lordzargon
06-17-2009, 07:04 AM
Hi all,
I've just finished a BEng Computer Games Design degree at Staffordshire University in the UK and am currently in need of getting my portfolio up to scratch. I've been modding/contributing stuff to various projects, games and mods for some 8 years now, but I'm new to CGTalk.
This is a model I'm currently working on for a mod called Renegade-X, a UT3 mod that recently came #3 in moddb.com's best unreleased mods. Its a remake/update of Westwood's CnC Renegade.
With that in mind, this model is a complete overhaul of the original (http://images2.wikia.nocookie.net/cnc/images/thumb/b/bb/Nod_Laser_Rifle_TWI.jpg/250px-Nod_Laser_Rifle_TWI.jpg) model.
--Bit of background:-
What I was after was a unique weapon that combined the futuristic firing mechanisms of the original concept (laser shot through a crystal, battery-operated) with a more traditional rifle shape, whilst keeping a silouhette close to the original and using futuristic materials.
The final design went along these lines, but I decided upon some moving parts to really lift the model out on the screen. Glowing areas (which the original model had) were placed on the upper receiver, along with sliding/opening parts and some design elements were also selected to keep it in-line with the particular character that would be carrying this firearm.
The battery is kept in a tight compartment and is automatically ejected out and reeled-in, again to keep it futuristic, but keep an elelment of practicality in protecting the power source.
--On to the model:
Here's the textured model so far. Its roughly 8k triangles (UT3 has a max of 10k), uses a 2048 diffuse, 1024 spec, emmisive and normal map.
I'm fairly happy with the model, feedback is welcome on that, but I'm more in need of texture feedback.
http://matts.omgmonkeylol.com/gly/games/render01.jpg
Modelled/Rendered in 3DS Max. Wireframe, texture map shots and DirectX shots available on request (I have to dash to work now otherwise I'd put them up too).
Thanks!
/edit: quick note, the crystal will be a shader in-game, and the render is not representative of that.
I've just finished a BEng Computer Games Design degree at Staffordshire University in the UK and am currently in need of getting my portfolio up to scratch. I've been modding/contributing stuff to various projects, games and mods for some 8 years now, but I'm new to CGTalk.
This is a model I'm currently working on for a mod called Renegade-X, a UT3 mod that recently came #3 in moddb.com's best unreleased mods. Its a remake/update of Westwood's CnC Renegade.
With that in mind, this model is a complete overhaul of the original (http://images2.wikia.nocookie.net/cnc/images/thumb/b/bb/Nod_Laser_Rifle_TWI.jpg/250px-Nod_Laser_Rifle_TWI.jpg) model.
--Bit of background:-
What I was after was a unique weapon that combined the futuristic firing mechanisms of the original concept (laser shot through a crystal, battery-operated) with a more traditional rifle shape, whilst keeping a silouhette close to the original and using futuristic materials.
The final design went along these lines, but I decided upon some moving parts to really lift the model out on the screen. Glowing areas (which the original model had) were placed on the upper receiver, along with sliding/opening parts and some design elements were also selected to keep it in-line with the particular character that would be carrying this firearm.
The battery is kept in a tight compartment and is automatically ejected out and reeled-in, again to keep it futuristic, but keep an elelment of practicality in protecting the power source.
--On to the model:
Here's the textured model so far. Its roughly 8k triangles (UT3 has a max of 10k), uses a 2048 diffuse, 1024 spec, emmisive and normal map.
I'm fairly happy with the model, feedback is welcome on that, but I'm more in need of texture feedback.
http://matts.omgmonkeylol.com/gly/games/render01.jpg
Modelled/Rendered in 3DS Max. Wireframe, texture map shots and DirectX shots available on request (I have to dash to work now otherwise I'd put them up too).
Thanks!
/edit: quick note, the crystal will be a shader in-game, and the render is not representative of that.
