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View Full Version : character walkcycle crit please


sbp
07-24-2003, 06:14 AM
Specifically, I'm interested in if the arms seem to loose, and if the legs describe an adequate amount of weight.

Please loop them since I'm trying to keep the files small.

Thanks!

divx 5.05 -
http://www.icecreamhasnobones.org/imagewip/mouse/mouseblast.avi

sorenson 2- http://www.icecreamhasnobones.org/imagewip/mouse/mouseblast.mov

grury
07-24-2003, 11:16 AM
Hey dude, is hard to judge yo walk if you only have the first steps, just take the clip into a video editing program and loop it a few times (i know people can just download it and play as a loop, but I guess most people wont bother doing that)...
As for my critic, the poor guy looks far to stiff.

sbp
07-24-2003, 10:18 PM
Gru, Thanks for the crit, and I'll post more cycles next time. I'm going to try baking some of the expressions and start tweaking again.

Thanks!

nemirc
07-25-2003, 04:03 AM
Media Player looping rocks :D :beer:

As for the critic:
I also think that the character looks stiff, but it also seems that you are not taking the "weight" of the character into consideration. The legs are too separated and it looks like he's going to fall to one side every time he steps (try doing that yourself and you will see that you fall to one side). I think that the feet should fall closer to each other (to keep the balance).

Try to figure out where the center of gravity of the character is and then rethink your walking cycle :thumbsup:

sbp
07-25-2003, 02:47 PM
nemric, I see what you mean. I think I've got a pretty good mental picture for reworking it. Thanks:)

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