Bucket
06-12-2009, 03:12 AM
I'm not sure if I'm my method for building a hand locking mechanism is correct or not. But suffice to say. It seems to work on the left side of the rig fine. The right side though when switching from ik to fk causes the hand to flip around when the hand lock is active and switch to fk. I don't know how to adjust maya's solving for the orientation. This is kind of hard to describe. So here is the file..
http://www.cgbig.com/brokenRig.mb
I animated it to demonstrate how the right side is broken. The flipping occurs between frames at 100 and 180. Strangely enough it doesn't flip at the start when going from fk to ik. just when the ik handles are pulled in towards the body.
3 sets of arms for the ik/fk swtich. 1 fk. 1 ik. 1 that swtiches.
The ikgroup wrist is orient constrained to the two circles that are are attached to the IK arm. They have a switch locks the wrist down and frees the wrist.
http://www.cgbig.com/brokenRig.mb
I animated it to demonstrate how the right side is broken. The flipping occurs between frames at 100 and 180. Strangely enough it doesn't flip at the start when going from fk to ik. just when the ik handles are pulled in towards the body.
3 sets of arms for the ik/fk swtich. 1 fk. 1 ik. 1 that swtiches.
The ikgroup wrist is orient constrained to the two circles that are are attached to the IK arm. They have a switch locks the wrist down and frees the wrist.
