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View Full Version : PatchIt - a new plug-in by Steve Hurley!


Steve Warner
07-22-2003, 03:40 AM
Steve Hurley's at it again. :)

http://www.hurleyworks.com/media/PatchItDemo.avi

A little slice of spline patching heaven. I can't wait!

wrosado
07-22-2003, 03:43 AM
WHOA!

chikega
07-22-2003, 04:01 AM
Wow - that's really impressive - realtime spline deformation with the polygons following along for the ride. :lightbulb

The demo shows what I think is the "Extender" function. But what I'm really taking note of is the "Shift" tab - is it possible? Smooth shifting a spline patch ... my word ... that would really be blurring the line between different modeling paradigms ...

RudeYuut
07-22-2003, 04:02 AM
OMIGOD!!:drool: :drool: :drool:

mr_nebel
07-22-2003, 04:17 AM
OMG!!!!!! please let Newtek buy this and include it in 8!!

Miyazaki
07-22-2003, 04:50 AM
Wow! Nice handling :eek: :drool:

Facial Deluxe
07-22-2003, 06:08 AM
!!!!!

Ayreon
07-22-2003, 07:32 AM
Looks amazing!! Now I wonder why Newtek didn't think of this! It's great to see developers like Steve take Lightwave to the next level!


Ayreon

iratethemad
07-22-2003, 08:56 AM
OMG did any of you see the second video?

just when i thought i had all the plugins i needed

-JT-
07-22-2003, 10:52 AM
This is a great modelling improvement !!!!!
where is the news ? other videos ?

Kvaalen
07-22-2003, 12:07 PM
Wow! That is great!

If NewTek includes this in LightWave [8] that would be awsome!
I sure hope they do.

Does any one know of something similar in another app?

Here is the link for the second video:

http://www.hurleyworks.com/media/PatchItDemo2.avi

BTW, Steve Hurley Rocks! :buttrock:

Chewey
07-22-2003, 01:05 PM
I'm curious to see if this can be utilized with spline cages created with Lightwave's regular splines..

It does look very interesting.:thumbsup:

Para
07-22-2003, 01:09 PM
Wow! This is exactly the tool I've tried to find for about a month now. :buttrock:

Maxx
07-22-2003, 02:08 PM
Am I just missing the info on it on Worley's site? Cost, availability, etc? Looks cool as all get out! :thumbsup:

little5points
07-22-2003, 02:30 PM
that's very cool :)

BAROBA
07-22-2003, 02:39 PM
I just had an orgasm :eek:
OMG, this is what I wanted with splinepatching from day one.
NEWTEK buy this plugin ASAP, this is amazing :)

vbk!!!
07-22-2003, 02:46 PM
wouaahh !!!!

it's like a dream ....

but i can't find any info about this plug on the site :annoyed:

zaam
07-22-2003, 02:55 PM
Maxx
It's not on Worley's site . . . it's on Hurley's site.

BTW . . . HOLY CRAP!

Maxx
07-22-2003, 03:16 PM
zaam - well that would explain why I couldn't find it! Admittedly, I'm a little too excited about the plug to even feel dumb about that! :applause: for this plug!

MorBioS
07-22-2003, 03:17 PM
fantastic tool!!!

Is PatchIt plugin work with symmetry???

Bytehawk
07-22-2003, 04:56 PM
BH

that's fantastic stuff

Wesball
07-22-2003, 04:59 PM
Holy Crap!!!

I would actually have fun modeling!:eek:

MutenRoshi
07-22-2003, 05:17 PM
That is fabuloutastic, Newtek should really put this in LW[8]!

If Newtek hired Steve Hurley, he could possibly add PatchIt functionality to Layout and extent it in that way that patches would be individualy evaluated at rendertime.

Imagine a function that sets the detail level of each patch depending on the distance/angle to the camera or the screenspace of the patch... :)

swampthing
07-22-2003, 05:22 PM
That's one of the coolest things i've ever seen in 3d. They really need to add that as part of lightwave, that alone would make people REALLY notice lightwave.

