

saeDubai
07-19-2009, 08:07 PM
Nice work with the shoot! :applause:

I second everything Staszek said. Good luck!

Best regards, Varun

destruct007
07-23-2009, 03:51 PM
Thanks guys, appreciate the encouragement. Both of your entries are coming along nicely as well!

Update. FINALLY! I did the narration this morning and I have the total time about 0:45 seconds (not counting titles 'n such), story, plot, everything is dialed in, and it's going to be good! I still need to edit the boards and shoot the remaining shots now that I have the narration... no easy feat, but then it's full bore CG! You know, the part we're all waiting to do, lol. Argh I felt like it was getting really rough there but I'm happy with the soon to be final edited trailer. I'll post it w/o the narration :D that, is only for the final. Something to save for greater impact and for me to look forward to marrying the two together.

destruct007
07-26-2009, 12:39 AM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1248565186_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1248565186_medium.jpg)

Software: Maya

final anamatic. Footage where it's been shot, going to shoot the rest early this week.

Left off the narration for the final to marry it all together then for the community.

Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=104729)

saeDubai
07-26-2009, 11:08 AM
Haha, I think I see what you mean by "cool but be funny at the same time".

The intro shot totally cracks me up. What exactly is the (bad?) guy with the mask doing in the end?

Best regards, Varun

Fess
07-26-2009, 06:07 PM
That's freaking sweet man....... :thumbsup:

Lovin' the consecutive explosions, voronoi shatter is looking beautiful.

-inspired

pierzak
07-26-2009, 06:34 PM
Looking good, although I can see that some of the shots are wiredly close to what I have proposed in my animatic.

destruct007
07-27-2009, 06:00 AM
The intro shot totally cracks me up. What exactly is the (bad?) guy with the mask doing in the end?

Hah, glad you're liking it. The end the Evil Genius is talking. But that is part of the joke that brings the whole thing together, kind of a punchline. It's not THAT funny so I thought I'd save it for the final, so people can get a slight chuckle out of it them.

Looking good, although I can see that some of the shots are wiredly close to what I have proposed in my animatic.

I didn't see the similarities, but I might have missed it. I never downloaded the one that wasn't posted normally. But damn man you stuff is looking good! Are you working on it full time? B/c you are kicking ass and taking names! I want to work with you next time, you're hard core, and great environmental setups.

Thanks for the reply's guys.

destruct007
07-27-2009, 06:17 PM
Just for the fun of comentary and just to speculate on my competition (and solo which could change to team if they wanted) I'm not 100% on the solo if they are solo or team so... might not be right.

First let me say no disrespect to people not mentioned here. There are very cool entries I didn't list, but are probably one update away from "this list" in my mind. Teams/guys with lots of concept work I've not listed (even tho I'm mostly concept work) but once they get further into production I'll update this list. It's definitly anyone's game still. Lots of time (relatively) and a lot can happen. People can get ubber busy, ubber busy people can have time freed up. Anyway, for my own reasons I like, and think competatively with these teams, som more than others but all this can change week to week.

My Favorites right now:
Staszek - Staszek Marek (http://forums.cgsociety.org/showthread.php?f=292&t=773897)'s team (http://forums.cgsociety.org/showthread.php?f=292&t=773897)
djamadj - Jama Jurabaev's Team (http://forums.cgsociety.org/showthread.php?f=292&t=777365)
jaras - Jaroslaw Handrysik's Team (http://forums.cgsociety.org/showthread.php?f=292&t=781078)

Front Runners Video Solo:
pierzak - Dariusz Burdon (http://forums.cgsociety.org/showthread.php?f=292&t=776575)
fgdf - Bartosz Bialek (http://forums.cgsociety.org/showthread.php?f=292&t=773728)
CGIsrael- Israel Fornes (http://forums.cgsociety.org/showthread.php?f=292&t=775155)
ivanisavich - Tyson Ibele (http://forums.cgsociety.org/showthread.php?f=292&t=773620)

Wild Cards, Solo:
tokanohanna- Wayne Hollingsworth (http://forums.cgsociety.org/showthread.php?f=292&t=781667)
Pyke - Christopher Bischoff (http://forums.cgsociety.org/showthread.php?f=292&t=773639)

Front Runners Video Team:
Staszek - Staszek Marek (http://forums.cgsociety.org/showthread.php?f=292&t=773897)'s team (http://forums.cgsociety.org/showthread.php?f=292&t=773897)
djamadj - Jama Jurabaev's Team (http://forums.cgsociety.org/showthread.php?f=292&t=777365)
saeDubai - Amir Jahanlou's Huge Team (http://forums.cgsociety.org/showthread.php?f=292&t=779429)
Goro - Goro Fujita's Team (http://forums.cgsociety.org/showthread.php?f=292&t=776743)
jaras - Jaroslaw Handrysik's Team (http://forums.cgsociety.org/showthread.php?f=292&t=781078)
C4Dteam - Paolo Lamanna's Team (http://forums.cgsociety.org/showthread.php?f=292&t=782040)
borisignjatovic - Boris Ignjatovic's Team (http://forums.cgsociety.org/showthread.php?f=292&t=776402)
My Team :D hey I'm the one speculating here, why not? hah!

Wild Cards, Team:
eduroam - Eduardo Roa's Team (http://forums.cgsociety.org/showthread.php?f=292&t=782317)

I truely feel like I don't mind getting beat by any of these teams*, all the entries are getting so cool! I can't wait to see them all finished, and see the ones who don't finish.. oh the DRAMA!! lol.

*by any of these teams I mean, like maaaaaybe 1 or 2 of them LOLOLOL :D

tokanohanna
07-27-2009, 06:19 PM
Can't wait to see your final edit Dave.....sure there will be some top notch effects. Looking forward to seeing the Ship crashing into the buildings. That shot's gonna be crazy!

tokanohanna
07-27-2009, 06:45 PM
Damn....Wild CARD! Gee, my feelings are hurt. Hehe, glad to be on the list, I got a sh*t load of work to do. Work has been killin me. Must say I agree with alot of your picks, There are a few I'd rearrange, but pretty nice list.

destruct007
07-27-2009, 06:58 PM
they're not in order! Just want to be clear. You got wild card b/c you told me a few times you're not sure if you're going to finish. Hence if you finish you're a big contender, but the if makes you a wild card! :D

tokanohanna
07-27-2009, 07:24 PM
they're not in order! Just want to be clear. You got wild card b/c you told me a few times you're not sure if you're going to finish. Hence if you finish you're a big contender, but the if makes you a wild card! :D

You got me all motivated all of a sudden. Wild card? Dam. Okay I'll show you Dave?

By the way.....I'm sure you got a few tricks up your sleeve, I not sleeping on you. Your certainly a front runner to take the field down.

destruct007
07-28-2009, 04:09 PM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1248793738_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1248793738_medium.jpg)

Software: Maya

Just slapping the elements together. I'll rebuild this setup from scratch and do it "right". Just doing it once to see what's the best way to do it and where should I focus my attention on it.

Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=104969)

harmless
07-29-2009, 11:32 AM
nice!

I think it would be really cool to have the eyes blink or move

you could probably just make a set of eyes/lids and make the eyes close right before the mask gets pulled off

...or maybe you can just erase out the eyes of the mask in post
that might look really cool!

good stuff, looking forward to your progress!!

