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View Full Version : Applying the 12 Principles to 3D Computer Animation by Disney's Isaac Kerlow


lildragon
07-23-2003, 12:05 PM
Our good friend Isaac Kerlow who conducted a recent presentation at the 3D Festival in Copenhagen, has generously asked us to publish his article on Applying the 12 Principles to 3D Computer Animation and also to promote his book, the 3rd Edition of The Art of 3D Computer Animation and Effects

http://www.cgnetworks.com/stories/2003_7/isaac_kerlow/book1.jpg


http://www.cgnetworks.com/story_custom.php?story_id=1429

enjoy!

salud

santosLord
07-23-2003, 12:39 PM
Thats some good info.. can't wait to see the book at Siggraph..I just hope that there will be a copy when I get there.

asparapani
07-23-2003, 12:57 PM
That looks AWESOME!:hmm:

SuperMax
07-23-2003, 01:36 PM
lol

I love those little Blue birds!!

Soo evil

they remind me of the South Park Kids

neonhomer
07-23-2003, 01:47 PM
Is there a printer friendly version of the article or a pdf link at all?

ninjacore
07-23-2003, 02:00 PM
yeah, a printer version of this would be nice. it means i could stick it on the wall and stare at it untill it locked in my head.

Edit: maybe i should just buy the book, eh!

baby
07-23-2003, 02:05 PM
the whole book should be on Isaac Kerlow website some time later for those who can't afford it.

:applause: :applause:


:)
http://babystudio.free.fr/3dfestival/3d15.htm

lildragon
07-23-2003, 02:07 PM
Hiya guys, yes there's a printer friendly version, I forgot to include it whoops :blush: will get to it a lil later. it's a .doc sorry about that.

-lild

Kev3D
07-23-2003, 02:41 PM
Haven't read the whole article yet but it looks pretty good.

I like the picture at the end with the old guy smiling. It looks like a pixar short (if the text on the box has anything to do with it). Does anyone know if it possible to download the animation?
And if so, where from?

Seven
07-23-2003, 02:43 PM
Excellent, definatly might buy that.

Oh yes and the Amazon.com link on the last page links to Disney.com not Amazon.

lildragon
07-23-2003, 02:49 PM
Originally posted by Morlankey
I like the picture at the end with the old guy smiling. It looks like a pixar short

You haven't seen Geri's Game? You must be very green to CG :) I think it was even shown berfore A Bug's Life if I'm not mistaken.

Anyhoo

http://www.pixar.com/shorts/gg/

And thx for the correction seven

salud

Levitateme
07-23-2003, 02:51 PM
great advice, i have watched both jason schleifer dvds. almost everything i have learned from him, issac mentions in this article.

red_oddity
07-23-2003, 04:00 PM
You might aswell buy 'Illusion of Life'...


Can't believe there's people who do '3D' animation and never bought that book...

I'm still amazed at how dumb the 3D industry at times can be...
'You mean, it's the same principles as 2D animation?'
'You mean, you can buy a book on lighting/cinematography and apply it in 3D???'
'You mean you can apply Bordwell and Thompsons' Film Art and do directing in 3D aswell??????'

Come on people, get your heads out of your arses...


Still, nice article though for the people who seem to be allergic to paper and ink...

el_mone
07-23-2003, 04:03 PM
Yeah!!!:love:

Great article as always, a pdf version would be great...mmm?

baby
07-23-2003, 04:36 PM
Isaac Book is a must have...


but guyz you have to get :

- illusion of life
- Richard Williams "animator survival kit"

and then you can start practicing for real :p


voila

anieves
07-23-2003, 06:00 PM
I wish these articles were more printer friendly so I could print it and read the darn thing off line. Common guys make a printer friendly version for us!

danbran
07-23-2003, 06:37 PM
John Lasseter talked about that way back in '87.

John Lasseter 12 Principles (http://pages.cpsc.ucalgary.ca/~mario/587/topics/1-introduction/lasseter-97.pdf)

db


EDIT: Had the wrong link before.

d4rk
07-23-2003, 06:52 PM
Really great article. :thumbsup:

I'm a newbie (sorta) to Computer Animation so I'm adding this book to my list of books I need to get me hands on.

eliwolff
07-23-2003, 06:52 PM
Here's a site taught me tons about 3D animation... it covers all the principles plus has great examples.. check it out!

http://www.comet-cartoons.com/toons/3ddocs/charanim

lildragon
07-23-2003, 06:54 PM
Originally posted by anieves
I wish these articles were more printer friendly so I could print it and read the darn thing off line. Common guys make a printer friendly version for us!

