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qup
06-17-2009, 06:10 AM
Adam Oestergaard is entered in the "Secret Agent" update: View Challenge Page (http://features.cgsociety.org/challenge/secret_agent/view_entries.php?challenger=18054)

Latest Update: Finished Video: finished full length
http://assets.cgsociety.org/challenge/entries/25/18054/18054_1252579514_medium.jpg (http://forums.cgsociety.org/showthread.php?p=6097235#post6097235)

Click here (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=106892) to watch the full length video 1m30s
Click here (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=106894) for the 30 second Trailer

So, all the outside shots are Day for night shots, comped in After effects and Nuke, everything is color corrected using Colorista and Magic bullet, along with some Nuke tools.
motion graphics are all Illustrator to Photoshop to After effects for animation.

qup
06-25-2009, 06:05 AM
okay heres some storyboards :)

http://www.adamoe.com/images/boards.jpg

qup
07-14-2009, 01:51 AM
http://assets.cgsociety.org/challenge/entries/25/18054/18054_1247532659_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18054/18054_1247532659_medium.jpg)

my file size is messed up

qup
08-03-2009, 07:05 PM
http://assets.cgsociety.org/challenge/entries/25/18054/18054_1249322731_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18054/18054_1249322731_medium.jpg)

this is her falling down from 30 floors up, greenscreen and mattepainting with heavy DI

qup
08-03-2009, 07:07 PM
http://assets.cgsociety.org/challenge/entries/25/18054/18054_1249322824_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18054/18054_1249322824_medium.jpg)

opening shot, mattepainting, a 30 second pan up from the ground, shot facing out from a glass elevator on Union Square in San Francisco, tracked in PF track and then turned Day for Night and CG building added, camera is going to go into the window of the building where the character is going to be standing, then jumping through teh window

qup
08-03-2009, 07:07 PM
http://assets.cgsociety.org/challenge/entries/25/18054/18054_1249322862_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18054/18054_1249322862_medium.jpg)

'the kill' ..

thekapow
08-03-2009, 07:45 PM
your project is looking very good, i like the colour grading alot, cant wait to see more, keep it comming :)!

pierzak
08-03-2009, 09:05 PM
Looking interesting allthough I can't see a lot form 3 still frames. How about some moving images :)
Well done.

qup
09-02-2009, 09:34 AM
http://assets.cgsociety.org/challenge/entries/25/18054/18054_1251880488_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18054/18054_1251880488_medium.jpg)

this is 1 frame from the interface sequence i got goin.. gonna be 5 individual shots from 5 different angels.. I'm trying to get some animation tests up but my server is messy sorry folks :-/

qup
09-02-2009, 09:40 AM
http://assets.cgsociety.org/challenge/entries/25/18054/18054_1251880810_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18054/18054_1251880810_medium.jpg)

just like the previous.. different angel.

destruct007
09-02-2009, 05:03 PM
are all those shots done? Looks cool, or at least the still frames look interesting... got any video's to share?

EDIT: yeah I wanted to add you look like a "contender" but no one knows since the updates are sparse and only ever 1 frame. Are you trying to hide your work, save it all for the end? It's looking good, really good, but show more stuff!

I don't understand why you say "& spoiler" in your titles, there's nothing spoiled in that we see very little. The only spoiler, I'm saving in mine is the audio. Lets see your edit, where you're at. Are you using the cgUploader? You said you're servers messed, but you don't host the videos, cgtalk does. Lets see the goods :D

destruct007
09-02-2009, 05:36 PM
http://features.cgsociety.org/challenge/secret_agent/challengeuploader.jar

that's the challenge uploader you can also find it (here) (http://features.cgsociety.org/challenge/secret_agent/submit_entry.php) so you can post video that's hosted by cgtalk. Only thing you have to do is make sure the video file is .FLV formate. After Effects and Premier both can export that formate.

qup
09-02-2009, 07:08 PM
fantastic, thanks, ill try and have some video up later on, at work now so cant really do it here unless i get some time off projects

qup
09-04-2009, 10:31 AM
http://assets.cgsociety.org/challenge/entries/25/18054/18054_1252056688_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18054/18054_1252056688_medium.jpg)

god, i cant cut a 30 second trailer.. its 2 minutes all n all.. do we have to make it 30 seconds?!? anyone?

I still need to add a shot before the first shot, i'm working on a big cityscape skyscraper shot that'll look sweet once its done..

aaaanyways, suggestions are more than welcome...

5 days left.. Crunchtime... doing a filme alone is haaaaard work..

Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=106845)

GerR
09-04-2009, 05:48 PM
Yep, has to be a 30 second trailer. Film alone is hard but well worth the learning experience. :wip:

qup
09-04-2009, 11:38 PM
thank you :)
still wanna get teh last shot done tho

gregmcquay
09-08-2009, 11:12 PM
Looking Good!

qup
09-09-2009, 04:46 AM
thanks, think im gonna have to get the last shot done on my own time, and instead spend the last day focusing on some sound work.. also re-graded it a bit, more up soon.

qup
09-09-2009, 09:47 AM
http://assets.cgsociety.org/challenge/entries/25/18054/18054_1252486077_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18054/18054_1252486077_medium.jpg)

1 day left, been redoign some DI and working on sound so hopefully it'll be ready for tomorrow.. heres the 30 second trailer cut im going with - without sound still.. longer 1:20 version to come.



Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=106877)

michaelangeloart
09-09-2009, 09:55 AM
Your 1st shot can be trimmed at the beginning, don't need the matrix drop, just the run, the dial ups on the mirror can be cut much shorter. The sequence can end with the drain shot like psycho, dissolve into her eye with effects in her eye or have the zoom through of the tentacles be inside her eye going into her brain.