Staszek
07-29-2009, 12:15 PM
hey destroct007,

Awsome work ! cant wait to see finished - wow :)
lot of good stuff you planed - gl!

one thing to correct in your post ;) - im now in team, with harmless - i mentioned in my entry some time ago - only two of us for now :)

thanks for your kind words!

mightcouldb1
07-30-2009, 10:55 AM
with martin hall behind the ol' zoopraxiscope, this should be awesome. Not to mention you are awesome... but so is houdini! Best of luck in the contest. I will be watching your progress closely agent 12.

sknne77
07-30-2009, 01:20 PM
Really looking forward to seeing this one pan out, looks sweet!

good luck! :)

Ian S.

destruct007
07-30-2009, 04:54 PM
Shot late into the night last night, argh, tiiired. Haven't seen the footage other than what was in the camera last night. I have the footage but just crashed last night got up and headed right out to work. I would check it tonight but I teach, lol. I'd work in it this weekend but am leaving town for my wife mothers 60th. I'll find the time... somehow.

Might have to reshoot one shot at a different time of day to make it better.

Staszek & harmless thanks. After the work that's gone into it so far. I'm getting tired and haven't even gotten to the FX! I cut the whole project back back back and now it's not the bad ass FX I originally wanted. I probbably should have and will next time will just joing another group, where I just do the FX. Or at least get more team members early on.

Thanks sknne77 and mightcouldb1. Still a lot of work ahead :D Trying to take it day by day.

I should say I feel great about the shoot it's just always hard work, and in my mind I want it to be leisure and more fun. Hah! I think it can be more that but I need to shoot more to learn how to do it.

C4Dteam
07-31-2009, 08:03 AM
Damn!!!
Fuc***n COOL!!!

C4DTeam

destruct007
07-31-2009, 04:58 PM
uploaded wrong clip (old one)
(http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=105222)

destruct007
07-31-2009, 05:05 PM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1249056326_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1249056326_medium.jpg)

Software: After Effects

Got some more footage in place, some shots ended up better than others, I guess that's to be expected. I'll probably re-shoot the gun ship crash shot since I don't like the current shot. And probably do it during the day. The location is good, just not the right shot or lighting.

Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=105223)

saeDubai
08-01-2009, 08:07 AM
Cool to see things shaping up slowly. Just noticed that the evil genius seems to be on screen for quite a while at the end of your edit, which seems a bit off after all the rapid cuts earlier. Maybe this will work with the audio you have planned, but just thought I'd mention it.

The gunship crash is what I'm looking forward to seeing the most; good luck with the shoot.

Also, nice work with the face/mask test earlier.

Best regards, Varun

destruct007
08-02-2009, 09:23 PM
thanks yeah the Evil genius will all make sense at the end there when I share the narration. It's basically a mildly funny joke that I want to wait until the final to share... so its funny and all at the end.

The gun ship crash is my favorite shot. I want to re-shoot the footage to show it off better.

stevo-style
08-02-2009, 09:53 PM
so how are you going to approch the sparks the scene what techniques are you using?

destruct007
08-03-2009, 02:41 AM
the sparks! LOL thats the easiest part! But since you were wondering. I use the tube shader particle with a lot of incandescence over lifespan and glow it in comp.

destruct007
08-10-2009, 09:34 PM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1249936493_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1249936493_medium.jpg)

Software: After Effects

So this weekend I finally got all the footage shot. edited, and some rendered out to frames for friends to help out on. This is all un color corrected of course so it's not looking nearly as bad ace as it will.

Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=106489)

pierzak
08-11-2009, 01:04 AM
Wow.. well done. lots going on. The image looks good. I wish you could shou how it works as a full shot.

JsGuillemette
08-11-2009, 03:15 AM
Very nice work so far! I especially like the mask removal shot. Nicely done, so I can't wait to see your updated version.

The crash sequence seems pretty ambitious, and I'm happy you decided to reshoot it when the lighting will be better. Will probably make it even better in the end.

Can't wait to see the final result, keep up the good work!

destruct007
08-11-2009, 04:52 AM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1249962778_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1249962778_medium.jpg)

Software: Maya

less refined than the gun ship (thus far) but wanted to post the here and now, how far I am. Modeled in maya sub-D. Anyone want to join my team and finish this car? Be my guest! :D
Doug Holder (netsu) joined the team and started on a few shots. We're still figuring out how to get him officially on the team list.

destruct007
08-11-2009, 04:54 AM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1249962892_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1249962892_medium.jpg)

Software: Maya

Gun ship that I modeled. I'm pretty happy with it. I think it married the concept art I was inspired by fairly well. It's never THAT close to camera, so I'm not sure how much texturing it really desurves... well I over modeled it for real, if we want to talk about how much it's in a shot. I'm thinking of adding a shot just to show off the model. We'll see.
If my friend can texture it I'm going to add a hero shot for it, to show it off more.

destruct007
08-11-2009, 05:00 AM
Wow.. well done. lots going on. The image looks good. I wish you could shou how it works as a full shot.
Doug is working on that shot as we speak. He's going to spice it up with a tasty grove. I can't wait to see what he does too! (no pressure Doug :D )

Very nice work so far! I especially like the mask removal shot. Nicely done, so I can't wait to see your updated version.

The crash sequence seems pretty ambitious, and I'm happy you decided to reshoot it when the lighting will be better. Will probably make it even better in the end.

Can't wait to see the final result, keep up the good work!

Thanks, yeah the re-shoot was better, not perfect. I'd love it to be a more dynamic shot, but the logistics of what all went down, getting a place to shoot etc. This was the best I came up with. I'd rather it end up crashing into/towards camera but can't have everything I guess.

ivanisavich
08-11-2009, 05:11 AM
Pretty bad ass gunship!

mad-
08-11-2009, 08:31 AM
I wanna see it in action. Nice model. :)

destruct007
08-11-2009, 03:06 PM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1249999586_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1249999586_medium.jpg)

Software: After Effects

This is not final but could be. I need to move on to other shots, so if I can get back to it. The parts that bothers me the most are
1) the chin needs to be warped into place for a few frames
2) a slight CC on the skin color to match the eye holes better
3) if I can do a better track that would be awesome but I doubt I have the time for that kind of refinement.

Mask done in Maya projection on nCloth, comped in AfterFX. 3 passes, color pass, matte pass, and spec pass.

Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=106511)

netsu
08-11-2009, 06:31 PM
I like what you did with the eye holes. It shaped out really nicely. Now you just have to figure out how to pull off your REAL face. That would be mind blowing.

