View Full Version : Vote: who would like to see C4D on Linux?
fxgogo 07-21-2003, 05:27 PM Would you like to see C4D on linux? I know I would, so lets see if there are other people who think like me.
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Gerry
07-21-2003, 05:38 PM
:buttrock: :buttrock:
Cinema on Linux
:thumbsup: :thumbsup:
squidinc
07-21-2003, 05:55 PM
could be quite handy for renderfarm, no need to worry about MS licensing then ( if you run a render farm legally that is, and I'm talking big scale not some kid with 3 machines rendering a 3 second spinning logo)
I don't think I'd actually use C4D on linux though, there are two many other programs I use at the same time as C4D that don't have stable linux versions
ThirdEye
07-21-2003, 05:59 PM
Just to be clear: C4D NET and C4D are not independent, they should port both on Linux afaik.
modestmouse
07-21-2003, 06:05 PM
If maxon was porting to linux then they would spend less time working on the program itself, and there is some program where linux users can run windows programs, i think...
brammelo
07-21-2003, 07:01 PM
For Renderfarms: yes
For Workstation use: no
This means that only NET should be ported. C4D functions already on MacOS X, a Unix/Linux flavor, which means that the internal parts are already supported. The only interface NET has is HTML-based. So my guess is that it shouldn't be too difficult to port NET to linux.
Cheers,
BaRa
imashination
07-21-2003, 07:26 PM
I would only want to see time spent on getting a net client up and running. For me this would only be a cost saving measure.
Originally posted by brammelo
For Renderfarms: yes
For Workstation use: no
This means that only NET should be ported. C4D functions already on MacOS X, a Unix/Linux flavor, which means that the internal parts are already supported. The only interface NET has is HTML-based. So my guess is that it shouldn't be too difficult to port NET to linux.
Cheers,
BaRa
Hi Bart,
to make CINEMA 4D Net work on Linux the whole application has to be ported.
So it's all or nothing
Cheers
Srek
squidinc
07-21-2003, 08:05 PM
I wonder if it'd work through "wine" :shrug:
http://www.winehq.com/
Open Source implementation of the Windows API on top of X and Unix.
dpvtank
07-21-2003, 09:04 PM
it's not worth running it on Wine
more of a VMWare thing
I was 100% windows free...only linux, and I was on the verge of installing gentoo...
but cinema 4d was only for windows..so damn..i am back dual-booting :(
but a cinema 4d linux version would be awesome..right now, only cinema 4d is pulling me back on being 100% windows free again.
squidinc
07-21-2003, 10:04 PM
Originally posted by dpvtank
it's not worth running it on Wine
doesn't it work on wine? problem with vmware is that you still need to own windows and more licenses if you have something like two dozen machines, if at least the netrender side of things would work through wine that would be sweeeet :)
borysj
07-22-2003, 12:01 AM
No only for linux, i would like this see c4d on UNIX Solaris 8 or 9,
Per-Anders
07-22-2003, 12:07 AM
i would sooner have n-gon's, better axis and render tree's than linux support right now. especially as it appears someone is working on a RIB export and the only thing that i would ever want to be running on linux is rendering nodes.
LucentDreams
07-22-2003, 12:35 AM
It'd be nice to see net work on there soon, but as for the Core app, not too concerned at the moment, like others I"d like to see more tools that a linux version, expecialluy since I can't drop windows until adobe moves over either.
if c4d for linux existed i had kicked win already.
iīd prefer a cleanup of the little annoying bugs and logical gui faults e.g. the takeover function.
imashination
07-22-2003, 12:54 AM
Which GUI faults and what takeover function?
dpvtank
07-22-2003, 06:37 AM
Originally posted by squidinc
doesn't it work on wine? problem with vmware is that you still need to own windows and more licenses if you have something like two dozen machines, if at least the netrender side of things would work through wine that would be sweeeet :)
Yes, it can work on Wine, but Wine is still under heavy development. An app made for windows runs best only on windows.
