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curbsidebandit
06-14-2009, 01:38 AM
Hello,

I’m running into a problem with my normal map creation in Mudbox 2009. On the forehead of the model there is a seaming going on that I can’t seem to get rid of. I’ve adjusted the search distance, changed the bits-per-channel of the image format, upgraded from SP1 to SP2, updated my graphics card driver, and I still can’t seem to fix it. I’ve run out of ideas to fix it. Does anybody else have a suggestion of fixing it?

I’m using Mudbox 2009 and Softimage XSI 5.11.

Thanks

http://img261.imageshack.us/img261/8844/image1wic.th.jpg (http://img261.imageshack.us/my.php?image=image1wic.jpg)

http://img14.imageshack.us/img14/3276/image2qmw.th.jpg (http://img14.imageshack.us/my.php?image=image2qmw.jpg)

http://img10.imageshack.us/img10/1206/image3cka.th.jpg (http://img10.imageshack.us/my.php?image=image3cka.jpg)

http://img26.imageshack.us/img26/7794/image4yjj.th.jpg (http://img26.imageshack.us/my.php?image=image4yjj.jpg)

oglu
06-14-2009, 06:54 AM
if you view the normalmap in the mudbox viewport all is fine..?
maybe some uvs are not weldet..?

curbsidebandit
06-14-2009, 09:47 PM
Thanks for the reply,

I still can’t figure it out. I rechecked the model’s uv and it is fine. I’ve checked the faces of the model in XSI and Mudbox and they are connected. I imported the model again and fooled around with scribbling on the forehead and created a new normal map and there is still a seam that appears. I assume that Mudox just doesn’t like the obj model that I exported out of XSI:banghead: .

curbsidebandit
06-15-2009, 12:02 AM
I imported the head into Maya 8 and then exported it out as an obj. Then I brought it into Mudbox and again created a normal map, but it didn’t work - there are still seams on the forehead.

curbsidebandit
06-15-2009, 02:24 AM
I just gave up and used ultimapper in XSI. I created a normal map and it came out fine. I guess there is something odd with Mudbox.

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