Richard3d
08-11-2009, 06:52 PM
oh my goodness how did that guy pull off his face...... cg, huh!! what's cg. Ooooohhhh you mean the computer did it for you. ok. Haha, just kidding.
Well done, really smooth transition between the two. Lighting was matched really well. Your entry is really starting to shape up. Keep up the good work.

tokanohanna
08-11-2009, 10:17 PM
Gunship is nice. Pulling out those modeling skills! When it's textured its should be really good. The mask needs a bit more tweaking...it's aaaaaallmost there. Can't wait to see more.

destruct007
08-12-2009, 01:07 AM
true true, the mask pull off is really more like 88% there. There's a lot more I can do, and probably will do (the cloth sim now annoys me), it's just time management from this point forward. I have cars to finish, HDRI's to shoot, ships and cars to rig, fx to start, sets to build/projection texture, shots to track... lots of fun stuff :D If only you just joined my team instead of doing your own we'd be done by now! ;)

tokanohanna
08-12-2009, 09:39 AM
true true, the mask pull off is really more like 88% there. There's a lot more I can do, and probably will do (the cloth sim now annoys me), it's just time management from this point forward. I have cars to finish, HDRI's to shoot, ships and cars to rig, fx to start, sets to build/projection texture, shots to track... lots of fun stuff :D If only you just joined my team instead of doing your own we'd be done by now! ;)

Damn....that sounds like a load. You got 4 weeks.....but you can pull it off. I'm in too deep with this project now. I can't quit. I have a couple shots done, just trying to plow through, without losing quality. Good thing for you is, all your elements and assets are in place. Things are going to come together now. When the next challenge rolls around I'm on your team for sure man.

mikebot
08-13-2009, 02:13 AM
Love the gunship - can't wait to see it fully rendered. (You are gonna show us a full render right? :) )

destruct007
08-13-2009, 05:00 AM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1250136051_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1250136051_medium.jpg)

Software: After Effects

Great job by Doug! This is his first pass! We're moving on, to other shots, and will readdress this later when we see how much time is left over once all the shots have been man handled... um, worked over? ah, you know, touched... argh. nevermind

Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=106535)

destruct007
08-13-2009, 05:07 AM
Damn....that sounds like a load. You got 4 weeks.....but you can pull it off. I'm in too deep with this project now. I can't quit. I have a couple shots done, just trying to plow through, without losing quality. Good thing for you is, all your elements and assets are in place. Things are going to come together now. When the next challenge rolls around I'm on your team for sure man.

Hah, yeah next time. Or when I do an FX heavy short! :D

Love the gunship - can't wait to see it fully rendered. (You are gonna show us a full render right? :) )

Yeah the gun ship, might bet an extra cool shot in there but we'll see. Or it might be mostly the right shaders and such to make it textured. I'm working on the car now to get that closer to awesome. I'll post soon the updates on that.

tokanohanna
08-13-2009, 05:39 AM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1250136051_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1250136051_medium.jpg)

Software: After Effects

Great job by Doug! This is his first pass! We're moving on, to other shots, and will readdress this later when we see how much time is left over once all the shots have been man handled... um, worked over? ah, you know, touched... argh. nevermind

Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=106535)



Ahhh man...no fair! Stop cheating!............Damn that's sick.

arturro
08-15-2009, 12:08 PM
damn.. another holywood production as I see :bounce: great, there is nothing to crit, just wish you good luck to push it to the end with current quality.

destruct007
08-16-2009, 10:32 PM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1250458371_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1250458371_medium.jpg)

Software: After Effects

Another shot cranked out by Doug!

Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=106622)

pierzak
08-16-2009, 10:36 PM
Looking good my friend... well done.
Looks like you had bussy weekend.
So did I :)

arturro
08-16-2009, 10:59 PM
really nice, but I think that hand is too yellow, it needs more cyan color, like on the face. \You shoud adjust that.Even if light worked different way while shooting (you probably were shooting with some blueish light).
good luck

Aedilhum
08-16-2009, 11:33 PM
I like the motion graphics part. but composite could use some work as arturro stated. Could use some bue light wrap into hand, get rid of dark edges and tweak color of on set lighting from purple to blue/green to match screen.

Looking good though. Can't wait to see the destruction shots.

destruct007
08-17-2009, 03:55 AM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1250477723_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1250477723_medium.jpg)

Software: Maya

spy car coming along... needs more finessing. Any tips on the mi_car_paint_phen shader? I feel like that will be the key when I motion blur it 'n stuff.

destruct007
08-17-2009, 06:16 AM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1250486198_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1250486198_medium.jpg)

Software: Maya

This is a first pass, see how it looks over the BG, render. It's not rendered in passes yet. It's just a stright render with the BG in the render. Comments totally welcome! I'd like to see more reflection moveing by on the car. shadows are same as my test setup, so lighting is rough. Car also has some missaligned objects (the headlights on the left side)

Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=106628)

nfrancisj
08-17-2009, 06:32 AM
car seems a bit squashed. (in relation to the other cars). I think it should be proportional to a lambo.

but your shots coming along. Awesome job!!!

pierzak
08-17-2009, 09:18 AM
It is a good progress. I like that once you add live action to CG and than CG to live action. Car movement is a bit jerky at least it feels jerky to me. With reflections of cars passed by and buildinhs etc. this will look great. So far I think it is going in the right direction. Be carfull with car size. (wheels are always good size reference point)
I have very similar shot in my animatic and I was just working on it this weekend. Although mine is full CGI.

destruct007
08-17-2009, 05:08 PM
I think that hand is too yellow, it needs more cyan color, like on the face. You shoud adjust that.Even if light worked different way while shooting (you probably were shooting with some blueish light).

...composite could use some work as arturro stated. Could use some bue light wrap into hand, get rid of dark edges and tweak color of on set lighting from purple to blue/green to match screen.

Thanks guys! Great notes! I'll pass them along to Doug (or he'll see them here :) ) This was his first pass at each of these. I asked him not to color correct them too much since I want to add a strong overall CC to all the shots.


car seems a bit squashed. (in relation to the other cars). I think it should be proportional to a lambo.

Agreed. I was looking at it wondering, somehting is off on the scale but what? I'll try to adjust that see how it matches up.

Car movement is a bit jerky at least it feels jerky to me. With reflections of cars passed by and buildinhs etc.

I think the track needs a bit of refinement, yeah I see the jerkyness too. I'm trying to figure out how to get the best reflections on the car. I'm thinking I might need to go shoot a rough HDRI of that set this weekend, since that is one of the shots I missed getting it before.

Lots to do, ARGH, lol. I keep having to go out of town during this competition, at least now I'm in town for the remainder and will really get to cranking out these shots (with Doug and possibly another comper)

destruct007
08-17-2009, 06:35 PM
A lighter friend of mine gave me this advice for my car render

Take the gamma out of the render then add it back in, in comp. So render in MR with a 2.2 gamma adjust the lights for that (quad fall off on lights) make a poor mans HDRI (since I didn't get one day off) by going there same time of day, shoot 2 stops down and get it roughly. I added, I would project the cars onto rough geo for reflections in plate.

He said taking out gamma, and adding back in, in comp is the easiest way to make it look better with the least amount of work. Also he said just use a phong shader for the metalic car look.

I should say I'm pharaphrasing since he is very verboise and explained it in much more detail.

JsGuillemette
08-17-2009, 07:41 PM
A lighter friend of mine gave me this advice for my car render

Take the gamma out of the render then add it back in, in comp. So render in MR with a 2.2 gamma adjust the lights for that (quad fall off on lights) make a poor mans HDRI (since I didn't get one day off) by going there same time of day, shoot 2 stops down and get it roughly. I added, I would project the cars onto rough geo for reflections in plate.

He said taking out gamma, and adding back in, in comp is the easiest way to make it look better with the least amount of work. Also he said just use a phong shader for the metalic car look.

I should say I'm pharaphrasing since he is very verboise and explained it in much more detail.

make sure to Render in exr (or any 16bit format), or you might clip in black when taking the gamma out, and you won't be able to recover in comp. Basicly your friend suggest to have a linear workflow? Or maybe I didn't get your description correctly :P

If you need any insight on working in a linear workflow, and an explanation of why it,s always more realist, just beep me, it will be a pleasure to explain!

