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View Full Version : how do i render my normal bump maps?


Levitateme
07-22-2003, 09:33 AM
i got my normal bump map created from my highres model. i am pretty sure i dont just stick it in the bump map input channel. anyone know?

alexx
07-22-2003, 09:38 AM
correct me if i am wrong.. but havent you written a tutorial about that? :)

cheers

alexx

Levitateme
07-22-2003, 10:51 AM
...generating, it says in my signature

alexx
07-22-2003, 10:53 AM
http://www.drone.org/tutorials/normal_maps.html

Levitateme
07-22-2003, 11:16 AM
yah, thats on generating them. im guessing i just need his space change utility update for maya 5. then i can switch to tangent space. that should render ok then. anyone know if that is out?

btw thanks alexx

alexx
07-22-2003, 11:24 AM
there is other tuts on that page, that gives you the shader network on how to render them as well afaikrmbr..

i once did those tuts and i rendered them as well

cheers

alexx

Levitateme
07-22-2003, 11:29 AM
the shader works, but it is not set up for tangetn space. that is why i need that plug in. im only guessing, thats the only way to get tangent space for my shader.
i created my normal map in ORB. and i used tangent space for it. have any ideas alexx
????

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