View Full Version : Secret Agent Entry: J. Barrios
DarwinsMishap 06-15-2009, 08:38 PM J. Barrios is entered in the "Secret Agent" update: View Challenge Page (http://features.cgsociety.org/challenge/secret_agent/view_entries.php?challenger=17943)
Latest Update: Final Image: Not Every Good Guy Wins
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249693937_medium.jpg (http://forums.cgsociety.org/showthread.php?p=6032209#post6032209)
|
|
DarwinsMishap
06-17-2009, 10:38 AM
*EDIT FOR DUPLICATON
DarwinsMishap
06-17-2009, 08:42 PM
So, for now, I have my photo references: James Iha from Smashing Pumpkins-photo references for the facial morph (who the photographer was/is and where the original photo was listed I cannot seem to find since I lost the information during my reformatting of the hard drive not long ago.) I’ll be attempting found on blamonet.com. The Yakuza Papers Collection cover with Hirono Shozo for a few ideas I have in mind, but may not actually use. That is a ‘just in case’ photo reference. Released by Home Vision Entertainment in 2004 as a complete boxed set of the series. The important piece is the hallway, which is a model made by Dan Wade for cgsociety's Lighting Challenge #8 which I hope to figure out how to take apart and shade/light the way I have in mind. I am wanting a more abandoned, ruined feel to the textures-I've already played with it in Carrara 6 Pro, we'll see how that progresses.
I have my initial sketch-but could not get my scanner to 'talk' to my computer. After the reinstall of everything...I now can get the scanner/printer to PRINT (Which it refused to do for two freakin' years) but not scan (Which was the ONLY Thing it would do for that time period.). Needless to say, I was torn between amusement and frustration this morning.
When I get to Kinko's, I upload the sketch(s). I say sketch(s) because after uploading the previous conceptual idea, I thought of an alternative; outdoors. I will upload those photos as well for more of my inspiration. I haven't decided which way I'll go-but I do know if I go outdoors/eastern, I'll be making my props (but not the figure model) from scratch. Which I've never done before this challenge. If that is the way I go, I will repost my concept sketch as required.
The main figure I am going to morph from D3 from daz3d.com from the ground up. Morphs and any tweaking in Studio and Carrara, textures/bump/spec from PS7. My ‘Secret Agent Bad Guy' is one of the Yamaguchi-gumi, though I don't know if I'll be doing the ink work, since the figure will be wearing a suit (from daz3d.com as well)-for which the textures I will be doing from scratch as well. The weapon he'll be carrying-possibly-will be the freebie Krueger from daz3d.com for their Dystopia series. One of his hands I am going to attempt to make android-like(Gadget!), along the lines of Aery Soul's Skorpio Rising-again from dazed.com. If I cannot seem to get a handle on the modeling, I will find a way to make the one that is available in that set reworked into my version.
Of course there will be a dead body (The 'Good Guy Secret Agent') on the floor, bullet holes everywhere, a hint of smoke in the hair...and my Yakuza lighting up as he departs the area, eyes fixed on the viewer.
Though until I can get my sketches in and more of my reference photos-that is all I am going to post for now. Good luck everyone!
mrpeace
06-18-2009, 11:35 AM
Wow....incredible visualization here... Love to see this one coming through...Keep it up! :applause:
DarwinsMishap
06-18-2009, 03:28 PM
Wow....incredible visualization here... Love to see this one coming through...Keep it up! :applause:
Thank you so much! I re-worked the sketch while at work...It seems I keep changing my mind. :)
ShogunWarrior
06-18-2009, 07:10 PM
very spooky something you see in a haunted house with ghosts and goblins.. its creepy looking.. Can't wait to see your characters play out in this scene, take care for now.
platernity
06-18-2009, 07:52 PM
You are right Gary Tonge's work has a nice light for a secret agent scene !