Keep up the good work, your projects is shaping up nicely!

destruct007
08-17-2009, 08:16 PM
I thought sure explain away, love to hear more insight and learn! Then I thought, I better google it, since I'm sure the answer is sitting there on a page already explained. But I'd be more than happy to hear your explanation too. I'm going to post links here as I find them too.

http://www.djx.com.au/blog/2008/09/13/linear-workflow-and-gamma/

seems to have a bunch of info... reading that now.

nfrancisj
08-17-2009, 08:49 PM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1250486198_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1250486198_medium.jpg)

Software: Maya

This is a first pass, see how it looks over the BG, render. It's not rendered in passes yet. It's just a stright render with the BG in the render. Comments totally welcome! I'd like to see more reflection moveing by on the car. shadows are same as my test setup, so lighting is rough. Car also has some missaligned objects (the headlights on the left side)

Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=106628)

allo alloo... For a quick poor mans reflection..consider going out side to the street and take a few pics of the cars parked (best it the cars are lined up one after the other) then stitch it together so you have a long line of cars. Add a plane to your scene and texture it with the cars and animate the plane going in the opposite direction as your 3D car. If the plane is close enough..your car will pick up the reflections from the plane. Do the same for your buildings.
I think gamma in post is a good idea too. But also...I would bring down the whites of your 3d car. If you look at the SUV going by..thats looks like a white SUV and look at the white arrow under the SUV. To better intergrate..match the whites and blacks.
The color of your car is a little to bright also. If you look at all the other cars...they are dark and desaturated. I'd match your red levels to the red car in the footage and then bring up the gamma a little.

hope it helps...

cheers

JsGuillemette
08-17-2009, 09:09 PM
Well I'll try to make things as simple as possible because everytime I read about it somewhere, people jump straight into weird words to explain stuff they know almost nothing about (not that I know alot...but someone thaught me the background explanation and how to work with it).

So basicly, it starts back when TV was invented. They had problem getting what was filmed to show up exactly like the reality when it was on tv. So they basicly just said, hey! lets compensate, and add a (it's more complex I believe but this is close enought) 2,2 gamma to the screen. From then, when problems were fixed, they didn't ask themself much so they ended up making all the camcorders/camera/whatever compensate the image with a 0,4545 gamma value, because all the screens in the world compensate the image with a 2.2 gamma afterward.

So why do it in 3d too? Because when you do color correction, a blur or glows, or any mathematical operation in comp, you actually add those on top of a compensated image and you lose alot of information. The best example is taking a nigh shot of a city. Add a blur on top of it. Then take the same image, do a 0,4545 gamma value correction on it, then do your blur, then recorrect the gamma value at 2.2. Compare the 2 images and you'll see that the highlights aren't lost in the gamma corrected version.

The only 'problem' with this is that you have to render 16bits files, so you don't 'clip' in black or in the white when you gamma correct it. The good point is that 16bits are generally ALREADY gamma corrected, because mental ray (and other renderers) calculate the images in a linear way. So when you render an image and you save it as .exr it will appear darker then what you rendered on screen. So in Comp, you just have to add whatever correction you want on it, and at the end add a 2.2 gamma correct because saving in another format.

The pro of using this? Your lighting will look much better in the end, your reflections, highlights, glow and all the passes your merge together in comp will work in a much more realistic way.

Did that make any sense? If not, just try the example I said about the city night shot. You'll see the difference, and that's all you need really :)

destruct007
08-17-2009, 10:48 PM
yeah thanks that makes a lot of sense. Thanks for taking the time to write that! I've been reading up on implementing it in maya too. Seems like the thing to know if you're a lighter in live action. This is the fun part of the project, learning this kind of thing. Getting good at area's outside my specialty (FX). I'm doing a lot of afterfx self educating too. Good times.

destruct007
08-18-2009, 05:43 AM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1250570636_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1250570636_medium.jpg)

Software: Maya

this is what will be outside the moon base. Dougs taking over this shot too, while I focus on the car/jet/missle shots.
Earth is a picture of the earth (http://www.gsfc.nasa.gov/gsfc/earth/pictures/2002/1203apollo17/earth.jpg), same picture used as bump, and a facing ratio added in for the edge effect.

Moon is a bunch of fluid textures (mostly billow noise) bump/displacing the surface of a poly plane.

all comped in photoshop for now. Doug my or may not re-render and have his way with them.... ew.

destruct007
08-19-2009, 05:11 AM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1250655078_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1250655078_medium.jpg)

Software: After Effects

I better get to movin' Doug keeps on crankin' shots out! :D

Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=106655)

redCigarette
08-19-2009, 06:13 AM
Oh nice!
I wish it has some jerky camera movements, just to add in more feeling of danger. ;)
But that would be asking for more time for tracking and stuff (not a good idea at this stage ). Its coming along great anyways!

netsu
08-19-2009, 07:51 AM
thats not a bad idea and easier than you think. what i could do is go back into it. use a transform to make it slightly bigger and add a cam shake effect to add the subtle camera move you had in mind. it wont take long so i'll save it for final render.

redCigarette
08-19-2009, 07:55 AM
Oh cool.That's cheap and effective! ;)

pierzak
08-19-2009, 08:53 AM
Nice shot. Well done.

mikebot
08-19-2009, 05:51 PM
Hey, this is looking great so far!

I'm not sold on the moon's surface... I think it's a little distracting. Maybe more contrast... meaning some areas that are more "flat" and non-cratery, instead of it all being really cratery?
http://www.kidport.com/reflib/science/moonlanding/Images/MoonWalk.jpg
http://www.lpi.usra.edu/lunar/samples/apollo/tools/images/radial_lg.gif
http://www.lpi.usra.edu/lunar/samples/apollo/tools/images/core_lg.gif

or even some rocks for visual interest http://www.hq.nasa.gov/alsj/a17/AS17-145-22160HR.jpg

destruct007
08-19-2009, 07:35 PM
I'm not sold on the moon's surface... I think it's a little distracting.

Hah, that was my friends comment, that I was like, really? I like it... well it's cool b/c doug has made something much cooler. Thanks for the comments guy, all helpful. Thanks!

saeDubai
08-21-2009, 02:40 PM
The motion graphics are looking great! Still looking forward to all the gunship stuff, but nice progress so far. Keep it up!

Best regards, Varun

destruct007
08-23-2009, 09:05 PM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1251057931_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1251057931_medium.jpg)

Software: After Effects

dougs been cranking out the shots. Looking great. I've been working on some of the bigger shots, hope to have the spark explosion shot first good pass out tonight. I don't have the roto yet so either I do it myself or wait for the friend who is supposed to be doing it. anyway, take a look. 2 weekends left after this. and lots yet to do!

Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=106733)

mikebot
08-23-2009, 09:30 PM
Sweet!! Look forward to seeing audio & final grading. I like the moon surface now : )

pierzak
08-23-2009, 09:42 PM
yep.. moon dureface is better now. Are you planning to remove those white straps form the mask on the guys head?
They don't look good, I am afraid.
I like what you shot on camere. I hope matchmoving goes well.

destruct007
08-24-2009, 05:07 AM
Are you planning to remove those white straps form the mask on the guys head?
No I didn't even think of that. I don't mind them, but I agree it would look cool. I've been busy working on the other shots. Probably won't be updating much from here on in... well a few shots n things but I've got my head down working hard. I'll let you guys know how it goes.

