viper_07
07-23-2003, 03:57 PM
my system is Althon 1.7G XP, 768 ram, Geforce FX 5200, windows XP pro, maya 4.0
i 'm doing a complex scene including 4 characters full rigged with advanced skeleton v.1.6 MEL and complex constraints, and textured with all texture file totally over 200mb. each char has low res and high res, each high res is more than 400k polygons
and the set and props is about 150K polygon
all these add up to a .mb file of 145 mb
when loaded it eats up all my 524 free ram resoruces, and when rendered it takes all too and can't render 1k resolution
it takes more than 1 min to open the file and 25 seconds to save one time
becus of its complexity i tried using reference, but i tried and find the complexity can't be handled by maya's reference system and creating more problems and halts.
so i decide to keep it all in a single file.
the problem is it still halts very often when i animate it: more than 30 times a day: it's totally non-workable
it ususally halts when i disaply all high res models and rotate them, play them, etc
i 'm suspecting it is my display driver version
i'm using GF FX 5200, is there any sigguestion for the most stable driver version for it? or any other possible solution?
and i would really appreciate if anyone advice me how I can manage this complex scene better!
thanks a lot
i 'm doing a complex scene including 4 characters full rigged with advanced skeleton v.1.6 MEL and complex constraints, and textured with all texture file totally over 200mb. each char has low res and high res, each high res is more than 400k polygons
and the set and props is about 150K polygon
all these add up to a .mb file of 145 mb
when loaded it eats up all my 524 free ram resoruces, and when rendered it takes all too and can't render 1k resolution
it takes more than 1 min to open the file and 25 seconds to save one time
becus of its complexity i tried using reference, but i tried and find the complexity can't be handled by maya's reference system and creating more problems and halts.
so i decide to keep it all in a single file.
the problem is it still halts very often when i animate it: more than 30 times a day: it's totally non-workable
it ususally halts when i disaply all high res models and rotate them, play them, etc
i 'm suspecting it is my display driver version
i'm using GF FX 5200, is there any sigguestion for the most stable driver version for it? or any other possible solution?
and i would really appreciate if anyone advice me how I can manage this complex scene better!
thanks a lot