Want to see more :beer:
DarwinsMishap
06-18-2009, 11:04 PM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1245362634_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1245362634_medium.jpg)
A quick sketch with a marker, a pencil and a pen on a transparency paper-five minutes. Just to get the idea down.
flyhigh
06-19-2009, 07:38 AM
Ah Yeah! This has the potential to turn into an AWSOME / MOODY piece of work!
DarwinsMishap
06-20-2009, 12:29 AM
Since the concept pictures I got rid of due to my not understanding the entry process...here is the direct link to the references I am using.
http://i158.photobucket.com/albums/t98/WiggingOut/17943_1245231484_medium.jpg
Here is the first rendering of the hallway. I am working with lighting only-no textures or models other than the scene itself. I am going for a night scene with what can hopefully pass as a street light at the side of the building and moonlight through the main window. So far, it's way too dark and the spotlight I am going to have to shift downwards a bit or move it so that the landing can be seen a bit better. It's a base render-no raytrace or anything fancy-just the lighting and a simple effect.
http://i158.photobucket.com/albums/t98/WiggingOut/Blue.jpg
DarwinsMishap
06-20-2009, 01:25 PM
Changed the viewpoint a bit, added a second streetlight and changed the angle of the first so that (eventually) the body on the landing will be seen, as well as shifted the gel filter on the moonlight for a more 'textured' look. I know it's dark for now-there will be 2 more lights added, but not at this point. The main idea is to get the 'feel' of the moment with the lighting that is there, which is where I want it to be at the moment.
http://i158.photobucket.com/albums/t98/WiggingOut/Blue3.jpg
DarwinsMishap
06-24-2009, 05:47 PM
Any thoughts? XD Hopefully by Friday I'll have the updated WIP to post-There was a electricity outage and I unfortunately lost the render in processing, and the file when I re-uploaded it into Carrara gave me a message that it was pretty much useless. So...I am going to start from the beginning (not a big deal at this point, at least). At least I kept notes so the setting up won't take that much time.
I've definitely been inspired by all the artists in this challenge! Great WIP's everyone!
Barrios
tyleen
06-24-2009, 07:40 PM
Oh yeah i like the reference photo you have for this hallway seen. It fits the mood really well expecially the color pallete and lighting.
Speaking of the colors. so are you going to have a blue theme then the cigarette/cigar have a orange glow to his face and hands and close area. that would be nice.
DarwinsMishap
06-24-2009, 08:34 PM
Oh yeah i like the reference photo you have for this hallway seen. It fits the mood really well expecially the color pallete and lighting.
Speaking of the colors. so are you going to have a blue theme then the cigarette/cigar have a orange glow to his face and hands and close area. that would be nice.
I'm going to have him lighting a cigar/cigarette, yes. I did a render awhile back trying to see about lighting features in a dark room with just the burning tip-and after trying it out in front of a mirror I found there wasn't enough light to see features. So, lighting the smoke is going to have to be the way to go. :) I am adding another streetlight at the other side of the building as well so the view will have a better view of the landing and what will be on there.
Thanks, Tyleen, for your imput!
tyleen
06-24-2009, 10:26 PM
Yeah haveing that light in the back would be good cause as good as it will be to see him with the cigarette, kinda need the stuff in the back too =P
im looking forward to seeing more progress!
DarwinsMishap
06-25-2009, 06:39 PM
You'll see soon-I have the poor computer rendering as of five thirty this morning with the added two lights and a base figure for reference for my Yakuza that will be in later. As always-lighting first, then everything else! Hopefully the update will be uploaded here tonight, if not tomorrow morning.
DarwinsMishap
06-26-2009, 01:05 AM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1245974735_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1245974735_medium.jpg)
I added another street light, a base figure and a light where the cigar *will* be. The light where the lighter is going to be is going to have to be re-done. I miscalculated the settings on that, and we see the results. So far, however, I like the lighting in the background at least and the placement of the "Bad Guy" in the scene.
I will post again when I get the lighter light correct.
luminoustooth
06-26-2009, 10:09 AM
i love the way you've added and are working with the darker light.
Good luck!