Thanks for the comments

destruct007
08-25-2009, 03:53 PM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1251211992_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1251211992_medium.jpg)

Software: Maya

well still working on other shots, but don't want to show them until they look better. here's a car test. trying to figure out the linear work flow. the top has a light, the bottom doesn't and is just GI.
I think the bottom one looks better, but the top one is the right brightness. Still not sure if I gamma it up in comp from the bottom one, or add a light like the top one, or a little of both? hah probably not that.
I'll figure this out, this morning but I wanted to post it to maybe help other people, or just see where I'm at.

And obviously the BG is not the BG but the image based lighting sphere.

destruct007
08-31-2009, 06:55 AM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1251698124_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1251698124_medium.jpg)

Software: Maya

well this shot is close, a bit more tweeking but after I get the other shots.
Just giving you guys an update on where we're at.

Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=106814)

Aedilhum
08-31-2009, 07:34 AM
Cool! this is looking really nice. Couple things I would do if you get the time...smooth out the car so it doesn't bump up and down as much, and either darken the glass on the windshield or have it partially transparent. And add harsher sunlight on the hover ship. Not that we have time to do make everything perfect anymore, now it's all about finishing.

Staszek
08-31-2009, 11:26 AM
cool! realy nice composited - rednering looks great! i like very much missle smoke

pierzak
08-31-2009, 11:28 AM
Man that is fast explosion.. It is looking good although I can tell that it is CGI.. perhaps ship should be darker at the bottom. Overall it is a great shot. Wll done

nfrancisj
08-31-2009, 12:42 PM
quick comment on the missile trail... I think its a little bit too thick. if you have time..see if you can make it a bit more transparent. If you do decide to keep that density...add a faint shadow on the road.

shot looks great tho...i'm just nit-picking :thumbsup:

also maybe a harsher spec on the aircraft. Have the highlights/whites match the cars.

destruct007
08-31-2009, 05:47 PM
thanks for the comments guys!

Notes from co-workers:
Shadow on front of car too dark, and shadow quality too low.
Also windshield needs something, maybe render separately
missile animation
- make 2 missiles, and have them shoot straight and fast.
Car animation more dynamic, little more swerve, touch more body roll.

My notes
explosion at the end needs work, looks bad/is the weakest link.
Gun ship needs a ground shadow (even if it's a simple darken matte in AFX)

agreed with the spec on the gun ship. My friend is texturing it, so hopefully that will be resolved when I get those.
Agree missile smoke a little too think, I think I can fix that in comp.

I'm still open to comments, love to hear the good and bad, I only plan on giving this shot 2 more days maybe another half day, but I can't give it much more than that.

mikebot
08-31-2009, 09:39 PM
Sweet!!

I second the comment about the car animation.

Something about the gunship feels a little off to me... part of that is needing spec, but I think it's also just a little 'dark' compared to the bg plate. I'm not great at describing this stuff but if I were looking at it in ae i'd want to play with the levels, maybe up the input black a bit (it's further back in space, a little more atmosphere) and maybe make it verrrrry slightly out of focus? Seems a little sharper than the rest of the plate. I'm sure giving it a shadow will help too.

Just my last 5% nits... looking awesome and can't wait to see the full trailer with audio.

Mike

fgdf
08-31-2009, 11:32 PM
HI destruct007
I'm just gonna add one thing.
Reflection map on a car seems to be static - making it animated (by animating texture or reflection map object if you use such) will much improve sense of motion.
Overall I can see how much progress and effort you have put in this.
Goodluck!
_BB

destruct007
08-31-2009, 11:58 PM
Thanks for the feedback guys.

Reflectionmap ona car seem to be static

I knew about this and was going to leave it, b/c I didn't have an HDRI of this shot. Then I realized that I have footage from past the point in the plate. I can use that as reflections of whats bigger than the in frame stuff.... if that makes sense. Anyway I'll use planes with projected plates on them and see if I can get that.

The shadows are off b/c I basically doubled the shadows when I made a beauty w/ shadows and a shadow pass. So that I'll fix too.

Thanks guys for the comments and feedback it's helps a lot!

Dave

pierzak
09-05-2009, 11:35 PM
How is the work going my friend. Can't wait to see what you came up with.

destruct007
09-05-2009, 11:50 PM
it's going as well as can be expected. I'm/we're getting it done, just trying to get as much quality as I can. It's a little disappointing when in my dreams its all pro, perfect work, and in reality I don't have the time to make it so. That said, I'm happy with how good it's looking, hah. Thanks for the reply!

destruct007
09-07-2009, 05:41 AM
I donno about the rest of you (competitors) but I can't even think about updating right now. There's so much on my plate so many note on so many shots, trying to even get all the shots done... it's crazy! Sound mixing, music finding, what notes can I address, can I send a file to my friend, has my friend sent me a file back, where is that shot, oh yeah I was going to fix that, Oh no I forgot about that shot!, what about... and on. Not to mention we're moving and my wife keeps making me stop to do this and that, lord lord lord lord lord! I'm running with my eyes closed at this point hoping to finish with quality :D

lets see, what it all looks like when I come up for air!

mikebot
09-07-2009, 08:48 AM
Hehe... yeah, that's how I felt last time we did this. Not quite as crazy yet this time around, mostly just since our project's a bit smaller scale, and doesn't involve any maya rendertime.

Good luck!

Mike

Aedilhum
09-07-2009, 09:57 AM
Yeah, I'm in the same boat as you. Compromise is the name of the game for me now. Seeing what is needed and what I can do without.

pierzak
09-07-2009, 10:02 AM
I also had to leave some shots out just to finish other with more quality. Good thing that shots I left out where just to fill in the empty space.
Well.. its another day in fornt of the screen :)

Staszek
09-07-2009, 10:47 AM
Will be great for sure!
Deadline close but still is some time,

gl

ah wifes...:) they for sure deserve specials thanks :) ! !

destruct007
09-07-2009, 02:19 PM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1252329566_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1252329566_medium.jpg)

Software: Maya,Photoshop

I'm supper happy (who wouldn't be?) Ben kicked ass and just sent me this! Ben is an awesome Texture artist, best I know, so the team is lucky that he took some time to hook us up! I'm probably going to model in a few last refinements and then push it into all the shots I have with it.

From Ben Neall:
Here is what I have right now. There is stuff I would still like to add, but I focused on getting everything a map of some sort.

It might be a tad dirty, and it came out more metallic then I envisioned, but the bling is always pretty (but both can always be dialed down). Tonight im gonna get this all packaged up and you'll have it to work with tomorrow.

ivanisavich
09-07-2009, 02:45 PM
Looks amazing to me!

destruct007
09-07-2009, 03:42 PM
ah wifes...:) they for sure deserve specials thanks :) ! !

LOL Hah! yes indeed they do. My wife said, next time you're going to do a project like this, that takes up so much time, ask her first!
I'm already thinking about my next project :D ah-oh!

I had 2 great days of work, some shots came together easier than I thought. Down to my last shot, then one to FIX, FIX, FIX, lots of absolute fixes, so last shot meaning last shot that hasn't really been started.

I've been lucky I didn't cut any shots, but I did add a shot. I cut some fx down. Once I had the actual shot, and tried to get the action in the same way as the pre-vis it just didn't work. so had to rework some.

pierzak
09-07-2009, 10:04 PM
Nice model.. With the model of that quality I would use it in the close up shots.
Looks amazing.

destruct007
09-08-2009, 04:56 PM
Thanks Dariusz, you've been supportive the whole way, appriciate it! Hope yours turns out the way you want.

