ajcgi
06-15-2009, 04:10 PM
I've been working on this on and off for a while, just playing about with it and trying my hand at matchmoving. Originally I had a different camera move which worked better in terms of staging but was a pain in the rear for me to track. I'd be interested to know what you all think. My current thoughts are the hole could be larger to fill the screen more and the gates should be dirtier.
http://www.vimeo.com/5139415
Original MOV (Right-Click, save as) (http://ajcgi.files.wordpress.com/2009/06/second_coming_08.mov)
Here's a previous wip with the original type of camera move...
http://www.vimeo.com/2699061
Ideally I want the updated tunnel with a similar camera move, but I've read some places that this kind of side to side handheld thing is hard to solve as it produces little to no parallax for the software to pick up on. I'm using Syntheyes btw. XSI7 for 3d and After Effects for comp.
http://www.vimeo.com/5139415
Original MOV (Right-Click, save as) (http://ajcgi.files.wordpress.com/2009/06/second_coming_08.mov)
Here's a previous wip with the original type of camera move...
http://www.vimeo.com/2699061
Ideally I want the updated tunnel with a similar camera move, but I've read some places that this kind of side to side handheld thing is hard to solve as it produces little to no parallax for the software to pick up on. I'm using Syntheyes btw. XSI7 for 3d and After Effects for comp.
