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MartinNielsen
06-16-2009, 11:42 AM
Martin Nielsen is entered in the "Secret Agent" update: View Challenge Page (http://features.cgsociety.org/challenge/secret_agent/view_entries.php?challenger=17984)

Latest Update: Final Image: Decloaked
http://assets.cgsociety.org/challenge/entries/24/17984/17984_1249759527_medium.jpg (http://forums.cgsociety.org/showthread.php?p=6033552#post6033552)

MartinNielsen
06-16-2009, 11:43 AM
WUHUUUU!!! Another great challenge! :) Good luck to everyone :)

Neubius
06-16-2009, 12:09 PM
and good luck to you too sir! here we go again! yay
:D

mdavid
06-16-2009, 01:21 PM
Go Martin, go! Good luck with this one!

Thaldir
06-16-2009, 01:34 PM
Here you are! Best of luck, pal!

varma
06-16-2009, 02:42 PM
Hei Martin, and great to see you again, looking forward to see your stuff!
Lykke til!
:thumbsup:

warpv
06-16-2009, 05:23 PM
Nice to see you again, have a concept idea yet?! :deal:

thebest
06-16-2009, 09:17 PM
Hey Mate looking forward to this one .......keep going :wip:

MartinNielsen
06-16-2009, 10:42 PM
http://assets.cgsociety.org/challenge/entries/24/17984/17984_1245188553_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17984/17984_1245188553_medium.jpg)

This concept shows an agent on a mission in a futuristic environment. He has a cloaking suit, so he can get around more easily. Unfortunately the enemies have beam devices on their helicopters, that can neutralize the invisibility effect. Dangerous times for our hero!

MartinNielsen
06-16-2009, 10:45 PM
Neubius, mdavid, Thaldir, varma, warpv, thebest

Thanks to all of you :) Now let's make some art!

redfrog
06-16-2009, 11:03 PM
Cool concept, man!

Best of luck with it!

warpv
06-17-2009, 12:26 AM
I like it, very cool! Can't wait to see how it turns out! :) Best of luck!

MartinNielsen
06-17-2009, 08:28 AM
redfrog and warpv Thanks you two :)

MichaelZHsee
06-17-2009, 08:49 AM
pretty cool and i like the idea:) good luck martin! i look forward to see more of urs

MVDB
06-17-2009, 08:59 AM
nice sketch, Martin!

one thing, maybe mirror the whole sketch and also mirror the agent running off screen, so that you have a nice diagonal line running from upleft towards downright? Just a thought, because I think the character should be running away from those helicopters.. Anyways.. NICE!! Keep going!

gpepper
06-17-2009, 09:06 AM
Cool concept Martin !
The sketch is already great !
All the best for this concept !

RageOfAges
06-17-2009, 09:16 AM
Hey mate. This is a cool idea you have. Sketch looks awesome too. Will wait to see this develop before I crit, though.

-Rage

thebest
06-17-2009, 09:24 AM
nice sketch :beer: ......keep going (this is going to rock) :wip:

OZ
06-17-2009, 10:09 AM
WOW!!! Great scene!!! i like it a lot! :thumbsup:
The idea too is cool. Ill be back to see more!!

Zapan
06-17-2009, 11:18 AM
Hey Martin !

Really really cool scene !
Run for it and best of luck !

cheers ,

-Zapan

MartinNielsen
06-17-2009, 11:44 AM
MichaelZHsee, gpepper, RageOfAges, thebest, OZ, Zapan: Thanks guys :)

MVDB: Cool feedback. I'll try that :)

Btw: Did you guys get the rain connection here? Because of the splashing it was easier for the pilots to spot that something was wrong in the area, and then they turned on the beams... :twisted:

Kerem
06-17-2009, 12:03 PM
Hey Martin! Looks sweet - keep it up! :thumbsup:

aghill
06-17-2009, 02:17 PM
Hey man.

Good to see your entry here! Looking good allready - looking forward to see your progress.:bounce:

-Thomas.

scho81
06-17-2009, 03:12 PM
Hey Martin,

Thanks man, I never ended up looking at the Dominance War results yet but you did a great job in the Steampunk challenge so I'm very sure you'll deliver in this one as well.

Best of luck to you,


Mike

maxspider3000
06-17-2009, 03:24 PM
nice to see you in again Marti :)

great concept, I liked the story ... good luck

nwiz25
06-17-2009, 03:50 PM
really cool work mate! ... there's a lot that can be played with here .. e.g.

> reaction of the cloaking suit with water? ... like sparks of eletricity .. i remember seeing this on predator 2 ... when he jumps down in the alley and hits the puddle ..
> lens flare ( not a strong one ) helicopter searchlight ...
these can be added in the later stages .. see how it works out ;)

cheers mate! n good luck! :thumbsup:

monsitj
06-17-2009, 04:52 PM
cloaking suit is very great idea, wait for your update! good luck

cpt-elektro
06-17-2009, 05:26 PM
hi Martin!

Nice concept. The color scheme is great and this is just the beginning:thumbsup:

i agree with MVDB. His idea would add some depth to the picture and emphasizes the pressure on the agent.

best of luck!

bye e

MartinNielsen
06-17-2009, 08:33 PM
Kerem, aghill, scho81, maxspider3000, monsitj, cpt-elektro Thanks people! :)

nwiz25 Thank you ol' friend. Yeah, the water is a good "sub-plot" to explore :)

MartinNielsen
06-17-2009, 09:15 PM
http://assets.cgsociety.org/challenge/entries/24/17984/17984_1245269738_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17984/17984_1245269738_medium.jpg)

Ok. I mirrored the scene, so our hero now runs away from the hunters. I think it works better, that he now runs up against the wind and rain. He's really in trouble now! Maybe it would be an idea to move the buildins closer forming an alley, he can escape in.

mdavid
06-18-2009, 04:18 AM
It definitely looks better now, I reckon. And since I hadn't already chimed in with my opinion about your concept I'll do so now: I love it!

gpepper
06-18-2009, 08:49 AM
Right ! much better !

