KEVoLution
06-04-2009, 10:51 AM
Hello, I am new here to CGsociety and I'm working on a short animated film which came to me after doing Lee Johnson's (http://www.jtwo.com) Modelling a Pin Art Toy (http://www.jtwo.com/J2_Graphics/TUTORIALS/Entries/2008/11/14_Model_a_Pin_Art_toy_in_3ds_Max.html) for 3D Studio Max. I need some help in animating the pins of the pin art toy with regards the surface they are resting against. In the tutorial which follows the link I just posted. The author uses a Plane with an animated material, Volume Select and a Push modifier to animate the pins to make a picture.
However In my scene, a small character picks up the pin box as it rests at an angle by a wall and floor and lifts it onto his head. What I'd like to have happen is that as the character lifts this box the pins would fall into their initial place as they would be no longer be pushed out by the wall and floor as the box is being lifted. Also if the box was turned upside down, as it is in the animation, the pins would fall until they hit the glass top of the pin box.
In my own head I figure it would be achieved with reactor somehow, but I'm just not sure, I'm thinking maybe you constrain the movement of the pins so they only work on their local Z axis maybe would help if you can do it?
Also, in the tutorial, the author doesn't make holes for the pins themselves in the part of the box they pass through. I was considering making another solid shape which would be unrednered with holes for the pins to pass through. Would this be recommended?
If anybody could even point me in the right direction I would be greatful, and of course I would give credit in the short itself.
Thank you.
However In my scene, a small character picks up the pin box as it rests at an angle by a wall and floor and lifts it onto his head. What I'd like to have happen is that as the character lifts this box the pins would fall into their initial place as they would be no longer be pushed out by the wall and floor as the box is being lifted. Also if the box was turned upside down, as it is in the animation, the pins would fall until they hit the glass top of the pin box.
In my own head I figure it would be achieved with reactor somehow, but I'm just not sure, I'm thinking maybe you constrain the movement of the pins so they only work on their local Z axis maybe would help if you can do it?
Also, in the tutorial, the author doesn't make holes for the pins themselves in the part of the box they pass through. I was considering making another solid shape which would be unrednered with holes for the pins to pass through. Would this be recommended?
If anybody could even point me in the right direction I would be greatful, and of course I would give credit in the short itself.
Thank you.