Netrender can become extremely tricky to run due to licensing configuration schemes. Ofcourse I dont own Cinema 4D (still the demo), so, I don't know for sure. However, running a 3d app on Linux via wine is not a good idea. It has stability issues.
fxgogo
07-22-2003, 09:32 AM
Yeah I do think a lot of the development of C4D and NET on OSX will make a port to Linux easier. I also agree with NET going over first. I know it is a case of chicken and the egg (all the apps I use currently are on Windows), but we need a few forward thinking and risk taking companies to take the plunge to start the ball rolling. I think Maxon are those type of people. Having Maya and the other big boys on Linux is a good start, but it needs to trickle down. And Adobe should get their thumb out their......you know what I mean. So even if C4D goes across, I will still be dependant on Windows, but given time it will be less and less.
flingster
07-22-2003, 10:07 AM
well i'm a big big unix/linux fan so i wouldn't disagree...but you then move into another whole realm of computing really...more enterprise systems than smaller companies....that said linux has largely bridged the gap between these systems allowing small companies the flexibilities of large organisations. you would have to ask if this port would really fit with where maxons strategy is going...essentially something maxon need to decide.
well i would like to see net renderer module ported to linux...as its sounds like you have to port the whole version then so be it.
however i do wonder where maxon would expect to make any money from the port....personally i would like to see net renderer module specifically for linux only with additional features maybe bucket rendering or whatever to really add value to an additional module which would then encourage users to firstly adopt the net module but also to get c4d into production pipelines...
i think stability is less of an issue for c4d than it is for other software so i don't really think thats the issue for the port i just think working flexibility would benefit us all, i would also want to question the expense to maxon as they already do a port for osx which is not far off! costs would increase to maxon not just for the development of the port but also for staffing to support the product. The thing is prices of high end 3d software have fallen dramatically in the last few years offering small companies the access to cheaper more powerful software, as linux port/module would only really be following market trend.
lllab
07-22-2003, 11:59 AM
i would like to see the netclient for linux, for cinema itself i dont care.
cheers
stefan
lllab
astrofish
07-22-2003, 02:42 PM
I'm in a similar situation to many others. I'd much rather use Linux than windows if I could, but too many of the other apps I use still need windows.
So - yes, I'd like to see C4D for Linux, but if I'm honest, I don't know how much I'd use it until several other apps are also ported to Linux. If I had to pay extra to use C4D Linux as well as C4D Windows, then I'd probably stick with the windows one for now, but I'd appreciate having the option, and would hope to eventually shift to Linux.
I'm guessing that since its already Mac/Windows cross-platform, adding Linux support probably wouldn't be an immense task as the platform specific stuff must already be isolated?
Cheers - Steve
dmthurman
07-22-2003, 08:59 PM
just get Maya..............
D.T.
P.S. Oh wait, linux users are by nature cheap asses....ok ok get wings 3d, 3delight, and I dunno some free animation package, and Gimp...There you go, problem solved....
flingster
07-22-2003, 10:02 PM
Originally posted by dmthurman
just get Maya..............
D.T.
P.S. Oh wait, linux users are by nature cheap asses....ok ok get wings 3d, 3delight, and I dunno some free animation package, and Gimp...There you go, problem solved....
who you calling cheap ass!...i wouldn't call linux users cheap...large corporations roll this stuff out all the time, mainly because it gets the job done...support costs often increase because of technology changes...but thats life. just because its cheap...doesn't make it less of a product than any other OS....or its users any cheap assed than any other...:shame:
as for the maya crack...i swear you're trying to get a rise here....:D
I would like to see C4D on Linux. The complete Version.
That means C4D itself, Netrender and Server.
I heavily disagree with people who don't care. If your Win-Server got killed several times from the Internet you would take care.
It's not the users sillyness but to use Premiere you have to be logged in as administrator. Building up my Video computer seven times this year I would like to get rid of this sh...
Using a renderfarm I also would like to change to Linux. But right now thats not possible.
Anyway some experience:
C4D already runs with WINE / WINEX3 under Linux.
________________________________________________
I'm working professionally with it for the last 6 month.
