arjungamer123
06-11-2009, 07:20 AM
Hi guys.
I'm currently working on a 3DS Max project which entails placing a lot of climbing animations together to form one unified animation-it is a Parkour project for school. Anyway, I have no problems using this process for processes such as mixing animations which are on the same spatial level-aka- on the same z-axis coordinates, so like transitioning from a run animation to a vault animation.
However, I have problems once I need to string together animations on different levels. So, I did an animation which has someone climbing up a ladder- and I am trying to transition that into another running animation.
Howeverm due to my afore-mentioned problem, after my Biped finished his climbing animation, he immediately is dragged back down to his original level- and thus, continues his animation at that level.
Help would be much appreciated.
I'm currently working on a 3DS Max project which entails placing a lot of climbing animations together to form one unified animation-it is a Parkour project for school. Anyway, I have no problems using this process for processes such as mixing animations which are on the same spatial level-aka- on the same z-axis coordinates, so like transitioning from a run animation to a vault animation.
However, I have problems once I need to string together animations on different levels. So, I did an animation which has someone climbing up a ladder- and I am trying to transition that into another running animation.
Howeverm due to my afore-mentioned problem, after my Biped finished his climbing animation, he immediately is dragged back down to his original level- and thus, continues his animation at that level.
Help would be much appreciated.