Neubius
06-18-2009, 09:34 AM
looking really good mate :)


looks like you've nearly finished ! wow

MartinNielsen
06-18-2009, 02:25 PM
mdavid, gpepper Thanks guys :) I guess, I'm on the right track now.

Neubius Thank you :) I wish, I were...

nwiz25
06-18-2009, 03:07 PM
hey bro!! love the scene now! building up really nice! ... but there is something missing .. like in order to show he has seen by the copters/ cars, he makes a quick run for it! ... sabotaging his special suit ... which is slowly getting visible or damaged due to rain and lights ..? ( pls correct me if that sounded ok or not :p )

so after all that thinking .. i did a little outlining ... as to what could be possible for the story and fx ....

http://i41.photobucket.com/albums/e265/nwiz24/idea.jpg (http://%5BIMG%5Dhttp://i41.photobucket.com/albums/e265/nwiz24/idea.jpg%5B/IMG%5D)

first, as he sees them and makes a run for it ... you can gradually show a speed trail fade off ... point from he was to where 'we' see him now ...
second, rain is affecting his suit as well ... in connection with the speed trail, you can show character trails fade off ... or like cracking in between for visibility ...
third,(final) ... as he runs, you can show puddle splashes appearing till where we see him .. coz he was invisible before, so no splash ..

man! .. hope i made sense :D ... i myself got confused :hmm:


hope this helps ya bro .. i see a lot of potential in this!
bless ya!

c780162
06-18-2009, 03:12 PM
Hey, reminds me of Snake on the bridge at brginning of MGS2 except snake wasnt spotted ;p

Also I do agree with some of the suggestions nwiz25 made especially the water splashing thing. :D

MartinNielsen
06-18-2009, 03:19 PM
Thanks for the feedback, nwiz25 and c780162 :)

The story is, that the spy already has activated his cloaking suit. But because of the rain, the helicopter pilots can spot some splashing in the rain and direct the beam towards him. When that happens, the illuminated area of the suit looses the invisibility. The red color on the suit is a transition effect. The water itself doesn't affect the suit, but he's still physically there.

DarwinsMishap
06-18-2009, 03:46 PM
I really like this concept so far, and the mirrored idea seems to me a preferred one. The color scheme I'm diggin' as well. Can't wait for the next installment!

OZ
06-18-2009, 04:51 PM
Me Too. The flipped version work better... Is more dinamic. GO GO GO GO :wip:

ShogunWarrior
06-18-2009, 06:27 PM
Hey Martin,


Glad to see you in this competition. YOu have a lot of technics and skill here.. Good imagination as well. My suggestion is try to sharpen up the character a little with the advantage of having him or her show some movement as well. Maybe add in some blur motion to the arms and legs and see it it shows it moving. Anyways, i hope this helps, take care for now.

Kirt
06-18-2009, 06:40 PM
I think you have a pretty good idea here. The angle is very dramatic and the setting adds a lot of mystery to the scene.

However, the shape of the runner really confuses me when I look at it. My experience tells me that larger things are closer to me and that when you run your arms and legs swing in opposition to each side. However, in your image, you have both larger appendages dark and behind the figure. Which says that they are both closer to me, on the same side of the body (due mostly to lighting) and therefore swinging in parallel on the same side of the body. :surprised

Also, due to lighting, I can't really tell if the character is running towards me, away for me or perpendicular to my view and off to the right. It hurts my head thinking about it.

MartinNielsen
06-18-2009, 07:31 PM
DarwinsMishap and OZ: Thanks :) This is absolutely the concept I'll go with.

ShogunWarrior and Kirt: Thanks for the feedback :) I agree with all your points. I haven't spent too much time on the spy, since this is just a concept drawing. I plan to do most of the content in 3d.

ShogunWarrior
06-18-2009, 07:47 PM
I think you have a pretty good idea here. The angle is very dramatic and the setting adds a lot of mystery to the scene.

However, the shape of the runner really confuses me when I look at it. My experience tells me that larger things are closer to me and that when you run your arms and legs swing in opposition to each side. However, in your image, you have both larger appendages dark and behind the figure. Which says that they are both closer to me, on the same side of the body (due mostly to lighting) and therefore swinging in parallel on the same side of the body. :surprised

Also, due to lighting, I can't really tell if the character is running towards me, away for me or perpendicular to my view and off to the right. It hurts my head thinking about it.

Yeah, i definetly agree with kirt! Take a look at some thumbnails on olympic runners!! The left arm moves with the right leg, then the right arm moves with the left leg. Its natural like dogs and cats movement as well, nature. If you have both left and left leg movement it looks awkward as if hes doing some time of dance instead of running, lol... good show kirt.

Hamlet-ID
06-18-2009, 07:53 PM
Is a really great job. Excelente concept!

MartinNielsen
06-18-2009, 11:15 PM
ShogunWarrior: Thanks for the feedback. Sounds like I need that fixed :)

Madness-of-Hamlet: Thank you :)

MartinNielsen
06-18-2009, 11:18 PM
http://assets.cgsociety.org/challenge/entries/24/17984/17984_1245363485_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17984/17984_1245363485_medium.jpg)

I started modeling the helicopter. I don't think I need to model the interior. A good reflective tinted glass will cover that up.