DarwinsMishap
06-26-2009, 10:45 AM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1246009555_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1246009555_medium.jpg)
Thank you, Luminous!
I yanked out the gel I had used for the lighter's light and upped the brightness a bit. I also added in planes for the glass in all three windows (lost my glow effect in doing so) with a harsh bump and a slight color to simulate old glass. There is a shader on the walls now as well, the first layer to resemble old, flaked paint.
I plan on lessoning the lighter's light brightness again, as well as lesson the range of the light itself to pull back the effect.
Though it was nice to be able to SEE the rest of the room, that's not the effect I was going for. I want that dark effect!
Barrios
DarwinsMishap
06-26-2009, 01:40 PM
Hm. Looking at the difference between the two stills on a different monitor makes me think.... wonder if I should keep the extra light in the scene?
I definitely need to reconfigure my monitor. I see more of the scene on it than the other two monitors I've been to since.
Hm. Anyway-I'm rendering another still with the changes now. Guess I'll see once I've posted that up and double checked via alternate monitors.
Barrios
DarwinsMishap
06-26-2009, 11:30 PM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1246055434_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1246055434_medium.jpg)
Worked the changes, I like this lighting better. We can still see the background, yet it is more believable in the foreground with the model.
On to getting the correct Yakuza into the scene!
tyleen
06-27-2009, 01:25 AM
wow i love the contrast lighting in this. The blue against the orange. those are always my favorite complimentary colors. and i love where all the light falls on his body, and i think my favorite part is his toes. Its just barelly lit by the light but you can see them and its nice to have something down there too cause you dont want this all to be too focused on the top of the page.
DarwinsMishap
06-27-2009, 01:26 PM
wow i love the contrast lighting in this. The blue against the orange. those are always my favorite complimentary colors. and i love where all the light falls on his body, and i think my favorite part is his toes. Its just barelly lit by the light but you can see them and its nice to have something down there too cause you dont want this all to be too focused on the top of the page.
Thank you, Tyleen.
I had hoped that with the change some of that highlight would remain just for that purpose. I'm glad it did. Gives more of a feeling of depth, in my opinion.
DarwinsMishap
06-27-2009, 05:15 PM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1246119346_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1246119346_medium.jpg)
I've added my Yakuza-
D3 from Daz base model, with the dial morphs worked for the facial morphing I wanted via the reference photo. I may still tweak those in the Carrara program further-not sure yet. The skin texture is not the finalized version, of course. I haven't removed the base texture either-hence the 'blocks' over each eyebrow. I haven't done the eyelashes either yet..just working on the displacements on the skin of the face (in the submitted piece you can see the unrendered 'painting' under the other eye.).
I've started modeling the hair with a skull cap that came with the Carrara 6 Pro package-this is my first attempt at modeling -anything-, and I choose hair. Base color so far, and there's a lot of work to do with the shape and shaders.
The suit, and cigar came from the Daz site as well; those are not textured by me-yet. The lighter is a free object-credits for such will be included in the final image of course. The shaders on that are done by me in Carrara.
I've added more shaders to the background scene, as well as started painting in the displacement maps along the floor, some of the wood, and the brass piece at the floor-level rail support. The dry paint on the wall now sports scratching via displacement painting as well.
DarwinsMishap
06-28-2009, 01:33 PM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1246192423_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1246192423_medium.jpg)
Well, the hair idea didn't work as well as I had planned. It rendered (What of it I allowed to render-twenty four hours for 9% to be done was too long-and that was with minimal settings.) transparent for the most part, and way too blocky.
I'm going to start from scratch on that. Out of the all the texture/displacements I had put on the walls-only one got to be rendered prior to my cancelling.
I'm adding the clippings of the two examples for this WIP installment. Why just add the ideas that work? I'll add the ideas that didn't, too.
Barrios
DarwinsMishap
06-30-2009, 01:56 PM
Well, after viewing this on another computer-I've updated my monitor at home as well. :)
Though I removed the hair (To start from scratch, of course) added more textures to the walls and supports, as well as the flooring and stairs-I have no WIP to post.
