View Full Version : Maya - reflection help
anonymous 07-24-2003, 08:29 AM maya - reflection help
hi can anyone tell me why my model of a tree isn't reflecting on the plane?
I placed a nurbs sphere beside it to show that the plane does reflect objects, but somehow it isn't reflecting the model I created.
Would the problem lie in the shaders applied to the model? If so can someone tell me how to fix this problem
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zylphyr
07-24-2003, 09:13 AM
check under the Render stats of your your geometry-shape, and make sure "visible in reflections" is checked.
maybe boost the number of refelections rays in the render stats.
or boost the refelction limit on the shader on the floor...
anonymous
07-24-2003, 09:21 PM
maya had a great tut on how to properly set up relections and refractions but it is down now If anyone has a database of this saved
it would really help me out. this is the former url (it is down now
http://www.aliaswavefront.com/en/Community/Learn/how_tos/rendering/reflect_refract/
kiaran
07-25-2003, 08:31 AM
That tree isn't paintfx right? Just curious because paint fx are rendered as a post effect and will not be included in any raytracing.
trthing
07-25-2003, 01:32 PM
Is the shader you applied to the sphere a Lambert?
anonymous
07-26-2003, 05:30 AM
and the shader applied to the sphere is a lambert andd the one applied to the flower is a blinn
misterdi
07-26-2003, 05:35 AM
Why not up your scene file, I'll check it for you.
:)
anonymous
07-26-2003, 05:37 AM
I some what figured out how to make it reflect. I played around with the specular color and relected color and got it to reflect abit
Thanks for the offer misterdi:) but i'm happy with these results
misterdi
07-26-2003, 05:50 AM
Hmmmm, that might be what happening.
Your plane is has specular (hotspot) at the exact space of the reflection. So when it was sum up it goes up and clip at value of 1.0 which is white.
Why don't try to reduce the specular color of the plane and boost up reflectivity to over than 1.0
Starting from there you can adjust it back to the look you are looking for.
Remember that specular color and reflectivity has positive relation, as soon as you lower specular color (or adjusting threshold) you need to compensate in reflectivity.
:beer:
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