MartinNielsen
06-18-2009, 11:19 PM
http://assets.cgsociety.org/challenge/entries/24/17984/17984_1245363557_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17984/17984_1245363557_medium.jpg)

One more render...

rattlesnake
06-18-2009, 11:36 PM
wow youre moving fast man!, i like the idea a lot , and modeling is turning out very cool so far..good luck man ill be following your updates :cool:

Hamlet-ID
06-19-2009, 12:27 AM
nice apache!

nandlaskar
06-19-2009, 04:23 AM
hi buddy. THe concept looks good.
about the composition if u leave space in front of ur subject looking at or in this case running it will make it better I guess.
because what is happening is , there is lot of negative space behind ur subject(the guy running) which makes any composition slightly weak.Just a suggestion.
Or may be u can slightly move the guy running towards the camera so that audience has atleast a glimpse of the subject. again just a suggestion.
Best of luck. will catch up with ur update soon. :cool:

Zapan
06-19-2009, 09:00 AM
Hey Martin !

Flying start , the modeling seems really clean and neat.
Great work , can't wait for more

cheers ,

-Zapan

nfuchs
06-19-2009, 10:22 AM
Nice modeling so far. http://1.1.1.1/bmi/forums.cgsociety.org/images/smilies/thumbsup.gif

MichaelZHsee
06-19-2009, 10:48 AM
u sure are moving fast,the model looks great so far,maybe..i might model out the helicopter as well for my scene:D tho im slow in modeling but we'll see.. keep it going mate,ur progressing well:)

Azkur
06-19-2009, 11:29 AM
nice chopper man looking foward to see more work i really love the apache keep going :)

Neubius
06-19-2009, 12:13 PM
nice model man!

... i could use one of those to get to work ...

MartinNielsen
06-19-2009, 12:57 PM
rattlesnake, Madness-of-Hamlet, Zapan, nfuchs, MichaelZHsee, Azkur, Neubius: Thanks people! Your words really help a lot :)

nandlaskar: Thanks :) I look through your suggestions.

varma
06-19-2009, 06:31 PM
Very nice mix of hard edges against soft surfaces! Obviously, you're in complete control!
Keep going!
:thumbsup:

warpv
06-19-2009, 06:33 PM
Very nice model! Can't wait to see it with the textures! So, what's the next step? Are you texturing the helicopter now, or starting on your agent? Keep us posted!

Hamlet-ID
06-19-2009, 10:40 PM
Yes, I can't wait to see the composition with textures.

snake08
06-20-2009, 01:05 AM
Oh man, you're gonna own my heli.. I.. must.. work.. HARDER lol. Nice work mate, looking good:thumbsup:

mdavid
06-20-2009, 01:19 AM
That's a great looking chopper. You're doing some really cool stuff here. Keep it up

seili
06-20-2009, 05:46 AM
Oo, very cool concept! I definitely like the composition flipped around the way you have it now. Can't wait to see more! :)

MartinNielsen
06-20-2009, 10:08 AM
varma, warpv, Madness-of-Hamlet, snake08, mdavid, seili: Thanks everybody :)

At the moment I work on the last details on the helicopter. Rotors, landing gears etc. I plan to complete it with textures right after. Next thing will be the vehicles in the background, and they won't need that much attention. The big thing will be the spy, because I'm not that trained in character modeling. The last thing will be the environment and effects.

Ferx
06-21-2009, 07:32 AM
Hey Martin,

Cool to see you in a new challenge my ol´ friend :D Really great concept, like a lot the idea. The mood on the image looks awesome, and great chopper model. Good luck and looking forward for more updates. Cheers!! :beer:

MartinNielsen
06-21-2009, 10:55 PM
Ferx Thanks ol' buddy :) Any entry from you this time?

MartinNielsen
06-21-2009, 10:56 PM
http://assets.cgsociety.org/challenge/entries/24/17984/17984_1245621386_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17984/17984_1245621386_medium.jpg)

Almost there... Just a few more details.

Hamlet-ID
06-22-2009, 02:34 AM
Man you have a great talent, it is an amazing and detailed model.

FalyneVarger
06-22-2009, 04:41 AM
This looks awesome so far. I'll be keeping an eye on your thread.

rattlesnake
06-22-2009, 04:56 AM
looking great mate..keep going!!

thebest
06-22-2009, 12:14 PM
looking so sweeetttt !! keep going :arteest:

warpv
06-22-2009, 03:04 PM
The model is looking great! Now. Textures, textures, textures! :D

gpepper
06-22-2009, 03:51 PM
Nice model !

DarwinsMishap
06-22-2009, 05:13 PM
I am really admiring how that chopper has come along-fantastic work on that, by the way! Even my brother (Who's a mechanic on several models in the Army) liked it when I gave him a glimpse.

Can't wait to see more of your work here on this!

FranciscoAlvarezDelgado
06-22-2009, 06:10 PM
Really nice looking helicopter Martin. Great idea too with the vanishing suit and the rain..
What is your approach to the project... are you texturing selected pieces? are you doing 2d post for the fx? are you doing the main guy (spy) as a 3d model or is he going to be a 2d fx... just wondering.
I want to see it all put together... nice job so far

MartinNielsen
06-22-2009, 07:08 PM
Madness-of-Hamlet, FalyneVarger, rattlesnake, thebest, warpv, gpepper: Thank you all so much guys :) It really keeps me going forward with this.

DarwinsMishap: Many thanks for that! :) Actually this is not a precise replica of the Apache. More like a "next-gen" x2 version with more advanced equipment. Remember this is a future concept.

FranciscoAlvarezDelgado: Thanks man :) I plan to do the key elements in 3d with textures: helicopter (of course), spy and vehicles in background. The rest will be a combination of 3d and 2d in Photoshop.

digitalinkmind
06-22-2009, 07:14 PM
Fearless heli...great medeling:) looking foward.

