KielFiggins
06-09-2009, 05:09 PM
InFamous (http://www.3dfiggins.com/gallery.php?id=69&item=219#219)
Cinema Spot
Summer 2009
::6mb::
You Tube (http://www.youtube.com/watch?v=XLeOCI5Njag)
http://www.3dfiggins.com/scrap/inf_Train.jpg (http://www.3dfiggins.com/gallery.php?id=69&item=219#219)
http://www.3dfiggins.com/scrap/inf_Cole.jpg (http://www.3dfiggins.com/gallery.php?id=69&item=219#219)
Offical Game Site
http://www.infamousthegame.com
MPC Press Release
http://www.moving-picture.com/index.php/los-angeles/611.html
Duties Include:
Character Animation and Setup, Lightning R/D
Focusing mainly on the main Character's character animation, while adding new elements to the existing rig for secondary animation. See below for the full breakdown.
Production Stills:
http://www.3dfiggins.com/scrap/inf_ColeT.jpg (http://www.3dfiggins.com/scrap/inf_Cole.jpg)http://www.3dfiggins.com/scrap/inf_JumpT.jpg (http://www.3dfiggins.com/scrap/inf_Jump.jpg)http://www.3dfiggins.com/scrap/inf_TrainT.jpg (http://www.3dfiggins.com/scrap/inf_Train.jpg)http://www.3dfiggins.com/scrap/inf_TruckT.jpghttp://www.3dfiggins.com/scrap/inf_ColeMainT.jpg (ttp://www.3dfiggins.com/scrap/inf_ColeMain.jpg)
Hand Animated Lightning:
This spot had hand animated lightning. I developed an Animation Rig specifically for controlling the lightning, which was hand animated in Maya by other members on the team. The final result in the spot was achieved with Paint Effects and various post work. The test shown below is simply a nurbs extrude along the output curve.
http://www.3dfiggins.com/scrap/lightning_T.jpg (http://www.3dfiggins.com/Archive/pages/handLightning.html)
::1mb::
Hand Animated Explosion:
For the Truck Shot's explosion, we toyed with doing a heavy post effect atop a 3d animation, however, the graphic Novel elements later replaced that and several other animated sequences.
http://www.3dfiggins.com/scrap/inf_ExplosionT.jpg (http://www.3dfiggins.com/scrap/Infamous_Explosion_Test_KF.MOV)
::3mb::
Breakdown
My Primary Tasks:
Majority of the character Animation
Cole Character Rig, massive overhaul, secondary, facial, corrective shapes
Electricity setup / tool
Minor touch up on other rigs, camera work, previs
Various environmental animation
Shot 1: Discover powers
Character Animation, setup, lighting rig (no lightning anim)
Sh2: Train fight
Animation, setup on cole and modifications to the reapers, lightning rig (no anim)
Right before his upper cut connects, I did all of coles animation (hand keyed), then a seemless blend back into the mocap, from there I did the facial, fingers, and secondary for the remaining
Sh3: Paper Jump
Paper ripple effect/animation
I had an entire landing animation cut out for that graphic novel page instead
Second panel all hand keyed
Top vista shot all hand keyed + camera work, (didn't do lightning)
Jump down all hand keyed + camera, (didn't do lightning), again lost half of the animation to graphic novel treatment
Sh4: Truck flip
Mocap cleanup/mirror (since they flipped the image in post), fingers, facial, secondary, redid end pose per client request
Lost all reaction to truck crashing to ground to the graphic novel
Rig / bind touch up on civilians
Sh5: Walk lock up
All hand keyed, camera, facial
Environment anims: flies around dumpster, dumpster lid, papers in alley, boxes in alley, moths around street light, power lines swaying
lightning rig, no anim
Property of: Moving Picture Company (http://www.moving-picture.com/) (2009)
Cinema Spot
Summer 2009
::6mb::
You Tube (http://www.youtube.com/watch?v=XLeOCI5Njag)
http://www.3dfiggins.com/scrap/inf_Train.jpg (http://www.3dfiggins.com/gallery.php?id=69&item=219#219)
http://www.3dfiggins.com/scrap/inf_Cole.jpg (http://www.3dfiggins.com/gallery.php?id=69&item=219#219)
Offical Game Site
http://www.infamousthegame.com
MPC Press Release
http://www.moving-picture.com/index.php/los-angeles/611.html
Duties Include:
Character Animation and Setup, Lightning R/D
Focusing mainly on the main Character's character animation, while adding new elements to the existing rig for secondary animation. See below for the full breakdown.
Production Stills:
http://www.3dfiggins.com/scrap/inf_ColeT.jpg (http://www.3dfiggins.com/scrap/inf_Cole.jpg)http://www.3dfiggins.com/scrap/inf_JumpT.jpg (http://www.3dfiggins.com/scrap/inf_Jump.jpg)http://www.3dfiggins.com/scrap/inf_TrainT.jpg (http://www.3dfiggins.com/scrap/inf_Train.jpg)http://www.3dfiggins.com/scrap/inf_TruckT.jpghttp://www.3dfiggins.com/scrap/inf_ColeMainT.jpg (ttp://www.3dfiggins.com/scrap/inf_ColeMain.jpg)
Hand Animated Lightning:
This spot had hand animated lightning. I developed an Animation Rig specifically for controlling the lightning, which was hand animated in Maya by other members on the team. The final result in the spot was achieved with Paint Effects and various post work. The test shown below is simply a nurbs extrude along the output curve.
http://www.3dfiggins.com/scrap/lightning_T.jpg (http://www.3dfiggins.com/Archive/pages/handLightning.html)
::1mb::
Hand Animated Explosion:
For the Truck Shot's explosion, we toyed with doing a heavy post effect atop a 3d animation, however, the graphic Novel elements later replaced that and several other animated sequences.
http://www.3dfiggins.com/scrap/inf_ExplosionT.jpg (http://www.3dfiggins.com/scrap/Infamous_Explosion_Test_KF.MOV)
::3mb::
Breakdown
My Primary Tasks:
Majority of the character Animation
Cole Character Rig, massive overhaul, secondary, facial, corrective shapes
Electricity setup / tool
Minor touch up on other rigs, camera work, previs
Various environmental animation
Shot 1: Discover powers
Character Animation, setup, lighting rig (no lightning anim)
Sh2: Train fight
Animation, setup on cole and modifications to the reapers, lightning rig (no anim)
Right before his upper cut connects, I did all of coles animation (hand keyed), then a seemless blend back into the mocap, from there I did the facial, fingers, and secondary for the remaining
Sh3: Paper Jump
Paper ripple effect/animation
I had an entire landing animation cut out for that graphic novel page instead
Second panel all hand keyed
Top vista shot all hand keyed + camera work, (didn't do lightning)
Jump down all hand keyed + camera, (didn't do lightning), again lost half of the animation to graphic novel treatment
Sh4: Truck flip
Mocap cleanup/mirror (since they flipped the image in post), fingers, facial, secondary, redid end pose per client request
Lost all reaction to truck crashing to ground to the graphic novel
Rig / bind touch up on civilians
Sh5: Walk lock up
All hand keyed, camera, facial
Environment anims: flies around dumpster, dumpster lid, papers in alley, boxes in alley, moths around street light, power lines swaying
lightning rig, no anim
Property of: Moving Picture Company (http://www.moving-picture.com/) (2009)