The last element is rendering on my home computer as I type this. Or it's done. Either way, from here on out it's just fixing what can be fixed and improving what can be improved. I've already had to let some animation go b/c of all the passes required to fix it, and it's not that bad. The destruction shot, was kinda lame so far away so I made the ship crashing towards camera. There's so many things I'd fix but I'm happy with how far it's come. I honestly don't know what it all looks like. I comp a shot, ram preview it, and move on. hah. I'll comp and render everything tongiht and get it in the edit. I could post the whole thing tonight like the almost finished final. Doug is working on the into, saw it, and it's looking cool.

So coming to the finish line, Team Fortress 2 is calling my name from the other side, lol!

sknne77
09-08-2009, 05:26 PM
I donno about the rest of you (competitors) but I can't even think about updating right now. There's so much on my plate so many note on so many shots, trying to even get all the shots done... it's crazy! Sound mixing, music finding, what notes can I address, can I send a file to my friend, has my friend sent me a file back, where is that shot, oh yeah I was going to fix that, Oh no I forgot about that shot!, what about... and on. Not to mention we're moving and my wife keeps making me stop to do this and that, lord lord lord lord lord! I'm running with my eyes closed at this point hoping to finish with quality :D

lets see, what it all looks like when I come up for air!


Yup, know how you feel. Im on tenderhooks also as my baby is due any day now! and theres so much left to render, fingers are crossed so hard that they've broke off.!! :scream:

pierzak
09-08-2009, 05:27 PM
Cool. :)
I can't wait to see the final video.
I am also close to the finish line. Few shots need more love tonight, also sound.. Tomorrow I will spend a day creating 30 sec teaser and making of.
So far so good...

destruct007
09-08-2009, 07:44 PM
Funny after all this, I wasn't clear. The final deliverable is 30 second version of trailer for initial judging. Followed by a maximum of 90 sec making of material, followed by full length Video.

Is that all in 1 deliverable or is that 3? Is the judging based on the full length or the initial? Is the initial just to weed out the weaker entries? (I'll repost this question to the FAQ)

mikebot
09-08-2009, 07:57 PM
Yeah, I was confused about that last time we did this too. I ended up emailing them and got a response along the lines of "do what works best for you". I think some of those rules are still legacy from the first Eon challenge, where they were really pushing for trailer entries.

Anyway, since we weren't doing a trailer, last time we just submitted a single FLV of our full short, followed by the making of. (We got 2nd, so... couldn't have been a big deal)

I mean you should still ask of course, but yeah, I was planning on just doing that again.

Mike

destruct007
09-08-2009, 08:12 PM
yeah mine is all about the narration and only 50 seconds total, so cut half out and the narration for a trailer seems a bit of a bummer, even if we have the whole thing there too.

destruct007
09-09-2009, 05:46 PM
FINISHED! Well all the cg shots, tonight I edit it together and tweak colors 'n such, get it all dialed in, somehow get music. Then edit together a quick making of.

I'm happy, I can't even speculate on how well we'll do, there are SO many really great entries. It'll come down to the judges, do they like fully animated or live action comps? All I know is we did the best we could with the time we could put towards the project, so I'm happy.

Look for the final upload either tonight or tomorrow morning.

Richard3d
09-09-2009, 06:06 PM
Sweet, Can't wait, I have been following yours from the beginning. What I have seen so far looks awesome. Best of luck.

jcgnba
09-09-2009, 06:07 PM
Good luck guys. You have some seriously cool stuff in this thread.



Juan Carlos

pierzak
09-09-2009, 06:28 PM
Cool. Cant wait to see what you came up with.
I also finished just 10 minutes ago :) Now I need to add credits and thanks to united nations of friends. Than I need to do 30 second teaser and some making of.
I can see we are working in similar speed.
Good luck

mikebot
09-10-2009, 02:39 AM
Congrats on finishing! Look forward to seeing the final..

By the way I might've spoke too soon about the trailer thing. (Someone responded on the FAQ, makes it sound like you should do it anyway.) So I guess we're gonna try to pull one together if we have time.

destruct007
09-10-2009, 08:11 AM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1252566682_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1252566682_medium.jpg)

It's been a long road. There are so many things I want to refine, fix and improve. But every project has to come to an end. I learned more in this project than I can remember... is that ironic? Anywhoo. Loved the challenge, great theme, I'm happy with what we did in the time we had after work hours. Hope you guys like it. It pains me to finish in some ways, and feels so good. Welp if you even read this, lol.

Please to enjoy our entry.

EDIT: Forgot to credit the music, my friends band that broke up 5 years ago...
Handle, Album: View From Above

pierzak
09-10-2009, 09:59 AM
Cool stuff man. Well done.
Congratulations on finishing on time. I can see you have some realy good shots there. I like the car skid when the text comes in.. very nice. Voiceover it a bit anoying (sorry to say) perhaps because I had to watch it twice to understand what he is saying. I agree that some shots could be polished a bit but in the end it is very good and I can see that you put a lot of effort doing that. All the green screen, matching lights, explosions and smoke... lot of work.. believe me I know :)

Good selection of music.. plays along nicely.. what band is that btw?

Staszek
09-10-2009, 01:15 PM
Nice work. I like your fx very much!! Esspetially this smoke behind agent in half zoom shot! Awsome

destruct007
09-10-2009, 03:46 PM
updating audio to my original edit*** stand by

destruct007
09-10-2009, 04:09 PM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1252595338_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1252595338_medium.jpg)

I was done last night, then I went back, fixed the audio, fixed spelling mistakes, tweeked a fewe more places. But audio should now be cool

Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=106895)

destruct007
09-10-2009, 06:24 PM
Things Iíve learned through the process, here are a few...


1) Itís always more work than you think, even when you think itís more work than you think.

2) A project of this size needs more than 2 people to do 99% of the work (post production work) Or that could be put another way. The size and scope of this project restricted refinements to ever aspect by the volume of shots.

3) My weakest link in this process is Editing and Sound. Next time Iíll get someone to help edit it and do the sound.

4) You got to nail the story down tighter, no tighter than that. No really short, and concise, funny each shot makes sense and adds to the whole. I read that before but now I understand it more.


5) You never know how to do everything. Even after a lesson like this I know my next project Iíll have a ton more lessons. Thatís why I canít wait to do it!

Grgeon
09-10-2009, 07:36 PM
Congrats on going all the way David. I couldn't even get started. Hopefully next time though. Can you give a breakdown later of how long each aspect of the trailer took? like how long did you spend on modeling, fx, etc...

Thanks for sharing your process. I've learned a lot through your pain ;)

-George

destruct007
09-10-2009, 07:41 PM
yeah I might re-do the making of, after seeing pierzak's making of and now that there is more time.

Johnseventine
09-11-2009, 01:02 AM
Good Job you have a bunch of good shot!! Congratulations!

destruct007
09-11-2009, 03:09 AM
Just when you think its over. With the 3 day extension we're going to fix the color and exposure of the shots. I talked to a compositor at work who was very enlightening. too busy to sum it up now so lets see how it goes tonight!

Grgeon
09-11-2009, 07:30 AM
Just curious which camera you used to shoot your live action stuff David?

Looking forward to the updates.

