Marcel
07-22-2003, 03:32 PM
Somehow I cannot control the 'baldness' attribute of a fur descriptor with a texture map. When I connect the texture map to the attribute the fur isn't visible at all when rendering.
Maya is calculating a long time before the render so I guess it is still doing something with the fur.
I've tried using a RGB texture and a grayscale version, with both the TGA and TIFF format. No luck there.
The object does have good UV coordinates, when I map the texture it is displayed correctly.
I know it is possible, what am I doing wrong?
Thanks in advance!
Maya is calculating a long time before the render so I guess it is still doing something with the fur.
I've tried using a RGB texture and a grayscale version, with both the TGA and TIFF format. No luck there.
The object does have good UV coordinates, when I map the texture it is displayed correctly.
I know it is possible, what am I doing wrong?
Thanks in advance!
