Alex Morris
07-24-2003, 10:48 AM
Any ideas as to how to strip out elements as opposed to faces from an editable mesh?
I've looked through the help and everything refers to faces or polys but not to elements.
The idea would be to take each slab of say stone flooring(in a single mesh) and apply a random matID and hence a random material from a multisubobject material to each element.
Since each slab has sides as well as top and bottom I need to find a way of accessing elements rather than faces.
Whats the best way of doing this?
I've looked through the help and everything refers to faces or polys but not to elements.
The idea would be to take each slab of say stone flooring(in a single mesh) and apply a random matID and hence a random material from a multisubobject material to each element.
Since each slab has sides as well as top and bottom I need to find a way of accessing elements rather than faces.
Whats the best way of doing this?
