BAROBA
07-23-2003, 10:50 AM
A different kind of rig :)
I got a car that I am rigging right now.
I put the wheels on seperate layers.
The two front wheels have the own rotation point(nulls), and both follow(er) the rotation of the steer. So far so good.
The rear wheels share one null, and both front- and rearwheels are attached(parented) to the chassis( also a null).
This works too.
Then ,all parts of the car that is part of the upperbody, are parented to one null, called carbody.
And this carbody follows(follower) the chassisnull.
This works perfect in cases where the chassis is in control.
But it doesn't work when you want to have the carbody stay level and the wheels move. Like riding on a bad terrain or small obstacles. When the shockabsorbers do all the work. That is what I dont get to work.
Anyone have any tips or a tutorial ?
Thanks in advance.
I got a car that I am rigging right now.
I put the wheels on seperate layers.
The two front wheels have the own rotation point(nulls), and both follow(er) the rotation of the steer. So far so good.
The rear wheels share one null, and both front- and rearwheels are attached(parented) to the chassis( also a null).
This works too.
Then ,all parts of the car that is part of the upperbody, are parented to one null, called carbody.
And this carbody follows(follower) the chassisnull.
This works perfect in cases where the chassis is in control.
But it doesn't work when you want to have the carbody stay level and the wheels move. Like riding on a bad terrain or small obstacles. When the shockabsorbers do all the work. That is what I dont get to work.
Anyone have any tips or a tutorial ?
Thanks in advance.
