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07-23-2003, 07:01 PM
Hi,
I've setup a character including morphs, bones, skin etc. Now I want an exact duplicate of him, so I select the mesh + all of the bones and shift-move him, this goes well. But when I select the copied mesh including all of the bones again and only move him. All of the bones lag somewhere halfway behind the movement of the mesh. You can imagine the mess the, now out of body, bones cause to the mesh.
What am I doing wrong, any solution to this?
Thanks
I've setup a character including morphs, bones, skin etc. Now I want an exact duplicate of him, so I select the mesh + all of the bones and shift-move him, this goes well. But when I select the copied mesh including all of the bones again and only move him. All of the bones lag somewhere halfway behind the movement of the mesh. You can imagine the mess the, now out of body, bones cause to the mesh.
What am I doing wrong, any solution to this?
Thanks