We lost power for three hours whilst I was at work, and not only the render was lost but the entire file was corrupted. All the polygons have been dessamated from the forms; somehow I've ended up with a broken and shattered figure that looks like he's been blown apart at the seams.
So.
Again-back to the drawing board.
DarwinsMishap
07-03-2009, 03:05 PM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1246629933_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1246629933_medium.jpg)
I've started modeling the robotic hand on my Yakuza using primitive shapes in Carrara 6 Pro.
So far, this is the base model; and I had an idea of possibly doing a second version, but of an organic "Elemental" sort of hand to him.
Who said gadgets had to be mechanical, why not elemental-like fire, lava, something?
I'll see.
So far, the palm and ball joints of the robotic hand have been put together, with the start of the threading on the ball joints for movement's sake.
DarwinsMishap
07-03-2009, 03:24 PM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1246631077_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1246631077_medium.jpg)
An idea of the organic hand materia using the meta balls option in Carrara. I am thinking of the possibility of using a multi-layered shader set for a lava-like base, with flames of course rising off of the fingers. A good way to light any ol' cigar, in my opinion!
DarwinsMishap
07-05-2009, 03:09 AM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1246759750_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1246759750_medium.jpg)
Started the process on the hair. I went from a long style, to a more modernized/funky cut (it caused less of a headache, to be honest! ).
DarwinsMishap
07-05-2009, 01:57 PM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1246798650_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1246798650_medium.jpg)
Different pose on the Yakuza, as well as skin. It was redone due to the original having something wrong with the import, and I couldn't remove the blocks over his eyebrows, nor fix the trans of the eyelashes-so he was started over completely. Morphs and all.
The hair is the same as the previous post, though I don't know what happened with how it rendered. I don't know why it's showing up so transparent here, and not in the test rendering.....I had a thought-just now-.
I did try an experiement awhile back with the hair option in Carrara and gels used with the lighting-I'm going to go look to see if I had the same issue on those renders.
The lighting, as well, somehow ended up different than what had been saved days ago...I'm wondering if the power outage that had something to do with it? I don't know.
I have to go back to a previous save and see the differences in the lights-or save that file with just those, delete the ones I have in this, and import those into it.
Just ... *sigh*
DarwinsMishap
07-07-2009, 11:09 AM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1246961375_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1246961375_medium.jpg)
Fixed the hair issue-it was the gel used in the spotlight for the effect that had it become transparent, so that is now gone.
I added basic clothing here and a shader for the leather and steel for the pants over the textures already in place. I will be adding procedural shaders and sss to the skin tone soon.
The weapon will be put into place soon, as well as the body on the landing and all that goes with it in a few layers of renders before I start the matte painting postwork for the entire thing.
The organic 'gadget' of his hand/arm (Lava-like in appearance) I hope to have bleed out into some sort of circuitry along the upper portion of the bicep/shoulder area to connect organic with inorganic gadgetry. Technology producing elemental 'powers' in a way.
Barrios
DarwinsMishap
07-22-2009, 12:12 AM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1248217937_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1248217937_medium.jpg)
One weapon added, found one rogue light that I'd missed during my prior render-it's been deleted. I've added one directional lighting for the overhead fixture, and added small pin lights around the bent arm since I decided to use the 'gadget' as circuitry making elemental proporties possible.
The jeans have been changed via shaders, as well as the cigar prop. I changed the blade/handle via different layers of shaders though it's difficult to tell in this particular lighting. :)
This is the test render before I start the trio layers for the matte painting. The next image will be the merging of the three layers prior to the painting process-so it may be awhile before my next WIP submission.
I just hope I finish by the deadline for my first challenge. XD
evanescentdevil
07-23-2009, 12:34 PM
Hey, Nice Work, I Think Adding More Light Will Be Better, Thanks For Posting Me, I Was Missing Encouragement, I Thought That No One Would . HAHAHA
DarwinsMishap
07-23-2009, 01:49 PM
Hey, Nice Work, I Think Adding More Light Will Be Better, Thanks For Posting Me, I Was Missing Encouragement, I Thought That No One Would . HAHAHA
:thumbsup: Thank you!