DanielCortes
06-23-2009, 11:33 AM
hey there Martin, your off to a great start, I love were its going, it's probably tough but you can capture some incredible fx of the rain splashing off the agent lighten up by the chopper...theres a lot you can do with this piece. Look forward to your progress, all the best bro :beer:

rasmusW
06-23-2009, 11:50 AM
hey martin!

wow, i really like your idea for this one. chopper is looking great too.
good luck buddy.

i'll keep an eye here (-and cheering).

-r

MartinNielsen
06-24-2009, 08:36 AM
digitalinkmind, live2contage and rasmusW: Thanks guys :)

JHarford
06-24-2009, 10:07 AM
oh yeah, this could be really really cool. Good modeling so far too.

MartinNielsen
06-25-2009, 01:02 AM
Thanks, JHarford :)

MartinNielsen
06-25-2009, 01:06 AM
http://assets.cgsociety.org/challenge/entries/24/17984/17984_1245888378_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17984/17984_1245888378_medium.jpg)

So, I'm done with the last details now, and I'll move on the the unwrapping and texturing. I'll post a high-res version of this image soon.

MartinNielsen
06-25-2009, 01:09 AM
http://www.martin3d.dk/wip/heliwip03_highres.jpg

High-res version as promised :)

warpv
06-25-2009, 02:49 AM
Seriously dude, really cool chopper!!:applause:Now we want to see more! Keep us updated!

melkao
06-25-2009, 04:39 AM
nice modeling....good concept

rattlesnake
06-25-2009, 04:58 AM
Sick!, nicely done !!:applause:

Ferx
06-25-2009, 06:30 AM
Hey Martin,

You are having great fun with the helicpoter :D Totally awesome model ! Cheers my friend! :beer:

thebest
06-25-2009, 06:25 PM
looking very good Martin keep going my friend :arteest:

aghill
06-25-2009, 07:16 PM
Ohh... This time your really serious!? good stuff m8, dont stop dont stop! :)

MartinNielsen
06-25-2009, 09:58 PM
warpv, melkao, rattlesnake, Ferx, thebest and aghill: THANKS GUYS :) Must go on... :wip:

ShogunWarrior
06-25-2009, 11:17 PM
damn martin thats an awesome helicopter. I dont know if you have the time to fill in the colors for the chopper and all the detailing that comes with it. I hope you have time for everything else. my suggestion is to take main focus on the characters then get inspired by the other surroundings afterwards.. I know we have a month and half left but that time goes by quick, glhf...hope to see more results from you take care for now.

Irawan
06-26-2009, 08:26 AM
good work!nice to see you here!

Rivenis
06-29-2009, 04:14 PM
great to see you here again, good luck martin!

ajitmenon
07-01-2009, 07:32 PM
It has an aeon flux kinda feel to it... pretty neat! Looking forward to seeing more WIP

rasmusW
07-02-2009, 08:10 AM
hey martin!

this really is a nice model. great little details. one small crit. i think end of the main proppelar are too soft. i like how you did the tail proppelar more. not sure if it's right though.

-r

MVDB
07-02-2009, 04:05 PM
great looking chopper. very nice modeling.

gpepper
07-03-2009, 11:59 AM
HUUUGGGEEE work !
Great modeling Martin !

MartinNielsen
07-05-2009, 10:53 PM
ShogunWarrior: Thanks :) Actually I don't worry so much about the deadline. My main focus here is to produce some finished content for my 3d portfolio. Believe me I really need this these days!

Irawan, Rivenis, ajitmenon, MVDB, gpepper: Thanks guys :)

rasmusW: Thanks man :) You could be right about that.

MartinNielsen
07-05-2009, 11:01 PM
http://assets.cgsociety.org/challenge/entries/24/17984/17984_1246831300_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17984/17984_1246831300_medium.jpg)

Sorry for the lack of updates from me lately. Some pretty serious issues have emerged, that really need my attention. I'm almost done with the unwrapping, and I did this color test here as well. I think some camouflage patterns could be a cool addition. I don't think I can finish this piece in 3d, so I just concentrate on the models, I can produce.

MartinNielsen
07-05-2009, 11:03 PM
http://www.martin3d.dk/wip/heliwip04_highres.jpg

The high-res version for you people :)

thebest
07-06-2009, 08:42 AM
this is very cool ......keep going :wip:

warpv
07-06-2009, 02:25 PM
I hope all is well with you my friend! As for your entry, I agree, a camo pattern would look really great! Looking forward to the next step! :)

Zapan
07-06-2009, 03:26 PM
Hey Martin !

Wow , that's damn neat and clean !

I don't think I can finish this piece in 3d, so I just concentrate on the models, I can produce.

Ah come on ! plenty on time left , and we want to see the character , just grab a cup of coffee and split the darn cube :)

cheers ,

-Zapan

Rivenis
07-06-2009, 04:35 PM
this concept is so awesome, plus the agnle you've chosen can make it really pop, keep going

MartinNielsen
07-10-2009, 08:46 PM
thebest, warpv, Zapan and Rivenis: Thanks people :)

Ferx
07-10-2009, 09:14 PM
Hey Martin,

Awesome model, like every detail on it, simply great!! Maybe with the camo patterns you can add some dust and scratches to the fuselage, only a comment :) Again, awesome work !! Cheers my friend!! :beer:

thebest
07-15-2009, 01:19 PM
hmmm don`t get sleepy now ........updates :wip: updates :wip: updates :wip:

MartinNielsen
07-15-2009, 01:53 PM
Ferx and thebest: Thanks guys :) I'm so sorry, that I haven't updated so much lately. Things have been pretty hectic these last couple of weeks. Because of the financial crisis, the game company had to close down the production department. So at the moment I'm without a job, damn it :sad: They will try to reestablish the department though, so maybe there's a future there afterall :) Because of this I have to deal with all lot things. But I'll still try to finish this entry, but maybe I'll have to go all 2d with it.

musi
07-15-2009, 03:00 PM
Nice work, Martin :thumbsup:
Looking forward to your progress.

