View Full Version : VEHICLE: Concept Bike
itsasunny.Com 07-22-2003, 11:38 AM my first vehicle in 3d studio :applause:
http://www.bajajpulsar.com/gim.jpg
howz it?
i am wrking on an animation with it, will post it too..
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JPGargoyle
07-22-2003, 12:24 PM
That's cool, but I think it still needs lots of detail.
The dashboard sure could be worked on, and the engine lacks more parts and detail to be believable.
And I think the exaust pipes in that position would burn the legs of someone seated in the rear seat :P
But that's a very nice start. :thumbsup:
Best regards
summeralive
07-22-2003, 05:17 PM
:applause:
good try!
more detail neede so it looks real!
anyway..... thats cool!
:scream:
itsasunny.Com
07-22-2003, 06:02 PM
thanks!
i want to use HDRI to render it, i have heard that it makes renderings look painfully real, where can i get a hands on beginner tutorial on it for using it in 3d studio 5? i know i should search for this but if anyone is willing to answer here its okay:p
hey summer, i see that u frm malayasia, do u by any chance know tajino?
lol, no HDRI makes some renderings look more real. It is the artist that creates ascene which would look quite real on a normal renderer. HDRI would only take it to the next level. No offense, but right now it will just be a toy that you are messing with. Your bike has a ways to go before HDRI will make it more realistic.
HDRI takes an High Definition Range Image which is a much higher than normal bit image (dont remember the exact bit) and generates the lighting based upon that. It is particularly useful for reflective specular highlights, like say a glossy teapot with a bright window just behind the camera. HDRI would help produce a correct and stunningly bright highlight which normal specular would just fudge. On such models as your bike, which when in pristine condition have a very reflective surface this will be useful. Its just a tool which helps in certain situations, dont expect magic results.
itsasunny.Com
07-22-2003, 06:33 PM
thanks goon! i am always ready to learn:beer:
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