Pyke
09-09-2009, 12:45 PM
Looking wicked! I love that you see her blood smudges on the mirror. :D

pierzak
09-09-2009, 01:09 PM
Looks good. That mirror double click at the end is funny. In the first shot character is very streached at the beginning. looks very wierd. Good overall.

qup
09-09-2009, 06:42 PM
thanks, ill look into that for an edit update later today

qup
09-10-2009, 11:45 AM
http://assets.cgsociety.org/challenge/entries/25/18054/18054_1252579514_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18054/18054_1252579514_medium.jpg)

this is my full length video.. few things i didnt get around to ..


Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=106892)

qup
09-10-2009, 12:04 PM
http://assets.cgsociety.org/challenge/entries/25/18054/18054_1252580689_medium.jpg (http://assets.cgsociety.org/challenge/entries/25/18054/18054_1252580689_medium.jpg)

Software: After Effects,Illustrator,Maya,mental ray,Photoshop

okay this is the 30 second trailer version of the final 1:30 video.

All the outside shots are Day for night shots.. the outdoor sequence is comped in Nuke, Color corrected in Nuke and after effects using Colorista and Magic Bullet.

the indoor shots are all After Effects.

the brain shot is maya and After effects.

all the motion graphics are Illustrator to Photoshop to After effects.



Play Video >> (http://features.cgsociety.org/challenge/secret_agent/player.php?entry_id=106894)

mikebot
09-11-2009, 11:47 PM
Hey, that's sweet! Nice compositing work. It looks really sharp.

qup
09-12-2009, 02:38 AM
thanks :) gonna keep working on it, got some shots i want to finish and make a little more of it.

mikebot
09-12-2009, 03:01 AM
Aha! Well if you're still working on it, my suggestion would be maybe punch up the ending a bit. By that I mean, the music is very strong at the start, but then just gets a little procedural at the end, and then the film fades out. Maybe there's a cool title screen you can display at the end, along with a bit more finality to the music?

GerR
09-12-2009, 04:35 AM
Definitely agree with Mike, the end seems like it cuts in a really weird place, maybe change it around a bit so the music doesn't end in such a strange way.;)

qup
09-12-2009, 06:19 AM
yea, this isnt the 'actual' ending hehe.. look at my storyboards at page one.. i'm gonna shoot another sequence when i get time - I need to find a downtown inside a store location here in San Francisco.. like Macy's or something... that would wrap it up and give it a narrative and turn it into a complete piece..

michaelangeloart
09-13-2009, 10:41 PM
Would it be possible to add some notes on the live action shoot? Was it green screened and what camera and lighting kits you may have used for example. Perhaps some notes on casting and who your actors are. Thanxs!

destruct007
09-14-2009, 04:38 AM
Smart you did the right amount of CG to get it polished to the right level. On the story point, I started chuckling during the long elevator shot. Like even secret agents have to wait for slow elevators. hah. Another thing that was funny is that she misses the first shot. I'm guessing you added that for the bullet hit effect. Funny in the story line of it b/c she just did that super jump drop, ground break but she can't shoot very well. hah, still really cool! Nice work!

qup
09-14-2009, 09:35 AM
Destruct - thanks :) im working on an opening shot now that didnt make the cut, it'll look good once its done, all CG tho so it'll take a whiile..

ill post some breakdowns if i get nominated for anything - since i assume you have to..

Michael - for the live action shoot, the opening shot is Green Screen, as you can probably see,
the following outdoor shots, are all shot on location downtown San Francisco, the actors are just 2 of my friends, theres actually a LOT of work done on the guy because he couldnt act, so when he had to pretend he had to be dead, he was blinking away and breathing and moving he's legs.. lol.. so theres a LOT of roto, also, as you can see on the outdoor shots, they're all completely 2 tone, way i did this was that i roto'ed the characters in both shots (yes, i shoulda just shot those shots on green screen also ) anyways, rotoed the characters in After Effects, exported my mask into Nuke where i fixed up an initial color correction which is something Nuke is EXCELLENT at, tehn i exported teh sequence from Nuke, into After Effects (10 bit tiff) where i did the final color correction using Colorista. the biggest problem with the outdoor sequence, was that because of my .. lack of crew.. the shoot took a while, and so it went from behing 98 degrees sunshine to DARK, so i had to grade every single shot very very carefully to get them to the same level skintones, i will post some before and after shots again, if i get nominated for anything.. i dont know how that actually works haha.. but, most of the shots are Day to night, then 1 or 2 of them are actually natually dark, and as you can imagine, even if you use Keno's and spotlights, teh skintones are going to be significantly different from Night to Day, so.. really the Grade/color correction process was the big time consumer here... it was hard work..

for Equiptment, i used a Panasonic HVX 200 camera, shot 720p, 60 frames pr second and time remapped in After Effects so i had some leadway in my timing.

for Lights, on the outdoor sequence i used 2 spotlights at all time and that was it, couldnt get sufficiant electricity at the locations, the Keno's eat A LOT of power..

for the Toilet sequence, i had 2 Kenos on her and the natual light inside the toilet.

Ummm i have another greenscreen shot coming in the intro sequence, I will post this outside the challenge topic once i get more stuff done.

hope this answered some questions.

Adam

mikebot
09-14-2009, 04:24 PM
haha damn... well I'm even more impressed by your compositing then. Let us know when you post your new stuff.

KOryH
09-14-2009, 04:53 PM
cool stuff.
I like the look of it.
I could totally see this on TV
And more guys from SF!

qup
09-16-2009, 05:08 PM
haha yea theres a tight community up here in the bay area! :P

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