I was thinking the same thing, actually. Great minds, right? :) The next three renders of him will have gamma correcting set to 2; that may have it lit a bit better without actually having to add more lights-
If not, I'll definitely look into your suggestion!!
Then..it'll be the 'good guy's' body to put on the landing behind my Yakuza. XD!
Then..painting! Whoo...so much to do, so little time.
Neubius
07-24-2009, 08:55 AM
looking great mate. i think it may need brightening up in places, but really keen to see more in :)
DarwinsMishap
07-24-2009, 03:46 PM
looking great mate. i think it may need brightening up in places, but really keen to see more in :)
Thanks so much, man! :D I was thinking the same-with the gamma correction during the rendering so much more is showing up now than in the last WIP...
But it's taken 3 days now to render. I need two layers of the Yakuza with the finished lighting and render stats up to printing quality and another for the 'good guy' in the background (that's not in yet, either). I may end up with only five, six days to do the matte painting-if I'm lucky. XD
Eh, it wouldn't be a challenge if it was going to be easy! :twisted:
Barrios
DarwinsMishap
07-26-2009, 06:52 PM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1248630775_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1248630775_medium.jpg)
I did some gamma correction during the render to see if it would lighten up the piece rather than add more lighting- Trying to save rendering time.
This is the first of two/three final renders that will be spliced together and then matte painted over in PS7. Though with the four day rendering process, I may keep to two renders so I have more than a day to do the painting.
This shows the texture/shading work in the pants really well. I will have to save that for later use.
I really, really need to upgrade my poor computer. XD
DarwinsMishap
07-27-2009, 03:32 PM
I've made the decision to cut the renders to two; this morning I started the second with the partial shading of the Yakuza's arms for the organic gadgetry, removed one light for that shading and inserted the 'good agent' in a different position than originally planned. She will be propped atop of the stairs at the landing, with her weapon a few steps below her. :)
We'll see how this works. Hopefully it won't take another four/five days to find out. When the rendering is done, I will post the side by side of both and the first blending of the two before the series matte painting begins.
Thank you to everyone that has stopped by, and another to those that have commented/critiqued. I greatly appreciate both.
Barrios
Neubius
07-28-2009, 08:46 AM
ah :) much brighter, like it.
will you be working it up photoshop, is will it all be modelling ?
nice :)
DarwinsMishap
07-28-2009, 11:26 AM
ah :) much brighter, like it.
will you be working it up photoshop, is will it all be modelling ?
nice :)
Thanks!!
I have the 'good guy' secret agent in-so the rest will be working the layers together (darker into lighter for that added pop of shadows and such) and photoshop painting the rest-depth of textures, the little details, overpainting several aspects of the 'bad guy' himself.
From here on in-it's aaaaaaaaaall photoshop! XD
DarwinsMishap
07-29-2009, 10:35 AM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1248860156_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1248860156_medium.jpg)
Starting the process of adding textures in Photoshop 7. The first set of textures are going to be coming from free stock photos of various decaying walls-the more intricate work will be painted in after I lay the base down.
Ten days, and counting.
DarwinsMishap
07-29-2009, 11:14 AM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1248862488_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1248862488_medium.jpg)
More layers (Two more, in fact) of adding in different types of textures and a hint of the 'good guy' in the background.
Just now noticed two hours later the extra 'bits' of texture I forgot to erase on this-good thing it's still in WIP mode! XD
DarwinsMishap
07-29-2009, 10:53 PM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1248904427_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1248904427_medium.jpg)
Three layers for each wall with the beginnings of painting over certain areas for added detail.
DarwinsMishap
07-31-2009, 01:58 AM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249001876_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249001876_medium.jpg)
Started the integration between the two renders during the texturing/painting and found two brand new problems that will have to be fixed. *Sigh*
Started to sketch in the circuitry that decorates both arms with an idea of a glow factor-none of them are done in perspective just yet. Just getting an idea of placement so far.