It's solid rock. No crashes that I wouldn't have on Win too. It has a better memory performance when working with other big programs. Two things don't work right now. openGL but thats only a matter of time (very near future). And a problem with the num lock part of the keyboard. That is a know problem of WINE. Don't know when that will be solved. But if you know it......
If you want to see some picture go to:
http://www.liquid-light.org/linux
Sorry for the "Screenschot" I thought it was corrected.
You can see some pictures of c4d under KDE and under ENLIGHTENMENT. The last is a windowmanager with a lot of power. I wished C4D could fully support this. You should take a closer look. May be you can identify the timemanager that has a sidebar! in one of the pictures. So a different arrangement of c4d windows is possible. Very powerfull. Also it's possible to spread c4d over more than one desktop. Very powerfull too, but not always usefull, because it slows down c4d. It's no problem to install QuickTime, also the player doesn't work, but who cares if you have Xine and Mplayer? But you can use all Codecs without any problem.
The client
also runs under WINE. The same with the c4d Server. The problem is that it runs without a problem only on one computer. Too bad. If you use one computer only for the server (as I do) and the clients on several other computers (as I do) you will get devilery problems. All frames will be calculated without any problems. But there are only few that find their way back to the server.
I thing it shouldn't be a big problem to solve that.
So right now I use 2 Servers, one main Server and one c4d Server both under Linux with a crossbackup system using rsync, which works pretty well. All clients right now have to use Win. All other workstations exept one running with Linux. The one left is the video/DVD computer, because there are not to many solutions right now for Linux.
Anyway, using a CAD-System under Linux, C4D, Gimp and some other really nice things it's more fun to work with Linux than it every was with Win. And by the way. No blue screens anymore. And may be one crash within 2 month (may be less, it's hard to remember)
Ok, I could talk longer - there are so many other nice things - but have to stop now. If you have questions, ask
:thumbsup:
Originally posted by imashination
Which GUI faults and what takeover function?
some functions are not very good. the arrange-function or the transfer-function has a very bad word-completion-method where always the longest object name is completed. i think it'd be good to allow dragging and dropping of the object in question. optional: a drop-down list.
e.g. you have a group of instances which must be arranged on one out of many splines. say, the splines are called 'arrangement line 1' and 'arrangement line 2'. now you wanna chose object 2. but c4d takes over the name of object 1. to make it use object 2, you haveto write down the whole name of object 2.
thatīs NO USEFULL workflow!:eek:
suggestion: takeover of the complete object-name into the textbox by pressing 'tab-key'/'button' in the window of the function - so you only have to change the object-name's end.:wavey:
flingster
07-25-2003, 10:12 PM
-UK: you should post more often with workarounds like that...totally impressed you got c4d working under wine...top marks bud....did you every think of maybe a bit of a tut?
:beer: :beer:
kevin3d
07-26-2003, 01:55 AM
Originally posted by Kaiskai
It'd be nice to see net work on there soon, but as for the Core app, not too concerned at the moment, like others I"d like to see more tools that a linux version, expecialluy since I can't drop windows until adobe moves over either.
Thats pretty much exactly where I am. In a perfect world I'd love to see C4D & adobe stuff on linux.
Originally posted by flingster
-UK: you should post more often with workarounds like that...totally impressed you got c4d working under wine...top marks bud....did you every think of maybe a bit of a tut?
:beer: :beer:
Well, yes I thought about writing a tutorial. There are some in german I guess, but anyway it's very easy to run it with wine. Last years Wine version should work from the scratch. The newest version behave different. If you have an Nvidia card make sure you have installed the latest driver and 3d is enabled also you can't use it right now. (Background: the MASA openGL stuff has some problems. Nvidia replaces this stuff with their own openGL and that should work pretty good).
Second one: you can install c4d from the CD or might use it directly. When it starts it seems to 'hang' with the splash screen (Logo picture), but that varries from Wineversion to Wineversion.
The reason for this 'hang' is that the license window is opened behind the logo picture. I guess pressing ALT+F3 activates the windowmenu where you can selet move, to move the license windows that you can see it. Once you filled the license fields C4D starts and that's it.