Don't give up hope, Martin, I am sure you will have a new job in no time - you do have some nice things to put in your showreel!

Ferx
07-16-2009, 05:27 AM
Hey Martin,

You are a great artist, don´t worry, is matter of time that you have a new work , and I´m sure that the game company reopens the production departament in a short time. :)

Your work in this challenge is a great pice for your portofalio, come on, finish it !! :D And if is in 2D that would be great!! I Love 2D!! hahahaha :D Cheers my friend!!! :beer: :thumbsup:

MartinNielsen
07-20-2009, 10:29 PM
http://assets.cgsociety.org/challenge/entries/24/17984/17984_1248125384_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17984/17984_1248125384_medium.jpg)

Finally an update! As I wrote before, the last 3 weeks have been very hectic for me. But now I'm on track again with this baby. I'll continue making 3d assets for this entry, until I reach the point, where I have to switch to 2d. Probably the agent and all effects will be made in 2d.

MartinNielsen
07-20-2009, 10:30 PM
musi and Ferx: Thanks for your support :) I truely hope I can find a new job soon, but it's very hard at the moment.

Here's a high-res version of the chopper:

http://www.martin3d.dk/wip/heliwip05_highres.jpg

Irawan
07-20-2009, 10:34 PM
nice to see you back,
the model and texture look awesome,no critic.looking forward for the 2d part.

Ferx
07-20-2009, 10:41 PM
Hey Martin,

Superb model my friend. Fantastic textures!!! Really great my friend!! Cheers!! :beer:

Voidreamer
07-20-2009, 11:39 PM
outstanding model, excellent textures and poly flow
keep energy on 8)

cheers

snake08
07-20-2009, 11:49 PM
OMG AWESOMENESS!:buttrock:

fallenherald
07-20-2009, 11:50 PM
You really stepped up the quality of the helo. Good work!

MartinNielsen
07-21-2009, 12:08 AM
Irawan, Ferx, Voidreamer, snake08 and fallenherald: Thank you so much everybody. I need the support these days :)

Irawan
07-21-2009, 12:13 AM
i give you support,today everybody see what have you done my friend,i tell you your modeling is awesome.i like your idea as well.some input for the secret agent it would be nice if you dont show the silhoute with black color but you make him transfarent with a contour/silhoute with the drop of rain.i hope you can point out what i mean.
cheers.heri

monsitj
07-21-2009, 02:30 PM
omg! your model alone can use to produce great 3d image , or you will use it for blocking and paint over? sorry if i don't read from the start , but anyway , i'm sure it will be awesome:beer:

Neubius
07-21-2009, 02:56 PM
dam man, that's really good!
so... same level of detail for everything else?? woo better get busy ;)

nice work

varma
07-21-2009, 03:42 PM
Now that's a mean mean war machine! Excellent texturing skills!
Would fit nicely in your scene!
I'm sure you will get your job back in no time!
Good luck!

;)

melkao
07-21-2009, 04:33 PM
Nice texturing...is looking great!

yakonusuke
07-21-2009, 06:31 PM
Great chopper! Very well done.

But didn't you put a bit too much effort in a object, that won't be the centre of the image? I mean how do you want to finish the rest in 2,5 weeks? I hope you can do it ;)

I got a suggestion for the scene: Maybe it would be cooler, if the Spy would jump from roof to roof, instead of running along a boring street ( or whatever it will be ). With some obstacles he could take cover behind or a litten door where he could try to get in. Some storytelling :)

Anyways good luck with the rest!

Denicg
07-21-2009, 06:35 PM
I love helicopters and yours looking amazing ;)

MartinNielsen
07-21-2009, 07:10 PM
Irawan: Thanks again :) Your words and feedback helps a lot.

monsitj: Thanks man :) I'll still try to make a 3d scene here, but it won't be a disaster, if I can't make the deadline. I just want some nice 3d for my portfolio :)

Neubius: Thank you :) Same level as always...

varma, Denicg and melkao: Thanks guys :)

yakonusuke: Thank you :) You're absolutely right, that the level of detail is WAY too much here, but I really want some good models for my 3d portfolio. So I just finish, what I can the next 2 weeks. Your roof-idea is quite good.

warpv
07-21-2009, 07:35 PM
Hey Martin, I COMPLETELY understand your situation, I'm in the exact same one! ;) That being said, that is one awesome looking chopper and with those textures, man! It's looking incredible! Good stuff! Best of luck with the rest of your project!

DarwinsMishap
07-21-2009, 08:34 PM
Been gone for some time myself-to go through your thread was a pleasure! Love that chopper, and can't wait to see the piece come together further!! Nicely done on those textures, by the by!

Will the glass remain opaque, or do you have plans to put in figures for the pilot/co-pilot at all? Just curious!

Barrios

Rivenis
07-22-2009, 05:49 PM
great textures

MartinNielsen
07-23-2009, 02:35 AM
http://assets.cgsociety.org/challenge/entries/24/17984/17984_1248312916_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17984/17984_1248312916_medium.jpg)

And then on to the vehicle. I plan to make this a "hero" object as well with details and textures.

MartinNielsen
07-23-2009, 02:41 AM
warpv, DarwinsMishap and Rivenis: Thanks guys :) If I add some pilots, I only do a paintover.