Started the floor texturing as well.
I just hope I finish in time. XD Two hours today of Photoshopping when I usually get one. Not too bad of progress.
evanescentdevil
07-31-2009, 05:17 AM
Hey, nice work, i know u love dark scene, but i will be nice to make it in a way that will make the details appear better, waiting for ur final image >>>
i want ur opinion in something, the character that i designed, i feel that the clothes r not symmetrical, or there is some thing wrong in the character, IDK.
Would u have a look and tell me ur opinion ?
Neubius
07-31-2009, 09:21 AM
Really coming together man
nice texturing. Also good to see the second character in.
keep up the good work.
we still got time ! :D ... i think ;)
DarwinsMishap
07-31-2009, 02:26 PM
Really coming together man
nice texturing. Also good to see the second character in.
keep up the good work.
we still got time ! :D ... i think ;)
Eight days and counting!
Thanks so much!! I'm plugging away!
DarwinsMishap
07-31-2009, 02:31 PM
Hey, nice work, i know u love dark scene, but i will be nice to make it in a way that will make the details appear better, waiting for ur final image >>>
i want ur opinion in something, the character that i designed, i feel that the clothes r not symmetrical, or there is some thing wrong in the character, IDK.
Would u have a look and tell me ur opinion ?
I'll tweak the lighting as I get further along-My computer at home has the gamma upped so I can see more of the details, I think, than most other people on other monitors. I plan on making a quick print of this as well to make sure of the lighting settings over at Kinko's before my final submission! :D
Sure! I'll hop on over now! Thanks for commenting and suggesting, Evan! :D
DarwinsMishap
08-01-2009, 02:44 AM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249091044_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249091044_medium.jpg)
The floor, finally, has what I want to see on it...actual layers of lines.
Three layers, in fact. Last set were sharpened, embossed, and flattened over the other two to make the effect that is there now. I plan to do the same to each of the steps, landing, and the verticle beams.
I added some highlight on the back agent, started to pull more of the back color for the 'lava' effect on the arms of the Yakuza, and began the warping/perspective/distortions on the circuitry. The steel studs of his leather pants were shadowed, and there were some odd creases in the leather itself on the forefront leg that needed correcting.
Still plugging away. Not too bad after two hours of work. Hopefully tomorrow after work I can put in another two or three to get the wood done at least and start on the second story window and the Yakuza's hair. XD
DarwinsMishap
08-02-2009, 08:32 PM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249241569_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249241569_medium.jpg)
Still working on the textures. Flooring is done, started on the integration between the two renders for the Yakuza once more. Worked on some effects for the circuitry-pleased with that and will continue the process.
Still more to do....
DarwinsMishap
08-03-2009, 11:10 AM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249294238_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249294238_medium.jpg)
Finished putting in the flooring/stair textures along with the railing. Updated the circuitry glow/distortion and begun the process of working out reflective lighting from some of those. Finished the integration of the hair textures on the Yakuza and painted more shadowing within them.
I have one more problem to work out, some fine tuning of the Yakuza's textures and the reflective lighting from the glow of the circuitry and the second floor stairs...
Then it will be painting in the flames, the smoke from the cigar and his arm...and whatever else that I may need to do that I can't remember at the moment.
Almost there. I can almost see the light! XD
DarwinsMishap
08-03-2009, 11:24 PM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249338277_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249338277_medium.jpg)
I finally finished the texture painting on the b/g-I am now starting the process of detailing the effects.
The circuits are not completely finished as of yet, the flames are there as an idea of where and the colors, and the smoke from the cigar is the first draft sorta speak. There will be blood effects, as well as a few stains and drips here and there that I just NOW remembered to add in the b/g. *Sigh*
So close, I can almost taste it...
or is that the chili I smell cooking?! XD
DarwinsMishap
08-05-2009, 10:52 AM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249465937_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249465937_medium.jpg)
Last round of textures to be painted on-the fire/smoke will stay as is...and there are just a few details I need to work over if I have the time.
