View Full Version : Motion designer probs
Facial Deluxe 07-22-2003, 10:29 PM I have a problem.
I want to create a mdd file of an animated character (to reuse it later without rig).
Character is rigged Bones (rotation) + Goal object.
Classic...
I add the mdd metaplug to the mesh
Launch FX controler, hit Start and
Layout crash....
Can someone help me ?
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Facial Deluxe
07-22-2003, 10:37 PM
Eeeer Forget what I said...
I found , Grrr, stupid me.
MD Scan Then MD Plug ....
Stupid me...
Facial Deluxe
07-22-2003, 10:59 PM
Arrrgh, another one.
I got my mesh object at subdiv 2 (display and render)
mesh is rigged and animated.
I apply md scan and create a mdd file.
I clear scene
I load the mesh (without the rig)
I apply MDplug
And then it only works when subpatch is set to 0
If not the character stays undeformed.
I know it has something to do with the MDDMetaPlug, but I don't know how it works.
If someone can help me......
Celshader
07-22-2003, 11:06 PM
Originally posted by Facial Deluxe
And then it only works when subpatch is set to 0
If not the character stays undeformed.
Make sure the object's Subdivision Order is set to "Last."
Use MD_MetaPlug when applying MDD files to objects with different point numbers/orders than the object used to calculate the MDD file.
Facial Deluxe
07-22-2003, 11:06 PM
I'm very sorry to polute the forum.
Thing is I'm in a hurry for 2 or 3 days, time is short so I post my probs in real time....
I found the prob : cage object had several layers so it couldn't match the original object.
Facial Deluxe
07-22-2003, 11:10 PM
:beer: Thanx a lot CelShader:love:
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