View Full Version : how do i render my normal bump maps?
07-22-2003, 08:33 AM
i got my normal bump map created from my highres model. i am pretty sure i dont just stick it in the bump map input channel. anyone know?
07-22-2003, 08:38 AM
correct me if i am wrong.. but havent you written a tutorial about that? :)
07-22-2003, 09:51 AM
...generating, it says in my signature
07-22-2003, 09:53 AM
07-22-2003, 10:16 AM
yah, thats on generating them. im guessing i just need his space change utility update for maya 5. then i can switch to tangent space. that should render ok then. anyone know if that is out?
btw thanks alexx
07-22-2003, 10:24 AM
there is other tuts on that page, that gives you the shader network on how to render them as well afaikrmbr..
i once did those tuts and i rendered them as well
07-22-2003, 10:29 AM
the shader works, but it is not set up for tangetn space. that is why i need that plug in. im only guessing, thats the only way to get tangent space for my shader.
i created my normal map in ORB. and i used tangent space for it. have any ideas alexx
01-15-2006, 04:00 PM
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