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Vic-Viper
06-07-2009, 09:25 AM
Our studio just switched to Maya from Max. As the FX artist I am finding that Maya wasn't designed to be intuitive when it comes to particles. Basics like additive rendering, particle rotation, scale fade in/out, etc are not presented. Getting a good representation on the screen is all but impossible and I am at my ropes end. It almost feels like Maya is a 3D puzzle game app. Everything seems so scattered, incomplete, or expects you to create your own tools. How this ever became an industry standard is beyond me.

Now that the ranting is over, I have to pick myself backup and get this working.

I'm looking for basic tutorials to produce professional results. A crash course if you will. A focus on sprite based particles is a plus since its for realtime use (games). Some of the results you guys are producing is great so I know this software is capable of producing the effect I am so very used to in 3D Studio.

Thank you very much.

nfrancisj
06-09-2009, 05:30 AM
Here you go buddy.... I feel the same way you do when I switched to Max. The thing is tho...in my opinion..most studios use Maya and Houdini for alot of the FX work. :(

This is the best for learning Pfow

https://www.cg-academy.net/es_catalog/index.php?cPath=30_43&osCsid=0u1n3k0d3g486f6fkpm6ajulme6klos7

Allan Mckay is the best !!!

sacslacker
06-09-2009, 05:46 AM
Strike that... reverse it.

ovspianist
06-09-2009, 07:29 AM
this is really a sad thing for us.

but for big company, they have excellent R&D group, and they like maya, they can modify any single piece of it and create own tools. i think this is probably the main reason that people still are using it.

but for us and high efficiency, when it comes to some particular type of pyro fx, fume fx does great job. liquid, realflow does great job. volumetric rendering, houdini and max is good. if you're strong at programming, maya does all these things well, full control and customization is available.

thomwickes
06-09-2009, 08:56 AM
yes. this is all true.

its incredibly unintuitive.

The best best best resource for learning maya particles are almost definitely the "Particles - Visual Effects Series" from kolectiv. they were originally distributed by alias, but aren't any more.

http://www.kolektiv.com/products.php

ovspianist
06-09-2009, 09:30 AM
yes. this is all true.

its incredibly unintuitive.

The best best best resource for learning maya particles are almost definitely the "Particles - Visual Effects Series" from kolectiv. they were originally distributed by alias, but aren't any more.

http://www.kolektiv.com/products.php


yeah~! man that rocks!

i've watched those for millions of times, and am still picking up something everytime i watch it! don't know how to describe it!

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06-09-2009, 09:30 AM
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