Trestkon
07-24-2003, 04:40 AM
This is related to the 3dbuzz 3dsmax course, in which the first project is to construct an office scene out of only primities. To get various eye pleasing shapes, I've been having to overlay multiple primities.
In the following pictures I've just combined some cylinders and boxes to the the desired shape, this leaves visible seams, which I usually fix by applying the smooth modifier, but in this case it seems to have made the edges of the cylinders more pronounced, any way I can fix this?
This is the shape without smoothing, notice the seams, but also notice that the edges of the cyliders are smooth.
http://www.planetdeusex.com/tnm/trestkonstuff/Renders/lampbottomwithoutsmooth.jpg
This is the shape with the smooth modifier applyed, notice that the seams are gone, but the edges of the cylinder have become much less smooth:shrug:
http://www.planetdeusex.com/tnm/trestkonstuff/Renders/lampbottomwithsmooth.jpg
Any help is appreciated, and sorry for the image quality, I wasn't thinking when I shot those:P
In the following pictures I've just combined some cylinders and boxes to the the desired shape, this leaves visible seams, which I usually fix by applying the smooth modifier, but in this case it seems to have made the edges of the cylinders more pronounced, any way I can fix this?
This is the shape without smoothing, notice the seams, but also notice that the edges of the cyliders are smooth.
http://www.planetdeusex.com/tnm/trestkonstuff/Renders/lampbottomwithoutsmooth.jpg
This is the shape with the smooth modifier applyed, notice that the seams are gone, but the edges of the cylinder have become much less smooth:shrug:
http://www.planetdeusex.com/tnm/trestkonstuff/Renders/lampbottomwithsmooth.jpg
Any help is appreciated, and sorry for the image quality, I wasn't thinking when I shot those:P