I already addressed this question earlier, I will have it up later, and all our articles will have .pdfs available after SIGGRAPH, all of us here just have way to much to cover is a small window of time.

-lild

lildragon
07-23-2003, 06:57 PM
Originally posted by danbran
John Lasseter talked about that way back in '87.

[


Yes but note the title of the article "Applying the 12 Principles to 3D Animation and within the first paragraph of said article

"The twelve principles of animation were created in the early 1930s by animators at the Walt Disney Studios."

So I'm quite sure Disney is well aware of that ;)

-lild

SDIT
07-23-2003, 07:01 PM
this thread is awesome!

Pin_pal
07-23-2003, 07:57 PM
I'm all for supporting peoples hard work but why not just get the illusion of life? I mean anyone can write a book on "3D animation" but most haven'ta clue. Anyone can rip text straight out of the Illusion of life.

baby
07-23-2003, 08:04 PM
hey hey hey

don't get wrong


the 12 principles applied to CG animation is just a chapter of the book which covers everything from modeling to rendering...cg history...companies ect ect... I tell U everything....

I've got the first edition from 96 !!!! and it was already a great book in my "bibliotheque"

starqueen
07-23-2003, 08:16 PM
I love this article, it gives a new dimension for me. I'm a huge fan of Pixar's work and Disney's history... beautiful. :cool:

danbran
07-23-2003, 08:49 PM
Originally posted by lildragon
Yes but note the title of the article "Applying the 12 Principles to 3D Animation and within the first paragraph of said article

"The twelve principles of animation were created in the early 1930s by animators at the Walt Disney Studios."

So I'm quite sure Disney is well aware of that ;)

-lild

Oh yeah, I was aware of that...I just meant that Lasseter, with his SIGGRAPH paper, was the first to bridge the 12 principles of traditional animation to the realm of 3D animation. He didn't write the rules, i know, just brought them to the CG artist'
s attention. :)

Db

Lance22
07-23-2003, 11:34 PM
Why not make your own printer friendly version?

Copy and paste does wonders! =D

Besides, that will give the CGtalk crew more time for great articles like these, i appriciate this a lot.. Thank you!

lildragon
07-23-2003, 11:52 PM
Originally posted by Lance22
Why not make your own printer friendly version?

Not if it's already prepared ;) making some changes to the article now.

-lild

jdluz
07-24-2003, 12:40 AM
Looks good, i think i will get it...

erikals
07-24-2003, 08:49 AM
Originally posted by Morlankey
I like the picture at the end with the old guy smiling. It looks like a pixar short

Yep, there is a quicktime movie. :) The short can be seen here,
http://www.pixar.com/shorts/gg/index.html

You can also find the animation on the "A Bug's Life" DVD.

Other Pixar shorts,
http://www.pixar.com/shorts/

;)

NikLG
07-24-2003, 09:40 AM
I think that anyone interested in 3D animation should read / look at 2D animation books, they show you a lot of stuff that some 3D books don't even touch on.
It's all very well being able to rig a model in character studio but if you don't know how to move it what's the point ?
I'm from a trad. 2D background ( now in games ) and I still use books on 2D for reference / ideas etc. and I have been animating in one form or another for nigh on 13 years....
Richard Willlimas book is really good, as is Preston Blairs Cartoon Animation book.

cowhen
07-24-2003, 07:26 PM
where can i find a hires version of these blue birds? i :love: them

designgoblin
07-24-2003, 08:26 PM
Since The CGTalk folks are busy, I made my own and I'm willing to share.

Get the PDF HERE>>>> (http://members.shaw.ca/designgoblin2/12_Principles_of_3D_Animation.pdf)

DG>>

capataz
07-24-2003, 09:15 PM
Thanks designgoblin ! :)

lildragon
07-24-2003, 09:17 PM
Originally posted by designgoblin
Since The CGTalk folks are busy, I made my own and I'm willing to share.