And the high-res version:

http://www.martin3d.dk/wip/vehiWIP01.jpg

Ferx
07-23-2009, 02:48 AM
Hey Martin,

Another superb model!! Looking simply amazing, great design for the truck :D Fantastic work!! Cheers my friend!! :beer:

rashi
07-23-2009, 05:32 PM
hey buddy nice work really cool modeling wish best of luck!

melkao
07-23-2009, 09:09 PM
nice vehicle...tat reminds me one animation short from blur studios called "Rockfish"...is not the same...but that reminds me that vehicle...nice work?


RockFish Video (http://www.youtube.com/watch?v=mA6X7-rvEWQ)

MartinNielsen
07-26-2009, 02:38 AM
http://assets.cgsociety.org/challenge/entries/24/17984/17984_1248572327_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17984/17984_1248572327_medium.jpg)

Almost there... Just a few more details and then textures.

MartinNielsen
07-26-2009, 02:38 AM
Ferx, rashi and melkao: Thanks guys :)

The high-res version:

http://www.martin3d.dk/wip/vehiWIP02.jpg

mdavid
07-27-2009, 01:10 AM
I agree with the others. That's a great looking truck. And the perfect kind of truck for a secret agent scene. Well done! :thumbsup:

MartinNielsen
07-31-2009, 02:09 AM
http://assets.cgsociety.org/challenge/entries/24/17984/17984_1249002564_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17984/17984_1249002564_medium.jpg)

And then the truck is finished. Hmmm... I wonder, what can be done in 9 days...

MartinNielsen
07-31-2009, 02:11 AM
mdavid: Thanks ol' buddy :)

And the high-res version:

http://www.martin3d.dk/wip/vehiWIP03_Highres.jpg

thebest
07-31-2009, 09:55 AM
the texture is looking very cool :cool: keep going mate :beer:

ajitmenon
08-03-2009, 05:58 PM
Looking great! But do hurry up! It would be nice if you could make a comp for the final with all the main characters!

melkao
08-03-2009, 07:12 PM
Nice...like always...but you need to move

MartinNielsen
08-04-2009, 01:02 AM
http://assets.cgsociety.org/challenge/entries/24/17984/17984_1249344158_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17984/17984_1249344158_medium.jpg)

It's gonna be hard to get this done in time, but I give it a try. The story here is, that my agent must stop the convoy with a bazooka, before it crosses the bridge. But the helicopter has spotted him and makes the task extra difficult,

MartinNielsen
08-04-2009, 01:05 AM
thebest, ajitmenon and melkao: Thanks guys. I do my best to finish this :)

The high-res:

http://www.martin3d.dk/wip/finalWIP01.jpg

Ferx
08-04-2009, 02:22 AM
Hey Martin,

The scene looks amazing, really great environment and lighting!! You have some days more, and I´m sure you can finish this cool concept! :D Cheers!! :beer:

rawgon
08-04-2009, 11:51 AM
Yeah man! great environment indeed! nice to see you´re putting it together
hope you hit the final soon, go for it man!

gonçalo

snake08
08-04-2009, 02:53 PM
looking GOOD!:bounce:

jonathanclark
08-05-2009, 04:54 AM
Hey awesome job so far. I'm trying to render mine to the size they want and it's impossible. I was wondering if you had any tips for rendering large format images? I've tried rendering in strips but that doesn't seem to work for me. Any help would be awesome. Thx

MartinNielsen
08-06-2009, 02:43 AM
http://assets.cgsociety.org/challenge/entries/24/17984/17984_1249523020_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17984/17984_1249523020_medium.jpg)

Getting there... I need to finish the agent and the rest of the effects, and I'm done with this.

MartinNielsen
08-06-2009, 02:48 AM
Ferx, rawgon, snake08: Thanks guys :)

jonathanclark: Thank you :) Most times this is a memory issue, and there's a lot of ways to reduce the scene size. I don't have time to go through them here, but I can post some good links later, if you like.

And the hi-res:

http://www.martin3d.dk/wip/finalWIP02.jpg

Zapan
08-06-2009, 04:36 AM
Hey Martin !

Awesome to see you almost done !
The only thing I would change is the chopper position , doesn't feel like it 's following the perspective right , maybe a more facing/up pov will help . Maybe you aren't able to change it right now , if not , forget about it ! Looking great anyway

Looking forward for the post FX :)

cheers ,

-Zapan

nfuchs
08-06-2009, 07:13 AM
Hey, thanks for dropping by!
I'm sorry to see that you changed the original idea. It was more 'secret agent'-ish for me. :cry: Anyway... keep walking! :arteest:

azazel
08-06-2009, 07:23 AM
I too have a problem with the chopper, can't properly place it in the scene - if it's cloder than the trucks, or further away, but bigger... It needs some haze/atmosphere treatment, even a subtle one.

varma
08-06-2009, 12:27 PM
Excellent work Martin, it has a certain action movie feel to it, which is very pleasing!
Glad to see you're about to make it in time!
:)

walrus
08-06-2009, 02:17 PM
This is a great mood and atmosphere, Martin! I feel like the picture has gotten a but confusing since the second to last post: In the previous one, the chopper looked like it was in perspective with the bridge. Now it's so low and at an angle that it feel like it's crashing. And the lighting behind it is so bright (as is the "headlight" in front of it) that, combined with the perspective thing, my overall impression is that the helicopter just got hit by lighting. "How lucky for the agent," I thought, "Now he doesn't have to use his rocket launcher because the lightning took out the copter for him... Oh, wait, did the helicopter get hit by lighting? I can't tell..." But maybe that's juts me. :shrug: I'd suggest either adding a nice explosion to make it clear that the lightning hit, or perhaps change the perspective and tone down the lightning bolt to make the scene more clear...
Good luck! :thumbsup:

MartinNielsen
08-06-2009, 07:35 PM
Zapan: Thanks :) I think you're right about the perspective, and I'll look into it.

nfuchs: Thanks for the support :) I don't think, that I've changed that much. The agent will still have a cloaking suit, that's being jammed by the helicopter. And in this story the agent actually has a goal (the trucks).

azazel: Thanks :) I see your point now.

varma: Thank you :)

walrus: Thank you for the feedback :) The idea is, that the lightning strikes very close to the helicopter, but not hits it. I think, I just move it away from the chopper.

spottyspotty
08-06-2009, 08:37 PM
I really like the atmosphere of your artwork, it suits the secret agents' style so much! :applause: Amazing!

