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View Full Version : is it possible to model a character from such sketches automatically?


KamilRafik
06-07-2009, 06:38 PM
Hello.
I'm a beginner in 3D and would like to know - is it possible to do the following:

a) draw several sketch like this (from several points of view), sketches are NOT very detailed (although if it is required I can do them very detailed)

http://kamil-rafik.com/pics/1/monster_01.jpg

all characters are either human-like, or animal-like or bird-like etc (I mean they have rather standard details and behaviour - for example, have hands and two legs, walk on legs, has a month, eyes etc)

b) load these sketches into some software and it will automatically create a 3D model that is based on them

c) then, I specify by cursor "this is a right hand", "this is a mouth" etc and program automatically assigns to this details a general default behaviour, so a model now can ACT

d) the, I do fine-tuning of behaviour of every such anatomic details with use of standard dialogs and controls that software provides

In other words it means that I should not examine something difficult and can create a "live" model with tools that are suitable even for 5-years-old child.

I'm also a software developer so I assume such software should exist because all such things can be automated and described with some algorythms


What software is mainly suitable for such purpose?

Thank you.

Piflik
06-07-2009, 11:16 PM
I might go out on a limb here, but I would have to say no. Such a programm is not availible and I would guess will not be for some time (at least I hope so...such an automated programm could put us modellers out of work...).

There are some really specialized programms, though. For example FaceGen, that can create 3D heads from photographs, but AFAIK it is only modifying an existing mesh to fit the references as close as possible...

There is no such thing as a 'Make Art!' button...

phix314
06-08-2009, 04:07 AM
There are image modeling programs, but not for such complex things.

But think about this: if what you are asking was possible, and did exist, what would be the need for animators, schools, training centers, and the like? If a 5 year-old could control push button rigged models, there wouldn't be.

Decency
06-12-2009, 04:40 PM
You should go ahead and invent this program, you would make billions.;)

C0nduct0r
06-15-2009, 02:23 AM
You should go ahead and invent this program, you would make billions.;)

First of all you need billions to make that app ;) which means = shut up and START Learning.

wwswimming
06-15-2009, 07:43 PM
Hello.
I'm a beginner in 3D and would like to know - is it possible to do the following:

a) draw several sketch like this (from several points of view), sketches are NOT very detailed (although if it is required I can do them very detailed)

all characters are either human-like, or animal-like or bird-like etc (I mean they have rather standard details and behaviour - for example, have hands and two legs, walk on legs, has a month, eyes etc)

b) load these sketches into some software and it will automatically create a 3D model that is based on them

if the sketches are sketched with an eye towards displacement mapping, for example following certain design rules -
* connect pieces of line on the outside to make one continuous black line
* designate one area of the photo to represent zero displacement. i think this correlates to RGB of 127, 127, 127, in Maya. in Max, white or black can be zero displacement, depending on how it's set up.
* overall the sketch is touched-up to make it a good tool for whichever ap it will be used with.

once that's all done, you have sort of a figure. it would help if it had midside nodes, so tesselating the mesh would be good next step.


c) then, I specify by cursor "this is a right hand", "this is a mouth" etc and program automatically assigns to this details a general default behaviour, so a model now can ACT

d) the, I do fine-tuning of behaviour of every such anatomic details with use of standard dialogs and controls that software provides

if your "this is a right hand" is done in the syntax used by the program. Maya has a specific way of naming bones, so does Max.