Get the PDF HERE>>>> (http://members.shaw.ca/designgoblin2/12_Principles_of_3D_Animation.pdf)

DG>>

Thx much! but the .doc was at the end of the article since yesterday. Also you'll need to correct the images to the copyrighted ones.

-lild

designgoblin
07-24-2003, 09:51 PM
I've added copyrighted images to the PDF as they appear on CGNetworks. Sorry for the "confusion". I have limited server space so I'll be removing this file in about a week or two.

PDF Link >>> (http://members.shaw.ca/designgoblin2/12_Principles_of_3D_Animation.pdf)

DG>>

BonoMan
07-25-2003, 10:39 PM
I'd like to add that I have the first two versions of this book and it's great for beginners.

Let's get one thing straight. It doesn't even PRETEND to be a replacement for any of the 2D books (animators survival kit, illusion of life..etc).

From what I gather from the first two versions it's an introduction into mainly technical parts of 3D. It just explains the basic principles behind techniques used in 3D (texturing, uv stuff, nurbs, polygons, rendering). And it's great for that.

It's moreover a visual dictionary of CG terms. And it really helped me feel more comfortable when I first started 3D. It didn't all of a sudden make me a great animator. That's not its goal. It just helped me feel not as nervous about the whole thing. Made me feel more at home within a program.

skubydew
07-26-2003, 02:22 AM
No offence but I find this adaptation of the 12 principals

http://www.geocities.com/stephenkmann/anm/principles.html

by John Lasseter of pixar to be much more complete and usefull to computer animators.

It doesn't assume you already understand the 12 principals to begin with so it goes over each one in proper depth.

The link for this thread only seems to briefly mention the jist of what the original principals were and then vaguely describe how that now applies to 3D animation. Sorry I'm a hypercritical person but an adaptation for 3D computer animators has already been done and has been available in a better format so I don't care for the new watered down version.

At any rate the twelve principals explained properly in the above link by Mr. Lasseter are indespensable for computer animators, especially beginners, I highly reccomend them. -Derek

EDIT: haha, I just went back and read some responce posts to the article and I see that I wasn't the only one who noticed this.

Chico
07-26-2003, 05:22 AM
It doesn't assume you already understand the 12 principals to begin with so it goes over each one in proper depth.

I suspect that you will find the 12 principles in plenty of depth, inside the book.???

I find it odd how you guys are putting this book down. As far as I can see he's not claiming the ideas as his, just amending them a little for today.

Should be a really good buy to go along-side our copies of Disney's Illusion of life.

baby
07-26-2003, 11:28 AM
you're totally right

if I'm not wrong if you go in a art shop you'll find more than one book to learn perspective or how to draw ?!


-if you're a newbie :
this book is excellent because it's like an encyclopedia, you'll learn the whole process, techniques available, history of what has been done and more and more.


-if you're a specialist :
you'll have an overview of all the other aspects of CG


-if you're a god and pretend you know everything about everything about CG, its history, animation, compositing, mocap, rendering ect ect :
then ok this book is not for you. as this website... :p

skubydew
07-26-2003, 07:05 PM
I'm reffering to this article which claims to apply the 12 principals but doesn't really tell you anything usefull on it's own, not the book.

I don't know, maybe I'm crazy but they made a 4 page article that on it's own holds absolutely no value? At best it's a large advertisement.

Go buy the book it's your money, I thought you guys would like to have the complete information of the 12 principals applied to CG for free.

mexus
07-26-2003, 08:03 PM
yey!

baby
07-26-2003, 09:16 PM
ok I understand.

yeah it's a kind of teaser for the book I guess...


but the entire book should be online for free later, so I don't think it's only about money...

piggyforever
08-02-2003, 04:35 PM
COOL~~~:beer:

Chico
08-03-2003, 12:03 AM
At best it's a large advertisement.

I don't doubt that it is. I think you will find most stuff at these sites is an advert aimed at us. We read them because they are made for you and me. There's nothing really wrong with this. Good exposure for companies to a direct market. Having a teaser/article is a great way to get people to consider your product. Hell, would we even be having this thread if there was a banner at the top of the page saying '**new** book, buy now!!!"

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