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DimenX
07-21-2003, 03:50 PM
Hi everyone.

Im trying to make a realistic rope, but i cant get more than this, i need some suggestions and advices.

golem
07-21-2003, 04:08 PM
is a bit hard to help you if i don't know what tool u're using.
anyway... modeling is ok, i mean, i've never seen a classic rope with this kinda mesh... the wire u've modeled is tipically ironmade. but doesn't matter.
the clue in this kinda jobs is having a good reference photo and paint a small pattern.
i made something similar in 3dsmax time ago and just applied a tiled pattern as bump on a single linear wire, after i duplicated and groupped. last step was twisting all the group...
dunno if this can be useful, the only true critic is about bump mapping cause no rope i know got this pattern

"whoknows" :shrug:

golem

DimenX
07-21-2003, 04:15 PM
hehehe sorry, I forgot, im using 3dsmax 4.2 and i used this (attach) texture (original = 1.2MB jpg width="262" height="1000")


The ropes I made it like you said

a cylinder of height="250" radius="1" height segments="200"
textured and bumped
cloned 2 of it, so now i have 3 cylinders, put it togheter, union with booleand, adjust pivot and twist.

Oh.. one rope is with 3 cylinders and the other one is with 5

Dave Black
07-21-2003, 04:22 PM
With something like rope, you need to first evaluate it's purpose. Is it going to exist as a short piece on a character, or a long length used over and over.

If it's for the latter, I'd make a small tileable section for the bump, and allow that to tile infinately. Then, I'd use procedurals to control the diffuse and other material parameters.

If it's for a small length, then I'd manually paint the entire rope section.

-3DZ

:D

DimenX
07-21-2003, 08:17 PM
The rope was just for a fuse of the bomb...

here I have the img


http://www.threedy.com/showthread.php?s=&threadid=8564

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