View Full Version : HyperVoxels
07-22-2003, 06:13 AM
is there a way to make hypervoxels form to an object like with the FX_Emitter?
07-22-2003, 06:17 AM
You can select the vertices of an object as emitter.
07-22-2003, 02:08 PM
if perchance you don't want to use emitters per se, you can simply use an object as an HV object and get voxels at each vertex. Quick way to cover a cow with goop.
07-23-2003, 03:51 AM
can u get the hypervoxels particles of an object to react to wind and gravity?
07-23-2003, 07:32 AM
I think yes
do it backwards.
have the model you want to be formed and emmit hypervoxel particles from its surface.
make a wind emitter centered in your object or somewhere in the object area and set it to path.keyframe an animated path for the wind emiter moving away from the head.
the particles being emmited will follow this path.
07-23-2003, 02:49 PM
If you wanted to go without using an emitter you could always subdivide your object till you get lots of points. Then select your points cut them, delete the layer and then repaste the points. Convert Points to Polys. Then make a morph for the object and using whatever tools you like, like magnet move the points to wherever/however you want the HVs to start from. Once thats done save it and open the Object in Layout. You then need to setup morphmixer for the morphing. Then go to the Hypervoxels panel select your point polys and assign them as HV's and setup you size, actions, and surfaces.
Just another method to get some very fast and very predictable results. Note that using this method if you are careful and have patience you could get one object to morph into another via dissolve, particle flow, resolidify. Ala - Nightcrawler in X2.
01-15-2006, 05:00 PM
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