View Full Version : How to create perfect water with Softimage XSI (Tutorial)
Heaven871 07-21-2003, 07:57 PM Hi.
After loosing my hair over the beautiful but very cpu eating XSI ocean shader I decided to write my own shader.
This tutorial will show you what it takes to create a nice ocean or lake, how water behaves and surely how to create a shader. With or without displacement.
It renders much faster and will hopefully be some good for you.
Feedback very welcome :rolleyes:
Garry
Direct link to tutorial (http://www.garryrunke.com/tutorials/Water-Tutorial.html)
http://www.garryrunke.com/tutorials/pics/water5.jpg
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Signal2Noise
07-21-2003, 11:00 PM
I read through it but haven't applied it yet. Looks good tho' and can't wait to try it out. Thanks for sharing!:thumbsup:
PANZER
07-22-2003, 07:04 AM
thanks heaven871 ! any tuts on swamp waters?. cos im doing a swamp scene with quiet murky water, damn these stuff are hard.:p
robert east
07-22-2003, 08:13 AM
nice post , ive always wanted to do some tuts for xsi , but never get round to it ... ( i must get round to it ) , i shall be looking at your tut in detail !
regards rob
shapeshifter
07-22-2003, 12:54 PM
Thanks for sharing :applause:
Schoen jemand an der GFS zu sehen der mal XSI macht ;)
Heaven871
07-22-2003, 09:58 PM
Wow :beer: thanks for all these nice replies. You brightened my day :)
Well, PANZER, a swamp is really something else. I'd definetely use Maya for that one.
Grüße nach Ludwigsburg. :wavey: Es gibt hier zwar nicht viele, aber es gibt sie, shapeshifter.
I love XSI but I'd use for anything dynamic Maya.
Would be cool if some of you would post a pic after using my tutorial on their work.
Keep on rendering.
Signal2Noise
07-23-2003, 02:11 PM
Originally posted by Heaven871
...Well, PANZER, a swamp is really something else. I'd definetely use Maya for that one...
Why?:shrug: It doesn't really matter which app to use to make it. My thought would be is take Heaven's tutorial, take the 'wave chops' down to none. Add some earth-tone colors to the materials/shaders making it algae looking and then add lots of reeds and roots and stuff. XSI...Maya...max...etc. They can all do it with the right input from the user :p
Hey! Nice tutorial!
I saw your water on the cg talk VFXchallenge. It looks awesome!
:thumbsup: :thumbsup:
You should make more tutorials. You have great technical skills!
Heaven871
07-24-2003, 09:18 AM
Ahhhh .. I tried to quote something but this strange Mac in front of me just does not want to do what I want, give me a PC :eek:
Signal to Noise, if I think of a swamp I think of dozens of particles, bubbles, blobs, thingies flying in the air, stuff like that.
And sure, XSI can do this, too. If you run fast enough you can run through a concrete wall :wip: Know what I mean?
Every program can do everything, some can do better, why not use them, don't waste time, create stuff the easiest way.
And why does nearly the whole of germany use 3dsMax, darn? Enough trash talk, great day to all of you.
Originally posted by Heaven871
I think of a swamp I think of dozens of particles, bubbles, blobs, thingies flying in the air, stuff like that.
What kind of toxic dumping have you guys been doing to your swamps over there? Thingies flying in the air? lmao.
edit: btw, great tut there heaven... fun to play with the water...
tachy0n
07-24-2003, 05:22 PM
Originally posted by Heaven871
And sure, XSI can do this, too. If you run fast enough you can run through a concrete wall :wip: Know what I mean?
Don't know about you, but we just use this nifty tool that XSI has... it's called a door. And unlike Maya, you don't have to build the wall first either.
Heaven871
07-24-2003, 06:42 PM
:beer: hihi, okay, tachyOn, I give up. I love running through walls, remember the levis spot odyssey? My favorite, framestoreCfc rules.
I decided to write my diploma about particles. I'll check the XSI particles closely by then :)
And JDex, close your eyes and imagine a place where military warfare was tested for 20 years and you'll get a pretty good impression on where I live. I mean it.
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