Ferx
08-06-2009, 08:46 PM
Hey Martin ,

Looking really great, cool environment and mood! :D
Many comments about the helicopter issue, and I agree with that comments :D) but I know is difficult to no show all the hours of work on a model :) I like your previous composition, without ray lightings and think you will go for that composition, only a silly thought dont listen to me. Great work! Cheers my friend!! :beer:

MartinNielsen
08-07-2009, 01:39 AM
http://assets.cgsociety.org/challenge/entries/24/17984/17984_1249605587_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17984/17984_1249605587_medium.jpg)

Almost there... I think this composition works better now. I still need to paint some more effects, and fix the last agent effects.

MartinNielsen
08-07-2009, 01:43 AM
spottyspotty: Thank you :)

Ferx: Thanks buddy :) I think I'm happy with the composition now.

Hi-res as always:

http://www.martin3d.dk/wip/finalWIP03.jpg

authentic
08-07-2009, 08:48 AM
nice mood on your picture. I find the lightning on the right gives too much focus on a "unused" part of the picture, maybe remove it and move your agent more to the right (if it doesn't make it weird with the road sign).

I like the idea of the rain revealing him.

Irawan
08-07-2009, 09:09 AM
nice mood on your picture. I find the lightning on the right gives too much focus on a "unused" part of the picture, maybe remove it and move your agent more to the right (if it doesn't make it weird with the road sign).

I like the idea of the rain revealing him.

agree!
and the back side from the agent doesnt need light effect.
only the fron part is enough.
cheers.heri

Pencracker
08-07-2009, 01:39 PM
Increasingly! :thumbsup:

MartinNielsen
08-08-2009, 01:01 AM
http://assets.cgsociety.org/challenge/entries/24/17984/17984_1249689688_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17984/17984_1249689688_medium.jpg)

Getting very close now.

MartinNielsen
08-08-2009, 01:02 AM
authentic: Thanks :) Fixed lightning :thumbsup:

Irawan: Thank you :) Fixed agent light :thumbsup:

Pencracker: Thanks man :)

And always the high-res:

http://www.martin3d.dk/wip/finalWIP04.jpg

thebest
08-08-2009, 05:52 AM
come on friend ....hurry up I want to see the final image uploaded any time now ........you are doing great I like it alot so far .........( new bg on the way :beer: )

Irawan
08-08-2009, 08:04 AM
it look way better now the secret agent.

did you see my image/thread already?

ChaseStone
08-08-2009, 09:16 AM
This is really coming along. I'm not sure if youre planning on adding this (you probably are) but It would be nice to see some water/mist getting kicked up from the force of the rotors, right now the chopper doesn't quite look like it belongs and i think painting in just a little bit of that would really bring it together.

something like this but you know not as much
http://www.timesonline.co.uk/multimedia/archive/00322/SMG27WAR---11_04_20_322697a.jpg

MartinNielsen
08-08-2009, 08:23 PM
http://assets.cgsociety.org/challenge/entries/24/17984/17984_1249759416_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17984/17984_1249759416_medium.jpg)

Software: Maya,mental ray,Mudbox,Photoshop

This image shows an agent on a mission, where he must stop a military project at all costs. More specific he must stop a convoy of trucks transporting a new nuclear technology. He has a cloaking suit, so he can get around more easily. Unfortunately the convoy has a helicopter as protection with a beam weapon, that can neutralize the invisibility effect. Dangerous times for the agent!

MartinNielsen
08-08-2009, 08:25 PM
http://assets.cgsociety.org/challenge/entries/24/17984/17984_1249759527_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17984/17984_1249759527_medium.jpg)

This image shows an agent on a mission, where he must stop a military project at all costs. More specific he must stop a convoy of trucks transporting a new nuclear technology. He has a cloaking suit, so he can get around more easily. Unfortunately the convoy has a helicopter as protection with a beam weapon, that can neutralize the invisibility effect. Dangerous times for the agent!

MartinNielsen
08-08-2009, 08:30 PM
Hmmmm... No image? :shrug:Well, here's my own upload. I hope it's just a temporary problem.

http://www.martin3d.dk/wip/final_LowRes.jpg

yakonusuke
08-08-2009, 10:09 PM
Hehe good idea with the invisibility suite... saves time ; )
You definitely could have achieved more with more time, however you've done a good job. The models are great.
Congrats and good luck with the rest, Martin!

MartinNielsen
08-08-2009, 10:26 PM
Thank you, yakonusuke :) Yes, this is not a price winner for sure. My main focus was to make some complete models. But I can live with this result :)

Kerem
08-08-2009, 10:49 PM
Beautiful work mate! Best of luck!

fallenherald
08-09-2009, 04:22 AM
Hey Martin, the cloaking effect on the character is great! Best of luck!

thebest
08-09-2009, 08:55 AM
wow very cool I like the effects ...rain ...thunder .....and how rain reacts with the agent they all rock ........congrats mate and good luck with the judging :beer:

Randis
08-09-2009, 11:05 AM
cool idea for the image! I also like the way you painted the rain!

cheers and good luck!

