mightcouldb1
06-12-2009, 08:26 AM
Hey there,
I have recently rendered out something and have run into a couple of problems. My main issue has to do with a florescent light that is incandescent with > 1 values and emitting final gather light. As the camera pans, the light seems to flicker. Look through the glass at the light and you'll see what I mean. I have relatively high FG rays, I am using GI and caustics. My final gather map is not being rebuilt. I have 14 reflections and 14 refractions. Kind of clueless as to what is causing the problem. The glass is a mia material physical glass preset. The bg was blurred with zdepth pass in post. Hopefully someone can help!
Thanks in advance!
Here is the link to the video:
http://vimeo.com/5070463
I have recently rendered out something and have run into a couple of problems. My main issue has to do with a florescent light that is incandescent with > 1 values and emitting final gather light. As the camera pans, the light seems to flicker. Look through the glass at the light and you'll see what I mean. I have relatively high FG rays, I am using GI and caustics. My final gather map is not being rebuilt. I have 14 reflections and 14 refractions. Kind of clueless as to what is causing the problem. The glass is a mia material physical glass preset. The bg was blurred with zdepth pass in post. Hopefully someone can help!
Thanks in advance!
Here is the link to the video:
http://vimeo.com/5070463