I've added the blood splatter on the wall and of course the blade with a few drips to signify his path.
Last WIP before my final image is submitted.
DarwinsMishap
08-06-2009, 11:10 AM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249553419_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249553419_medium.jpg)
I had gotten some suggestions from good friends of mine and decided to try to go with those rather than let it be. I'm still not done, but with a two day deadline, I may have to be. I wasn't able to get all of the suggestions in-yet.
Hopefully I'll be able to work on the two that I hadn't had time to get too.
DarwinsMishap
08-06-2009, 11:11 AM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249553483_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249553483_medium.jpg)
Another idea for the final piece.
DarwinsMishap
08-06-2009, 06:19 PM
I have been given some rather good tips by friends of mine that have browse through this thread;
I lied.
There will be yet another WIP. I intend on working on the blood on the blade, more droplets and stains from it to mark the Yakuza's path, making the flooring a bit more rugged and filthy if possible and re-work the flames as well as get rid of the ones following under the raised/bent arm.
Oh..the eyes do need a bit of a touch of wetness to them as well! I want to thank my friends for helping me out by taking a gander-Mine were starting to cross.
Neubius
08-06-2009, 06:39 PM
sounds like you've got it pinned down, looking forward to seeing that update.
nearly there man :0
DarwinsMishap
08-07-2009, 01:28 AM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249604922_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249604922_medium.jpg)
Still working! Changes made with suggestions-except grubbing the floorboards. Tomorrow!
evanescentdevil
08-07-2009, 12:06 PM
Nice Work J.Barrios, Hurry Up The Challenge Is About To Finish, I Want To See Ur Final Image.
U Know I Wrote My Hope In The Thread And I Also Hope That Will Happen, hahaha
I Wrote Also Y Did I Enter This Challenge And What Is My Goal, Could I Know Ur's ? How Old R You ?
DarwinsMishap
08-08-2009, 01:46 AM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249692399_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249692399_medium.jpg)
In the dark of the night, there waits a chilling realization within the stairwell of an abandoned hospital. Just cleared for demolition, all of the lead based debris that once coated the halls were removed from the rotted, warped floors. All of the equipment left behind now removed to the appropriate place rather than in a building still tainted by death and decay.
The light from the streetcorner streams in, highlighting the remnants of many years' worth of maintance, glistened upon a few, new decorations of crimson. The demolition crew had the shoplights lit on the rooftops in the hopes of avoiding night-time visitors.
There in the silence, is an addition to the decades of deaths passage within these halls. The Yakuza, gifted with elemental technology, walks away from the encounter one enemy less than he started the day with.
Death, as in life, remains unforgiving and blind. Not every 'good guy' wins the day, and not every 'bad guy' goes to jail.
Programs:
Carrara 6 Pro
Daz|Studio 2.3
Photoshop 7
Techniques learned for this entry:
Matte Painting-first attempt
Hair Modeling-first attempt
Resource Credits:
Ron's Severe Patterns 1 & 2
Wood Flooring .jpeg from free disk from the Advanced Photoshop magazine.
Photoshop Brush Credits:
ss_flames by Obsidian Dawn
Blood brushes by Angry Blue and The Graphic Frog
Circuit Brushes by Inception 8
Carrara Shaders:
Digital Painters by RingoMonfort from daz3d.com
Scene/Model Credits:
Haunted Hallway from Lighting Challenge #8; made by Dan Wade, concept by Gary Tonge
V3/M4 figures and figure morphs from daz3d.com
AprilYSH royalty free skull cap
ModaCuts hair shader
Kozaburo All Back Hair for V3
Ninja-to by Flesh Forge
Born to be Wild Biker Outfit for M4 by Will Dupre & MAB
SciFi Leathers for V3 by Bobbie25 & Sarsa
High Tech Trekker Boots for M4 by Blondie9999
Alpha Male for Trekker Boots by Morris
Steam Cowboy (Cigar) for H4/M4 by Bobbie25 & Arien
Jepes Rodan for M4
Kumiko for V3 by Angela Allen and RenderMePink
DarwinsMishap
08-08-2009, 02:11 AM
Nice texturing and mood! Great work on composition!
