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View Full Version : 'normal' animation curves


grootvriend
06-02-2009, 02:08 PM
I'm getting crappy animation curves when I plot animations. Basically I get two rotation axises which try to ballance each other. When you look at the curves editor you can see that these two axises look as if they are the opposite from eachother with some small differences. The animation looks okay but it's a hell when I want to edit them in Maya. Making my character turn 90 degrees in another direction is impossible unless I use a node above the hip but I don't want to do that. As far as I know the problem should be fixed by using the right rotation filter. When I put it on non I should get a normal curve, at least thats what the documentation says, but unfortunatly It doesn't.
Does anyone know how I can get a normal animation curve out of motionbuilder?

bclark
06-02-2009, 03:31 PM
the issue is not going to be fixed by filtering, you would have to alter your rotation order to help fix this issue or add another node as your know.

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06-02-2009, 03:31 PM
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