SirApple
06-06-2009, 06:48 PM
Okay, I guess is the appropriate forum section for this (sorry if not).
Well I've had this problem now for awhile. I posted on a few game art forums, but despite all the help I got, nothing worked. The thing is I don't know where else to go, or what else to try. I've had numerous people help me, but nothing works, I'm just out of ideas. A lot of artists here are more experienced then me, so this is probably my last attempt at finding a remedy.:blush:
So firstly I'll tell you I'm using 3dsmax.7
You can view one of those threads here: http://www.game-artist.net/forums/support-tech-discussion/9688-uv-snapping.html
If you look through that thread that should give you a general idea of what I've tried. Most people tell me to adjust my weld threshold, but as you'll see in the thread, I can only lower it down to 0.01, if I go any lower it defaults it back to 0.0.
Its to the point now where I'm freaking out because I have work I have to get done, but can't because of this UV error :shrug:.
I've tried other things like, stitching parts around the snapping pieces, but regardless, the pieces still snap.
Here is a pic of the latest problem I have. Unlike last time, I can't get around it. Especially because its doing it on dozens of parts.
http://i486.photobucket.com/albums/rr222/trgallery/snapping.jpg
So basically, its the two verts at the stitch end of the part that collapse into one vertex. Which of course makes a mess of the UV... removing parts and such.
So thats basically my problem that has stamped a big stop sign on my current projects. If I wasn't clear enough on the problem, please tel me and I'll gladly give a better explaination. :)
I'm hoping there is someone here that has expierienced this problem and found a remedy.
Much thanks,
~SA :)
Well I've had this problem now for awhile. I posted on a few game art forums, but despite all the help I got, nothing worked. The thing is I don't know where else to go, or what else to try. I've had numerous people help me, but nothing works, I'm just out of ideas. A lot of artists here are more experienced then me, so this is probably my last attempt at finding a remedy.:blush:
So firstly I'll tell you I'm using 3dsmax.7
You can view one of those threads here: http://www.game-artist.net/forums/support-tech-discussion/9688-uv-snapping.html
If you look through that thread that should give you a general idea of what I've tried. Most people tell me to adjust my weld threshold, but as you'll see in the thread, I can only lower it down to 0.01, if I go any lower it defaults it back to 0.0.
Its to the point now where I'm freaking out because I have work I have to get done, but can't because of this UV error :shrug:.
I've tried other things like, stitching parts around the snapping pieces, but regardless, the pieces still snap.
Here is a pic of the latest problem I have. Unlike last time, I can't get around it. Especially because its doing it on dozens of parts.
http://i486.photobucket.com/albums/rr222/trgallery/snapping.jpg
So basically, its the two verts at the stitch end of the part that collapse into one vertex. Which of course makes a mess of the UV... removing parts and such.
So thats basically my problem that has stamped a big stop sign on my current projects. If I wasn't clear enough on the problem, please tel me and I'll gladly give a better explaination. :)
I'm hoping there is someone here that has expierienced this problem and found a remedy.
Much thanks,
~SA :)