Thank you so much!! My first ever entry---I'm SO glad I'm done! XD
I learned so much doing this, that's all I really wanted. :beer:
DarwinsMishap
08-08-2009, 02:12 AM
http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249693937_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17943/17943_1249693937_medium.jpg)
Software: Carrara,Photoshop
In the dark of the night, there waits a chilling realization within the stairwell of an abandoned hospital. Just cleared for demolition, all of the lead based debris that once coated the halls were removed from the rotted, warped floors. All of the equipment left behind now removed to the appropriate place rather than in a building still tainted by death and decay.
The light from the streetcorner streams in, highlighting the remnants of many years' worth of maintance, glistened upon a few, new decorations of crimson. The demolition crew had the shoplights lit on the rooftops in the hopes of avoiding night-time visitors.
There in the silence, is an addition to the decades of deaths passage within these halls. The Yakuza, gifted with elemental technology, walks away from the encounter one enemy less than he started the day with.
Death, as in life, remains unforgiving and blind. Not every 'good guy' wins the day, and not every 'bad guy' goes to jail.
Programs:
Carrara 6 Pro
Daz|Studio 2.3
Photoshop 7
Techniques learned for this entry:
Matte Painting-first attempt
Hair Modeling-first attempt
Resource Credits:
Ron's Severe Patterns 1 & 2
Wood Flooring .jpeg from free disk from the Advanced Photoshop magazine.
Photoshop Brush Credits:
ss_flames by Obsidian Dawn
Blood brushes by Angry Blue and The Graphic Frog
Circuit Brushes by Inception 8
Carrara Shaders:
Digital Painters by RingoMonfort from daz3d.com
Scene/Model Credits:
Haunted Hallway from Lighting Challenge #8; made by Dan Wade, concept by Gary Tonge
V3/M4 figures and figure morphs from daz3d.com
AprilYSH royalty free skull cap
ModaCuts hair shader
Kozaburo All Back Hair for V3
Ninja-to by Flesh Forge
Born to be Wild Biker Outfit for M4 by Will Dupre & MAB
SciFi Leathers for V3 by Bobbie25 & Sarsa
High Tech Trekker Boots for M4 by Blondie9999
Alpha Male for Trekker Boots by Morris
Steam Cowboy (Cigar) for H4/M4 by Bobbie25 & Arien
Jepes Rodan for M4
Kumiko for V3 by Angela Allen and RenderMePink
RicGuimm
08-08-2009, 02:12 AM
Nice texturing and mood! Great work on composition!
RicGuimm
08-08-2009, 02:20 AM
Thank you so much!! My first ever entry---I'm SO glad I'm done! XD
I learned so much doing this, that's all I really wanted. :beer:
Haha... Me too! Also my first ever. You're very skilled!
DarwinsMishap
08-08-2009, 02:25 AM
Haha... Me too! Also my first ever. You're very skilled!
LOL-More like bumbling around trying to absorb as much as possible without going insane?:surprised
If that's skilled, thank you! XD
It is time for me to pull myself away from the monitor. Good luck with your entry, and thanks for stopping in on mine! I'll make sure to take time Monday to pop into yours!:beer:
Barrios
Neubius
08-10-2009, 10:17 AM
and .. realx :)
nice finish mate, it's been a fun challenge.
good luck!
:)
A
DarwinsMishap
08-10-2009, 05:21 PM
and .. realx :)
nice finish mate, it's been a fun challenge.
good luck!
:)
A
:cool: Relax is right. It's like I can breathe again without worrying if I'm going to get this finished or not! It's STILL not where I wanted it to be, but...time waits for no man, right?
Thanks so much for following along and adding ideas! It's been a blast, and I look forward to doing another!
CGTalk Moderation
08-10-2009, 05:21 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.