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View Full Version : UI : Hotkey changes in sub-object mode


Britton
07-21-2003, 04:54 PM
Hey,
For some reason, max5 has started acting weird when in editable poly mode. As it is the default (I think), my WER keys are bound to Move, Rotate, Scale. But when I'm in poly subobject mode, whenever I press W, instead of pulling up the move gizmo, it puts me into Target Weld mode. E, instead of Rotate, gives me the Extrude tool. Same goes with any of my other hot keys, Q for instance gives me Quick Slice instead of what I'd originally assigned it. It's pretty obvious that it's selecting tools based on their first letter, but I don't know what the hell started this.
The funny thing is that if I'm not in editable poly, the hotkeys work fine. I've hunted around for options that I may have inadvertantly set, but have turned up nothing so far. I don't think I have to tell you how aggrivating this can get, once you've gotten accustomed to your hotkeys going back to clicking icons is the hugest pain.
Any ideas?...Thanks...

Dave Black
07-21-2003, 04:56 PM
It's your keyboard shortcut override toggle on?

-3DZ

:D

Britton
07-21-2003, 05:08 PM
*sigh*.........yeah......:blush:
the icon in the toolbar didn't seem to be making a difference, but I added it to a menu and sure enough, it was enabled....rrrrrrrrgg
thanks for the quick reply!!

Dave Black
07-21-2003, 05:17 PM
Hey, man, really glad that it fixed your problems. Sometimes it's the stuff that stares us in the face all day that often solves our problems.

Best of luck now that it's all fixed!

-3DZ

:D

gundog
07-22-2003, 03:41 PM
max supports some levels of context sensitive hotkeys. i don't recall the setup as being flexible as using filterexpand in maya.

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