I'm not currently planning to buy LW8, but if this was included i would in a heartbeat.

Facial Deluxe
07-22-2003, 05:23 PM
Originally posted by MutenRoshi
Imagine a function that sets the detail level of each patch depending on the distance/angle to the camera or the screenspace of the patch... :)

There's already a level of detail plug in Layout, sounds it does the thing you say, if I'm no wrong.

rock
07-22-2003, 05:45 PM
I think it will be better if Newtek add edge support (like the way Maya has) in LW8, instead of this plugin.

MutenRoshi
07-22-2003, 05:46 PM
Facial Deluxe:

I think you are wrong, the level of detail plugin for layout can only
control the subpatch-level per OBJECT not per patch, thats a big difference.

Imagine a large complex object where one end is very near to the camera and the other very far away. To get a smooth appearance of the part that is near to the camera you have to set the detail of the WHOLE object very high, wasting 90% of your resources.

Kvaalen
07-22-2003, 05:57 PM
Originally posted by MutenRoshi
Facial Deluxe:

I think you are wrong, the level of detail plugin for layout can only
control the subpatch-level per OBJECT not per patch, thats a big difference.

Imagine a large komplex object where one end is very near to the camera and the other very far away. To get a smooth appearence of the part that is near to the camera you have to set the detail of the WHOLE object very high, wasting 90% of your resources.

This is an interesting idea, but when people model with spline patchs they many times modify the splines while patching it up and afterwards they usually add detail. In this case I don't think it would be such a good idea. :shrug:

milqman
07-22-2003, 06:15 PM
Dang. I want this.

Hope its not too many $$$s.

:drool:

iratethemad
07-22-2003, 06:16 PM
I'm comotos i dont know what to say

MutenRoshi
07-22-2003, 06:22 PM
Kvaalen:

Currently spline patches are not interactive and it is not possible to export them to layout. So it only makes sense to convert them to polygons and then add detail.

That is how patch modeling is done now, but that doesn`t mean that it has to be like that in the future.

If spline patches were interactive and a first-class geomety type, one could model every tiny bit of detail with them.

Wolfzbane
07-22-2003, 09:58 PM
My prayers have been answered with this plugin.
There is a God after all... lol.
Can't wait, can't wait.....

Shade01
07-22-2003, 10:39 PM
wow, that damn near realtime modeling. I'll definitely be purchasing that!

Monty
07-23-2003, 07:29 AM
gimme gimme gimme :p

fastandfurious
07-23-2003, 04:33 PM
:) very cool but mmmm maybe someone can explain all the noise around this?

is not this what history can do in Maya for instance? keeping track of operator relationship (edit spline then update surface?) the same for surface intercative density (numberof of spans/poly rows) for LW modelere this is very kool but for general 3d modeling it already exists....and for free :D

also does "patch it" works as other manipulator based tools in LW? once u hit space it is gone or realtion is kept ?

Shade01
07-23-2003, 06:47 PM
is not this what history can do in Maya for instance? keeping track of operator relationship (edit spline then update surface?) the same for surface intercative density (numberof of spans/poly rows) for LW modelere this is very kool but for general 3d modeling it already exists....and for free

Thanks for popping in here to let us know Maya already has this. I'm sure that extra bit of knowledge will help the Lightwave workflow...

fastandfurious
07-23-2003, 06:52 PM
well dont take it personal...i just wanted to point the fact that patch it is a great 3rd party plug but i will rather see a core history implementation so that bandaids like this one are unnecessary....depending in your POV u can either be happy about a new plug or just rise your expectations so that LW goes to an now urgent overhaul...as this is LW 8 season i wanted to take every chance to keep LW community aware of that...NT please wake up :)

milqman
07-23-2003, 06:54 PM
Newtek is very awake, is VERY aware of our comments and suggestions.

Kvaalen
07-23-2003, 07:55 PM
Originally posted by milqman
Newtek is very awake, is VERY aware of our comments and suggestions.

This is a modeler thing. You don't yet know what they will include for modeler since they aren't yet talking about it.

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