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websdas
06-16-2009, 02:49 AM
Hello, everybody, i got a "goalUV" problems and wanna to find help here.

My problem is how can i determine the min. and max value of goalU and goalV when i apply the goal of particle on polygon objs.
When i apply the goal of particle on nurb, i can check the min. and max. value easily, but how can i find these values for polygon geometry, especially these polygon is a combined geometry?

For my case, i would like to goal the emitted particles to a combined polygon geometry (e.g. the shape of the geometry is just a name of somebody), and i would like those letter shape geometries are totally covered by the particles, any ideas from everybody?
Please help, thanks a lot!!!

Aikiman
06-16-2009, 04:18 AM
remap the UVs using the UV editor.

websdas
06-16-2009, 04:35 AM
did you mean that the goalUV's value is matched with the UV value in UV editor?

Aikiman
06-16-2009, 04:41 AM
that is right.

mahigitam
09-16-2009, 06:25 AM
hi guys,

am sorry i dnt how to remap the uv's of polygons using uv editor..

cud u plz tel me step by step on how to make particles goal onto the poly text surface

thank u verymuch

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09-16-2009, 06:25 AM
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