-George

igorsandman
09-11-2009, 11:29 AM
Heya,
Thanks for your kind words on my entry thread.
Congratulation for making it on time! Pretty impressive material you've got there. Great effects and funny video :D The last line made me laugh hehe
Cheers.
-IS-

PS: 3 days extension FTW >.>;;;

fgdf
09-11-2009, 01:31 PM
Congratulations on finishing, it's been a crazy time I agree . This face mask looks pro men!
Good luck!:beer:
-BB

destruct007
09-11-2009, 07:37 PM
So I talked to the lead Comper here at Asylum, had great constructive advice and criticism. For one, he said the color ramps I'm using, is very 90's. What I thought was a great idea at the time, I then realized, wait, that's true. He then proceeded to explain why my cg isn't integrated as well as it could be and what's missing, pointing to details in the plate and to my cg. He made it sound so obvious and clear! Once he said it (hard to explain all that he did) I was like oh course! It was like a masters class in compositing. Awesome. So I re-comped some shots, and some things became really clear as to problems with them (when I started playing with the gamma). I then leaned the only way to get good at color correction is to do a lot more of it. I'm not going to be great in one night... Anywhoo, ended last night with a adobe premier issue. That's the waaarst program ever! Not really, and I'm sure as you learn your way around it, one can figure it out, but daaamn makes me so MAD!

So I was talking to a friend and said all the jobs I had on this little project. Here's some and what I learned.
writer - concise ideas, learn to tell a lot with a little. Obviously there's books on this, and I'm really just scratching the surface. I wanted to make something "cool" but learned that cool isn't cool with out some interesting element of story that combines it, and makes it meaningful/interesting.
producer - managing everyones schedule, time, coordinating location permissions, arranging for the needs of everyone who will be there... get someone else to help with this.
director - really mix this with editing. I need to learn better editing in order to see if I "got the shot" working with shot time constraints, working with the DP... I think it might be easier to just be the director and DP on shoot of this size. DP was great in getting and seeing better lighting, and had lots of great input. I learned I had more exact ideas of framing that I thought.
editor - films don't edit themselves. Cutting betten shots, telling a story with timing and natural transitions, HARD! I'll practice this on an easier subject.
PA - need on, can be running around doing everything!
gaffer - learned that light I see isn't light the camera sees. Like the spy escape shot, it's too dark and I pulled it up in comp but I had one light on the ground and it looked good enough in camera initially, but the actual information stored wasn't enough. Lights can either be closer, or brighter.
grip - running cables, didn't learn much, nothing too complicated this go around.
art department - props don't build themselves, things that are easy to make on the compter can end up being a pain. Simple button, where you going to get the button from? Um... this? no, that? no, aaah the other? Not that either! It takes time, and not alway sproductive time, a lot is spend just looking for crap.
location scout - ANNOYING! Should be easy, wow its not. Just a office, well not where I work it doesn't look like a regular office, not here or there, can't film there. How about this? Well it's not ideal but it's all we got! Once you know a location take pictures and save it in a locations book.
wardrobe - either tell the actor, very clearly what to wear or bring it yourself. Just saying dark shoes doesn't mean he'll bring dark "spy" shoes. Not a big deal in the end but it's supriseing how thinking you don't care too much about it then seeing what it looks like when you don't plan that to a tee. Take the time to get propor wardobe plans.
story board artist - my sketchy style is ok but it needs to be colored in photoshop inorder to be readable to others. Boards are almost pointless unless put into an animatic.
pre-viz artist - turned out to be easier and faster than I thought. generic rig from highend 3d and quick slaping things together... but the ease of this also turns out to be hard when finding locations.
modeler - I'm a poly modeler and U ised subD for the first time in like 5 years, watched tutorials and just working with subD made me a better poly modeler! Also leaned a lot about the importance of beveling edges and how that size hels show scale, and material.
animator - it was simple animation, but I noticed that some of the places that could have been improved was more natural animation.
rigger - made the pivot point of the gunShip above it and it made the motion of the flying look more natural, almost like a pendulum.
lighter - oh lord where to start, learned I knew practially nothing, learned there is a huge can of information waiting to br cracked open. Learned I need to read more fundementals of computer graphics to get a better understanding of the renderer. Learned about linear workflow (stll learning, and figureing that out)... the list goes one, I have a lot more to learn thats for sure!
fx artist - well I'm a professional fx artist. everything I did was easy for me in this project. Well I learned that timing fx to the plate is probably the hardest part of fluid dynamics for me at this point, timing meaning if the plate is slow mo, how do you make fluids look slow mo? Quite hard, slowing them down but getting them to cover a certain area is sometimes the balance that is too itterative to achive.
comper - oh man, I was "schooled" in this dept. Wanted to learn AFX and I used it. Love it in some ways but in others, it seems lacking. I want finer control over mattes, and color. I had a hard time getting used to the AFX workflow. Love the timeline but miss node based compositing. I think I'm going Nuke for fx/cg integration and AFX for motion graphics titles, etc.
sound editor - music... welp just found something that worked but I need to spend the time to get someone who specialses in this for a leap forward in quality.
sound mixer - I recorded my friend to do the VO (voice over), but had already edited to my original VO. I didn't think ti check the total run time and just worked with directing him. Ended up he acted it out much slower, and my edit was basically locked. I tried to cut his down to fit but in the end it became hard to understand. I also pushed him to be very animated with big highs and lows with the accent he used plus my cutting it so close it became hard to understand. My fault on both accounts.

production coordinator - had to figure out how to do FTP make user accounts for people helping me out. It ended up being too much work to have more people help b/c I had to rip the footage to frame, zip it up, uploading, send them the link, make them a user account, write a complete clear description of what the shot needed and what they were to do, find or make example images for them to see, just too much work, easier for me to do it all.
I/O guy - learning how to keep bit depth, resolution, pixel aspect ratio, and figuring out premiers exporting. Basically I made the footage square pixels, and tiffs. and worked from those. I knew it lost some infomation but from there it was easier to work with.


to sum up...
I'd rather just be amazing at everything, but since I'm not I'll have to just keep working and learning.

Overall I give my work, what i did on this project a 78% I'd like to make some fixes to bring it up to an 80-82% We'll see. I don't expect to win, but really glad I did it. Hope this helps some of you guys live some of my experience.

Richard3d
09-11-2009, 07:47 PM
Yea I think the best part of these challenges is the learning. It pushes you to learn new things and the comments from others help keep you going. Going through this made me realize, it's not easy. Every entrant who finished should be proud of what they accomplished. Everyone who entered obviously has a passion for cg, it's nice to see.

fgdf
09-11-2009, 07:48 PM
Nice analysis David. I've been doing just the same - dwelling and thinking what was right and what was wrong... anyway what I want to say is that there are Oscars, Annecy, Baftas etc but this is a Paris - Dakar. Just finishing it gives one all the benefits. Glad you managed to find out so many.
Cheers men!

rsluman
09-11-2009, 09:39 PM
Good job, Dave! It looks fantastic and I can't wait to see the final tweaks. It's great that you learned so much, because I think that's the most important of this competition.

tokanohanna
09-11-2009, 10:24 PM
Well I commend you on your effort. You managed your time the best you did. Granted you may not be happy in certain areas, your next shot will be a game winner. I personally liked your fx work. FX is my favorite thing to do and most likely what I'm best at, but I'm forced to execute other areas on a high level here at work. So I have to go home to train, reading tut after tut....hell, I'm taking night classes over at SMC learning Houdini. So it will never stop for me. Some people may say, forget that...I'm just going to be excellent in one thing and find work in the industry doing that. It all depends on your title and where you work. Is it possible for you to master everything? I think so. It may just take a while. And if you don't, you might be pretty close to. Congrats on your entry.

mikebot
09-11-2009, 11:26 PM
Congrats Dave!!! Nice work. I love those display screens... the pullout screen is REALLY badass. And your new voiceover is definitely better. ; )

Are you locked yet or still tweaking for Sunday? If so I'll go ahead and give you my 2-day fix suggestions:

- music - no offense to your friend's band, but I wonder if you can find something free that's a little more "trailer" sounding. Or have a friend hook you up? I think the right music could really sell these shots even more. Right now it's more just kind of background music.

