View Full Version : Technnical Illustration - High Speed Label Appl.
Dangeruss 07-22-2003, 12:33 AM You know the yellow stickers that you get on forwarded mail (U.S. only)? This is part of the machinery that places them on your mail.
Modelling primarily accomplished in AutoCAD and Inventor and exported via .3ds format to Max. Max Scanline renderer using Skyraider 3D's E-Light plugin.
http://www.dangeruss-industries.com/HSLA01.jpg
A rear view:
http://www.dangeruss-industries.com/HSLARear.jpg
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wauw.. top notch render and model. omg the details. this is amazing! I wish I could give more crits. but iIam to unexperience to give crits to work like this.
TheGreenGiant
07-22-2003, 01:11 AM
outstanding modelling and rendering. I think its really wonderful looking.
I have no critiques and 1 question...
That yellow paper bit that rolls of the big roll, it's just an extruded nurbs surface right? I was wondering how you'd do toilet rolls in cg.
Dangeruss
07-22-2003, 04:17 AM
Sure, the extended label is simply an extruded spline with a two-sided material. There's some curvature of the label as it passes through the cutter assembly, so I just extruded the spline with several segments then added a bend modifier to the portion requiring the curve.
anonymous
07-22-2003, 06:42 AM
out of all the things in the world to model you pick this. LOL
but I like it nice detail
ApocGFX
07-22-2003, 07:08 AM
Phenominal detail... Most impressive :thumbsup:
Clockwork
07-22-2003, 07:09 AM
Fantastic render, only one problem that I can see, the black hose doesn't fit properly, it's bumpy like an accordian, yet the edges on it are perfectly smooth, must be a bump map? Maybe meshing the details would look better, other than that a fantastic job!
Dangeruss
07-22-2003, 12:55 PM
"out of all the things in the world to model you pick this. LOL"
Professional assignment. Ka-ching!
smoke
07-22-2003, 01:50 PM
I dare say: perfect:applause:
mmiller
07-22-2003, 02:25 PM
Nice work
And it's nice to see other tech illustrators here.
We are a dying breed:hmm:
only thing that looks a little off to me is the texture on that small box with the cooling fins on the side (Power Supply?)
Looks like brushed aluminum - but it looks a little CG ish
maybe it has something to do with the spectral properties
But, all in all a beautiful job
I bet your client was extremly happy
So you can export from autocad to max??
I'm using Microstation and I would love to be able to export my models to max.
I wonder if I could export to Autocad via dxf and then to .3ds??
Mark
Dangeruss
07-22-2003, 03:56 PM
Mark,
AutoCad, once being in the same AutoDesk family as MAX has excellent .3ds support. I use an interesting technique during export though.
I create discrete components or component groups on individual layers while modeling so that they each import to Max as separate objects.
Before exporting, I set an "facetres" ACAD varaiable that determines the facecount of the exported image. More curves require higher values.
I then perform a "hide" command that triangulates the solid model, then use the "3dsout" command to export the parts.
There is a poly limit per object, but unless you have a large number of objects on a single layer, you rarely hit the limit.
Once in MAX, you'll likely need to add a Smooth operator to clean up the smoothing groups.
I'd certainly try the .dxf to ACAD to max route. You could also try exporting a ASICS (.sat) file as well. They convert to ACAD solids better than .dxf. In my experience, .dxf can be a pretty "dumb" format and is much better suited for 2D than 3D.
Clanger
07-22-2003, 04:14 PM
Wow, another technical illustrator, today CGTalk tomorrow the world.
Excellent job, please show more if you have it.
mmiller
07-22-2003, 04:41 PM
dangeruss
Thanks for the explanation of your export method.
You have no idea how long I've been trying to figure something like this out !
Autocad and Microstation are exremly similiar, and I have noticed in the past that they can swap files back and forth with almost no trouble.
So, there might be hope.
Clanger
The world??
I'd just be happy to find a couple of tech illustrators that would be willing to critique my stuff ;)
Last place I worked laid off all the other tech illustrators about 10 years ago - since then I've had to work on my own.
and it kinda sucks
you gonna ask a tech writer for creative input??
yeah right :rolleyes:
Mark
parel
07-22-2003, 06:06 PM
That is wicked. Looks like a large assembly file. Not a very sexy design but a great render. Man you must have some crazy processor to handle all that geometry. Any advice for such large files?
Wicked Wicked Wicked Methinks you deserve a plug
tater
07-23-2003, 07:19 AM
absolutely gorgeous!
you know a lot of the great artists in history spent years doing commercial illustration and design. Mucha did adverts for cookies and perfume and cocoa.
souleage
07-23-2003, 08:29 AM
So realy your work , which softwear you use? except the Autocad
that only the 3DSMAX? nice work!!:applause:
Eman597
08-04-2003, 03:39 AM
I love the detail, but one thing stands out to me. When i look at your model I cant take my eyes off this cause it stands out so much as wrong. When the paper seperates from the roll and flows down, there is a huge crease. It would usually just go straight down, but your paper follows the curve and then abruptly changes direction. Fix that and you have a really good model, but its already really good :p
Quikp51
08-04-2003, 03:42 AM
Holy Cow great technical illustration!
DoLeeP
08-04-2003, 03:54 AM
i think it is realy machine u did it so great man
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