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View Full Version : How Do you Rescale the rigged character,


nedgin
05-31-2009, 01:43 PM
Hi, I am begainner level, in 3D studio max,
and Spent quite a lot of time on rigging,
but it turn out, the character it self is too big for my other rigged characters,

Is there any way I can rescaled the rig, without ruin it,

i tryied scaling, but it just destoryed the rig,
I tryied linking the character to the dummy and rescale it, but it destoryed the linking i did, and destoryed the rigging,

i tryied doing changing unit setup, this one kind of seem like working, but,, it didn't it destoryed the rigging,


currently i am using Max 2009,

thanks for taking time to read my post :)

sidvici
05-31-2009, 02:50 PM
well, u could apply a morph modifier on top with a morph target wich fit ur desired size. problem is, rig and model wouldnt fit together anymore but this is the most simple way to do it.

nedgin
05-31-2009, 03:12 PM
but the main object of scaling for me is able to rescale the rig it self, without causing trouble

thanks for your help though :)

eek
05-31-2009, 05:50 PM
Your not physically scaling the rig, your scaling the magnitude of the position of the bones and controls about an origin or global control.

intDist = distance control.pos globalControl.pos
vect = normalize (control.pos - globalControl.pos)

Control.pos = (vec * intDist + globalControl.pos) * magnitude

Bones get trickier because you changing there x position to change there length. Also its the BASE value of the control/bone thats key i.e if you have a slider which controls the bones length for stretch for example, your not changing this value but the INITIAL value this slider works on.

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05-31-2009, 05:50 PM
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