Poroksy
06-17-2009, 06:02 AM
http://i281.photobucket.com/albums/kk218/poroksy/microraptor/walkCycleComp.jpg
hello cgtalkers,
here is my latest demo reel showing some of my latest thoughts on technical solution for character animation. I picked the microraptor as subject because its locomotion would be interesting and it's also a good subject to study feather/fur.
http://vimeo.com/5195931
the key features in this rig includes:
- a interface based on HUD, where you can access most functions of the rig in viewport so that you won't lose your character.
- numerous seamless switching functions, between fk/ik, among spaces, etc.
- a muscle system based on NURBS curve/surface and utility nodes. What I have tried to acheive is an "abstract" muscle system which could be cheap while keeping a good result, for small projects.
Hope you enjoy the reel and let me know if you have any critics/comments on my ideas.
hello cgtalkers,
here is my latest demo reel showing some of my latest thoughts on technical solution for character animation. I picked the microraptor as subject because its locomotion would be interesting and it's also a good subject to study feather/fur.
http://vimeo.com/5195931
the key features in this rig includes:
- a interface based on HUD, where you can access most functions of the rig in viewport so that you won't lose your character.
- numerous seamless switching functions, between fk/ik, among spaces, etc.
- a muscle system based on NURBS curve/surface and utility nodes. What I have tried to acheive is an "abstract" muscle system which could be cheap while keeping a good result, for small projects.
Hope you enjoy the reel and let me know if you have any critics/comments on my ideas.