There are some diferences when using Wine or WineX3. First never use openGL for now. Second, WineX is faster. At least that is what Cinebench says. Compared with a rendering of the editor view there was only a difference of 1 second with different models. I didn't try it with external renderer jet. Third, WineX seems to behave different when using volumelights. At a special degree they are not calculated anymore. With Wine I couldn't encounter any difference to Windows. Also crashes seem to be the same (some SLA materials).
The object manager can be slow when scrolling through a lot of objects. But that is only if you move objects or tags. Normal scrolling bejaves normal.
The worst thing is the keyboard. This Num Lock bug. But if you know it you turn off Num Lock and just work with the normal keyboard. Sometimes when paning zooming or rotating Wine looses the window focus. Usually if you work to fast. That means you pan and then change to zoom. You have to give Wine a second to realise that another shortcut was used. Else it deselet the editor view and you have to click at the editor window again.
Other differences I couldn't encounter.
And as I said for the last 6 month I work professionally with c4d under Linux.
Usually I work with 6 desktop views. One opened CAD program, one opend c4d ;) and Gimp. Gimp has most of the functions I need. And it's unbelivable rescource friendly. It opens in seconds where photoshop needs hours. And is faster in almost every way. So I use Gimp or FILMGimp that is programed by Rhythm & Hues, Sony and some others. You can edit HDRI pictures and the ILM openEXR format.
Filmgimp has changed it's name to CinePaint. Look at www.filmgimp.org.
That's it for now.
Oh btw. on this site you find some links to Linux software : http://www.linuxmovies.org/
And here some movies: url]http://linuxmovies.sourceforge.net/linux.movies.gallery.html[/url]
Originally posted by kevin3d
Thats pretty much exactly where I am. In a perfect world I'd love to see C4D & adobe stuff on linux.
I understand your point of view. Right now it's impossible to work without windows. But 90% I can do with Linux. Mainly CAD, 3D with c4d, and Gimp. For the past 3 years I have a computer only for animations and thats the only one left on windows (except the clients).
So the best in my opinion would be:
To have the Clients AND THE Server possibly native on Linux (so its probably easier to have it compiled with winelib).
Instead of using Wine for Cienma4d I would like to have it compiled against winelib too. That would mean I don't have to install Wine and install C4D. I only have to install C4D and run it. This should be an acceptable fast solution for Maxon.
On the other hand we don't know how c4d is constructed. It could be that doing a native Linux Client means to port 80% of the code to a Linux base and there is only 20% left for the rest. In this case it would make sense to port all stuff or use a combination of native and winelib. If I look at Softimage, it looks like a mixture of Unix and Windows interface. May be they did it this way?
But the easiest way probably would be to wait until the Wine developers solved the winsock problems and you can run the Client directly under Wine ;)
Anyway, I wonder how far away the MAC-OS/Unix is from Linux.
nhytro
07-29-2003, 01:13 PM
I would like to see C4D on Linux, got 2 old P3s running Mandrake that I could use for rendering
brandhoff
07-29-2003, 06:29 PM
yes, iīd like to see the render-client on linux, but i donīt see why i would use the main app on the penguin-OS ... point is: it would be a rather solitary solution as there are close to zero ports of any other major graphics/productivity apps. But then: building an even small render-park without having to push money to microsoft would be a very nice option indeed.
C4D itself will be back on the Mac here as soon as the G5 Rev B is shipping, till then the XP-Box will have to do.
cheers, me
Originally posted by flingster
-UK: you should post more often with workarounds like that...totally impressed you got c4d working under wine...top marks bud....did you every think of maybe a bit of a tut?
:beer: :beer:
Here we go. I'm not quite finished but I go one. Hopefully someone can follow what I wrote. I'll try to get picture into by the time.
Best regards
UK
PS: Forgive me all my faults. I'll try to correct it.
flingster
08-01-2003, 09:38 PM
cheers:thumbsup: :buttrock:
crgowo
09-17-2003, 04:37 PM
somone mentioned at the begining about rib export. If C4D supported rib export or the person writing the rib export has good export capabilities then you wouldnt need net on linux as most people here are saysing. Mostly all renderman complaint renderers already support linux. But if no rib export then net on linux would be grand:)
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