- grading - I'm guessing your compositor friend already covered that more thoroughly that I could.

- font - I'm really not a fan of the text treatments in the trailer.

Thanks for taking the time to post your takeaways. Yeah, these challenges are great learning experiences.

1) Itís always more work than you think, even when you think itís more work than you think.

... and then double that!

Hehe. Well hope you had as much fun as we did. Look forward to doing this again and seeing your next project!

Grgeon
09-12-2009, 01:26 AM
Did you end up doing any 3d tracking David? If so, do you have any comments on how that process went for you?

Thanks,

George

dhesing
09-12-2009, 05:52 AM
Hi David,
congradulation, I love your idea and effects. Also your thread is more informative and i like the way you share it with us. thanks. Good luck

destruct007
09-12-2009, 04:44 PM
http://assets.cgsociety.org/challenge/entries/25/18120/18120_1252770282_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18120/18120_1252770282_medium.jpg)

I didn't uplaod a new making of or 30 second trailer, this is just the final Comps and edits of well it's a trailer also but main trailer.

Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=106925)

destruct007
09-14-2009, 03:12 AM
Thanks for all the support guys, yeah toms of fixes, this is as good as it will get. I've been moving, and the wife won't hear of any more work on it (since Saturday morning).

I didn't mention
Tracking: learned the basics of Sytheye, and already knew Boujou. I used to be decent at camera tracking... back when I was asked to do that from time to time, then I forgot a lot. These tracks were easy, the ones that were "Hard" due to no parallax just did it 2d. My tracking was not 100%, I didn't undistort the plates so things wouldn't line up perfectly from start to end they would drift and maybe drift back. Things would never be in the right place sense they would be to be a bent and straight line at the same time almost.

IT: everyone's their own IT guy, I installed windows 7, 64bit during this, in addition to a new computer build. All these "stupid" thing take time. Dang it, I hate that days go by doing computer fixes, and not working on the actual project. All things, lessons learned, altho I wouldn't change that. The new computer saved the day! Soooo much faster than my old laptop.

Again, want to say Thanks to Doug for joining the team and kicking ass. He would finish a shot in a night and send it to me to check out and make notes. It was nice working with someone who worked as hard on it as I was.

Now its kind of back to the drawing board. I'm going to iron out the linear workflow alpha issue. Back to basics learning more about mental ray, GI, shaders, and lighting. Learn Nuke, and continue with After Effects. But now I can do simpler tests take the time to make sure I understand it thoroughly.
The best Houdini lighter I know, ubber smart guy, really understand lighting (Denis Gauthier @ asylum). He recommend I read intro to computer graphics, to understand a lot of the basics that are never taught in schools. Learn what the "proper" thing a light should do and how it operate. More about the math behind the shaders and whats happening. Even if I don't get all the math I'll understand the point. His point is to build a foundation of knowledge of what the software is doing under the hood and how it operates THEN I'll better understand the switches and dials that make up the lighting pipeline (not just to mental ray, renderman, etc.).

igorsandman
09-14-2009, 10:44 AM
Hey,

I like it better with the desaturation. Great trailer. It's still as funny :applause:
Good luck!

-IS-

mikebot
09-14-2009, 04:00 PM
Yeah, I agree. Congrats again.

Good use of the word "final" by the way. : P I can remember projects where I had at least a dozen files labeled "...final".... "...final_FINAL".... "...FINALFORREAL".... hehe.

Mike

Grgeon
09-14-2009, 05:03 PM
Cool David. Btw, is this the book that was recommended to you?

Intro to Computer Graphics (http://www.amazon.com/Introduction-Computer-Graphics-James-Foley/dp/0201609215)

I'd like to pick up a copy too if it is this one.

Thanks again for sharing.

-George

KOryH
09-14-2009, 05:21 PM
wow. there were some great FX shots in there.
Good work!

destruct007
09-14-2009, 05:30 PM
Good use of the word "final" by the way. : P I can remember projects where I had at least a dozen files labeled "...final".... "...final_FINAL".... "...FINALFORREAL".... hehe.
LOL Yeah I had that in this, final, mainCutFinal, mainCutTrailerFinal, newFinal, lol

Grgeon, that's exactly the book he recommend! Getting it!

destruct007
10-09-2009, 07:00 PM
Well a disheartening finish. When the guy who did his in a weekend and only scaled the guys eyes got an honorable mention...

I can't help but feel I screwed my team when I got involved in the whole Aurel0988 scandal http://forums.cgsociety.org/showthread.php?f=292&t=776449

Basically I backed up another guy who thought it was too much work and nothing shown to be done with in the competition time limits (cheating) well that didn't go well. Hah. My mouth seems to be my downfall here, I sense from the results that my teams entry was "blacklisted". I'm disappointed, that that seems to be, arguably of course. Our entry has numerous faults, but we were big participators in the competition, with lots of updates n such.

Sorry to my team.

On a side note, On of my favorit enteries seem to win for something very odd. Not sure what "FX" means to cgSociety in that the stop motion one didn't seem to have any FX... lasers maybe? I can think of a long list of entries that would be on my list before that.

Anyway Congrats to everyone, great job!

jcgnba
10-09-2009, 08:26 PM
Dave,

I had completely missed the controversy until you pointed it out. I want to believe that the judges are as impartial as possible, and as with all art, beauty is in the eye of the beholder. I feel your pain because our team also put a lot of work into our submission and we did not win either. I was sure we would get at least an honorable mention, but alas, none.

However, I take from this a lot of new knowledge, both technically and related to working in teams. That to me is the real prize. As you said, congratulations to all other teams, winners and not equally. I hope everyone enjoyed the process and continues to learn and grow.


Juan Carlos

destruct007
10-09-2009, 08:29 PM
Thanks, I didn't mean to say that controversy is in anyway an issue. I was over that as soon as the forum leaders said so. I mean that me saying that is what originally got me in trouble.

jcgnba
10-09-2009, 09:20 PM
I see what you mean, and I understand your comment that it is hard to know what went wrong.

It would be great if we could get feedback from the professionals as to what didn't work in our submissions. I understand there were a lot of submissions and it would be hard for the judges, but learning from our mistakes is only possible if we know what they are. I can point to some things in our piece that could have been perhaps improved, but I am really not sure of what was missing in the judges' eyes.

Anyway, I guess we move on. I heard somewhere that the next challenge might be related to pirates?



Juan Carlos

redCigarette
10-11-2009, 12:58 AM
destruct007, jcgnba

I am unsure about what happened here, but just so you know you guys ended up with real solid entries. And I guess fellow challengers have expressed that too. Congrats for finishing up with great entries. :)

Pirates!Really ?There we go again :D

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