Zapan
08-09-2009, 12:11 PM
Congratulations Martin !

I'm very glad you made it in time.
I've been through your personnal issues , and you made an excellent work despite of all that.

Wish you all the best luck for the rest ! :)

cheers ,

-Zapan

MikeTheHunter
08-09-2009, 12:18 PM
I second what others said - great work :) Best of luck

MartinNielsen
08-09-2009, 12:36 PM
Kerem, fallenherald, thebest, Randis, Zapan and MikeTheHunter: Thanks everybody :) :beer:
Yes, for those of you that have followed this thread know, that this summer haven't been the best time of my life. But these challenges are always a great opportunity for me to produce something new for my portfolio. I would like to thank you all for the support and feedback :)

chilombiano
08-09-2009, 12:45 PM
hey martin. that final version without the back lines of the character makes it much better! .
well done and good luck

diissar
08-09-2009, 02:22 PM
cool!you did a good job!
good luck :applause:

walrus
08-09-2009, 02:53 PM
Neat painting, Martin - I like the final layout of all the elements: Harmonious. They've gelled since I last had time to pop my head in here. Congrats on a nice piece and good luck! :thumbsup:

MartinNielsen
08-09-2009, 03:16 PM
chilombiano, diissar and walrus: Many thanks guys :beer:

indus80
08-09-2009, 03:59 PM
simple, strong, nice rendering!:) cheers!

Marat-Ars
08-09-2009, 04:01 PM
Hi, Martin! Very cool idea! Clear Rendering and always atmosphere! GL! :thumbsup:

Ferx
08-09-2009, 06:11 PM
Hey Martin,

Congrats on your great finale my friend :D
Love the environment and rainy mood on the concept, really cool. You achived a great composition for sure! All the best my ol´friend and yes.... time for the tequila!! yeaaa!! Cheers!! :beer:

MartinNielsen
08-09-2009, 07:27 PM
indus80, Marat-Ars and Ferx: Thanks people :beer:

ajitmenon
08-10-2009, 04:55 AM
Nice finish! I like the ideas you came up with in the last week! And good to know you managed to render it out in full too!
Great job and here's to the next challenge!

Renderspud
08-10-2009, 05:09 AM
Man! The rain and atmosphere in this are awesome. I love the rain texture on the road and how the moisture is splattering off the signs and objects. Lots of fun! Congrats!:thumbsup:

Neubius
08-10-2009, 09:49 AM
nice finish man, great piece, love your texturing.

maykrender
08-10-2009, 11:15 AM
I would like to see this man with some kind of "predator camouflage", but anyway it works. Congratulations and good luck.

MartinNielsen
08-10-2009, 12:52 PM
ajitmenon, Renderspud, Neubius and maykrender: Thanks guys :) I'm not quite happy with the agent effect, but time didn't allow me to work on it no more :shrug:

aghill
08-10-2009, 01:42 PM
Hey man. Pretty good! I really like your models, and the final picture reads very well. Maybe the environments is a little bit "empty", but man - time is killer! Good job anyways! Good luck!:beer:

jonathanclark
08-10-2009, 04:19 PM
Good to see YOU made it. Nice end result. Love your rain effects.

DarwinsMishap
08-10-2009, 05:11 PM
The end result of all of your hard work is a fantastic piece of artwork! The idea behind this piece was always something I really liked, and watching how you put it together was great. There never seems to be enough time, ever, to finish or polish off something the way we 'see' it in our heads-I had the same issue on my entry.

Great work, good luck! :beer:

MartinNielsen
08-10-2009, 05:41 PM
aghill, jonathanclark and DarwinsMishap: Thanks to all you great people :) Believe me, I had some crazy visions of this agent, that could be so cool to work with in 3d. Especially with shaders and compositing etc. But time only allowed me to this.

Rivenis
08-10-2009, 06:08 PM
congrats on finishing, great final!

ChaseStone
08-10-2009, 06:52 PM
It came out really cool man, congratulations on finishing on time

warpv
08-10-2009, 09:48 PM
Wow, you made it in time! Awesome looking image! :D I love all the water and rain, looks great! Best of luck with the voting! See you around!

MartinNielsen
08-10-2009, 10:22 PM
Rivenis, ChaseStone and warpv: Thanks my friends :)

na
08-13-2009, 12:38 AM
Great idea! Good luck with your entry :)

MartinNielsen
08-13-2009, 07:22 PM
Thank you, Pearlyking :)

mdavid
08-14-2009, 01:45 AM
Once again, I'm coming in really late, but I wanted to add a bit of cheering from Sydney. Like the others have said, it's a superb image that grabs attention, tells a story, and perfectly fits the challenge theme. Your modeling and tex have been fantastic and the whole idea and comp are strong too. Congratulations on finishing and good luck with everything

snake08
08-14-2009, 01:52 AM
Man I gotta say JOB WELL DONE:bowdown:, really badass.. and that suit.... SICK!

My apologies for the late comment

Cheers

MartinNielsen
08-14-2009, 11:44 AM
mdavid and snake08: Thanks you two :)

DanielCortes
08-16-2009, 02:38 AM
well Martin there isnt much I can say that others havnt said already. but I just wanted to drop by and say that I enjoy watching your progress throwout the comp. once again youve accomplished a great piece. Take care bro, all the best.

mic
08-16-2009, 07:35 AM
Congrats on finishing!! :applause::applause::applause: Looks great!!! Good luck!!

gpepper
08-16-2009, 10:58 AM
Nice one ! You did a great job Martin ! Good luck !

MartinNielsen
08-16-2009, 12:40 PM
live2contage, mic and gpepper: Many thank to all of you :beer:

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