necromancer120
06-09-2009, 08:24 AM
Hello all,
I am planning my next model to be a rider on a horse, but not completely sure on the best approach.
I have no problem doing the modeling in Maya as that is my primary 3D program. In recent months i have been learning Zbrush and this is a great opportunity to use them together considering my rider with have a cloak and z will allow for some great folds and detail that would be tough to duplicate in Maya.
so here is where I am looking for input.
box in the horse, saddle, bridle, etc... , block in the rider on the horse THEN take the entire model into Z brush? or do the pieces separately such as block in the horse, detail in z brush, then build something like the saddle , detail in Z, build rider, detail in z. Then after that bring it all back together in Maya? sword and armor as separate pieces in maya and detailed in Z?
Also, best to use displacement maps in this case on to the low poly?
thanks for any thoughts on this.
Doug
I am planning my next model to be a rider on a horse, but not completely sure on the best approach.
I have no problem doing the modeling in Maya as that is my primary 3D program. In recent months i have been learning Zbrush and this is a great opportunity to use them together considering my rider with have a cloak and z will allow for some great folds and detail that would be tough to duplicate in Maya.
so here is where I am looking for input.
box in the horse, saddle, bridle, etc... , block in the rider on the horse THEN take the entire model into Z brush? or do the pieces separately such as block in the horse, detail in z brush, then build something like the saddle , detail in Z, build rider, detail in z. Then after that bring it all back together in Maya? sword and armor as separate pieces in maya and detailed in Z?
Also, best to use displacement maps in this case on to the low poly?
thanks for any thoughts on this.
Doug
